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Rev. Rob

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Everything posted by Rev. Rob

  1. I bought this when it was new, and kinda regret selling it. Boxless I'd offer $60.
  2. I got the bags yesterday and am still looking for a place to get the rest from. So, I am going to try to ship the first ones this weekend. I am also moving this weekend, so I may not be able to get to the post office. However, rest assured that a lot of them are done, and will ship as soon as I get a chance.
  3. I got mine a week ago. Haven't played it yet.
  4. And what a disappointment. After years of searching for this game, I finally give in and pick one up for the going rate. It's in great condition, which is good, and then I play it. I had avoided playing it on the emulators because when I finally completed my (US) 32X collection I wanted to enjoy the game as a new experience. I love Blue Sky, but it's easy to tell that they were no where near done with this game. I am sure that under the layers of bugs and glitches, there's an excellent game waiting to be polished. I'd like to play that game. Graphical glitches are rampant in the early stages where sprites where flicker into and out of existence at random. The hit detection is so clunky that sometimes when an enemy is "tied up" he can't be punched out. There are points where Spidy can't shoot though objects but enemies can. And in the second stage there's a fatal flaw where if you accidentally climb an object you get stuck until your life bar is drained. There's even a point where they recycled Vectorman sound effects. *sigh* Other than that, it's buckets of fun! /sarcasm. Really, though, Spidy is fast and fluid. Though his attacked are limited they flow nicely. The graphics are creative and flying from the rooftops is intuitive and feels so free. Like I said, there's an excellent game in there somewhere.
  5. So, here's where we are... there are still a few people who haven't paid, but that won't hold up anyone else's order. This will, however: This is an email I got today from the supplier I ordered the velvet bags from. Basically, they only have eight. I told them to ship me the eight and refund the rest. So, if you are numbers 1-8, you'll get your order shipped as soon as I have the bags. I am trying to find another place or order the product from at a reasonable price.
  6. I was all infected, but made it through on the first try. But I was the cop from Kentucky. I tried the lawyer, and that was redick.
  7. I just want to add that the Genesis 3 isn't made by Sega. It's cheaply produced by Majesco. I've never owned one, but I do own a Genesis 1, Genesis 2, 32X, CDX, and X'Eye, and have never had any problems. And mbd30 is right. NES is the worst design ever.
  8. http://www.hatsproductions.com/OrganTrail.swf Not bad.
  9. Okay, the adhesives are a lot harder than I thought. Some of you guys are going to have wrinkled graphics, or graphics on top of ones that went on so badly I ripped them off and covered them. Sorry about that.
  10. Today I picked up the game boards and the boxes. The only thing I am still waiting on is the little bags. I'll post some pics of the parts and finished products later this week.
  11. I've never owned an Intellivison, TurboGrafix, Neo Geo