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Rev. Rob

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Everything posted by Rev. Rob

  1. Well, I was going to say Star Castle, but it looks like y'all got me pretty well beat.
  2. Thanks, I am glad to hear it! And JGR is awesome.
  3. Here are all US released games, including "recent" releases. =1&system_id=3&start=0&limit=25"]Link There are 260 total, and you can sort it however you like. If you're going to collect for Dreamcast, you would be crazy to not go after some European releases like Rez, Shenmue II, and Fighting Vipers 2.
  4. Wow, that's the silliest thing I've ever heard anyone say about any system. Right? In no way is the Vectrex dull.
  5. If you're going to play, I'd get both. I currently only have a Game Gear, and that's only due to some Game Gear exclusives that I didn't want to live without. Getting a Lynx is definitely on my list for the future.
  6. I'm not familiar with those stores, but could it be that the game was re-packaged and then sold? Not likely. Tuesday Morning sells a lot of overstock. It's a discount store.
  7. A man and his dragon on a far away world... but it's not Panzer Dragoon. Dreamcast Game of the Week, Week 27: Dragon Riders: Chronicles of Pern Released: August 31, 2001 Platform: Dreamcast Publisher: Ubi Soft Developer: Ubi Studios UK Genre: Adventure DB Link I am the only person I know who likes this game. In fact, I am the only person I know who's ever even played it. I picked this up shorty after it was released. Sega was pulling the plug on Dreamcast and there was something of a game shortage. What I got was a surprisingly good and immersive adventure. You're introduced to the world of Pern. A far away planet that's inhabited by humans and dragons. There's just one problem, a comet passes by the planet once every 200 years or so and carries with it the thread, which are an organism that can destroy all life. Brave dragonriders take to the skies to destroy them with dragon fire to keep their world safe. I had never read any of the Dragon Riders of Pern books before, so this was all new to me. The Pern universe is an excellent setting for a video game. None of this happens in the game. It takes place in a time long after the last threat and most of the populous isn't aware of the danger because no one who lived through it is still alive. So, what do dragonriders do during peace time? They're basically peace keepers, like planet's police, and are resented by many of the citizens. Players take control of D'Kor who is aided by his dragon, Zenth, and fire lizard. Fire lizards are like mini dragons. Your fire lizard follows you around wherever you go and hovers over items/areas that can be interacted with. D'Kor also has a dragon, but you'll never see them ride together in anything by a cut scene. Riders and their dragons are psychically linked, so Zenth is a constant companion and guide. I happened to really like Shenmue, and that's the closest thing that Dragon Riders is like. A straight up adventure with a lot of emphasis talking to NPCs and exploring. The are lots of mini quests to do which earn knowledge and reputation. The game puts up blocks so that you can't progress until you have a high enough ranking. The graphics are not Shenmue quality, however. Fortunately, the voice acting is much better. Ubi Studios UK did a more than competent job of casting voice actors and recording the lines. Even author Anne McCaffrey has a guest role. Combat really took some getting used to. Action it is not. D'Kor draws his sword and stands in one spot. Attacking is achieved by pointing toward the direction of the enemy. There's also the ability to block. The game was obviously rushed in an attempt to get it to the market before Dreamcast was completely dead. This is evident in a number of glitches that crop up. I recommend saving as often as possible. I had to twice restart my game because of bugs. I enjoyed the game so much that after I completed it I went and bought the first book... which really wasn't as good as I hoped it would be. Nonetheless, if any video game or movie were to come out of this property, I would be first in line to check it out. Game intro: http://www.youtube.com/watch?v=Ua6tfNW1QAY Box:
  8. The console is jtagged and works. It comes with the original box, power supply, video cords, flashed with Xbox reboot. Will also send a flash drive with the original nand dump and KV. This console is not banned. No controller, and hard drive (if wanted) will be $60 extra. I am looking for around $350-ish or best offer. I've sold a lot of homebrews that I've made on these forums, so my reputation is good. I also have good reputation on eBay. Username is rev.zadoc.
  9. Pretty much everything buy Microvision, right? As soon as I saw this thread I was hoping to find that on the "can be" emulated list. The reason why it can't be is because the processors are actually on the carts. There's a site where some guy "recreated" some of the Microvision games in flash, but not all. I can't find the link now.
  10. Metal Head is a pretty fun game. At least it was way back then. It has draw distance problems, but it does have texture mapping. It also uses a lot of sprites a la Duke Nukem 3D. Zaxxon's Motherbase is the one I can't get over. That game was, and is, total crap.
  11. I finally got mine. They're flimsier than I thought. I don't think I'll be opening them.
  12. Yes, I'm fully aware of the meaning and use of satire. It also has no bearing on AVGN being a generally unfunny shithead looking for a spotlight... I dunno. Motherfucker is kinda funny. "We're gonna take you back to the past..."
  13. I'd find out what moronic company hired a 16-year-old to design their next console and short their stock. Bada bing! Woosh!
  14. Dreamcast game of the week, week 26: Jet Grind Radio Half way done. I figured it was time for a game that most people thought was a gem. Jet Grind Radio Released: October 31, 2000 Platform: Dreamcast Publisher: SEGA Developer: Smilebit Genre: Action DB Link Smilebit really established themselves in the hearts and minds of Dreamcast gamers with Jet Grind Radio. The game helped to reintroduce the old Sega style of creating new and unique games that fans came to expect from the Genesis and Saturn days, a concept that most large developers let fall to the wayside in favor of more "safe" games. JGR, or JSR (Jet Set Radio) as it originally came to be known, flaunted "cel-shaded" graphics which was a concept largely new to most gamers. Beautiful pixels shaded with solid colors and non-photorealistic lighting made the game more beautiful than it possible could've been if Smilebit had been going for realism. We were introduced to a near-future world where an oppressive government had prohibited the freedom of expression of the youth, who roam around the city of Tokyo-to in magnetic skate shoes. The premise of the game was to skate around collecting spray cans and tagging various objects or tagging over rival gang's tags within a time limit. Successful missions led to recruiting new members or gaining new territory. The ease with which the game could be controlled added a lot to the fun. Rail-grinding, jumping off of walls and performing tricks, though required skill, could be performed with ease and provided satisfaction. That earned skill is invaluable to avoiding SWAT and reaching hard to tag areas. I recall that the tagging aspect of the game was somewhat controversial and sparked some protest. I am sure that in the end it led to greater awareness of the game and more sales as a result. The up beat techno-esque soundtrack is still stuck in my mind today, though I haven't picked up the game in some years. That's about to change. I'm going to fire it up as soon as I make this post. One of the coolest features was the ability to upload virtually any image to create custom tags. I've seen people develop really intricate and artistic tags, and others plaster the whole city with porn. Anyways, I am off to play. Video: http://www.youtube.com/watch?v=pjGkHDTPHJg Damn this game still looks fucking great. The only complaint I have is that it inspired too many other games to use cell shading pointlessly. Box Front: Box Back:
  15. 3DO was basically first in the market and the reason it did bad wasn't for anything other than a business model that doesn't work in console gaming. The model caused the console to be $800 and that just didn't fly with consumers. I am not really sure that Dreamcast fits well alongside 3DO, Jaguar, or CD-i. Dreamcast was very successful. It turned 9.9.99 into the largest entertainment launch in history, eclipsing all other video game and Hollywood records. Dreamcast also didn't die from attrition or atrophy. It was cancelled in the height of its success. Sega was in the black for the first time in seven years and it bested PS2 that Christmas. The company just wanted to be a publisher, and now they're a shell of their former self.
  16. Soul Calibur Sonic Adventure Grandia II Skies of Arcadia Shenmue Resident Evil: Code Veronica Jet Grind Radio Phantasy Star Online Dead or Alive 2 Crazy Taxi
  17. Game Boy wasn't its only rival. NEC's Turbo Express and Sega's Game Gear were also on the market, and left Lynx in a distant 4th place. The "64 bit" part cracks me up. And its rivals weren't 32-bit, they were 16-bit. Genesis and SNES throughly routed the Jaguar. It was poorly supported, poorly design, and has a pretty spartan game library. I'm not sure the Jaguar was ever a good idea. Revolutionary? A beast? Have you played one? It's a joke, not much more than a curiosity. Of the consoles you mentioned, none of them stood a chance with the exception of Dreamcast. I wouldn't even call Jaguar or CD-i good. Yeah, I know I'm on an Atari forum so I understand that there are Jag fans here, but is anyone a CD-i fan?
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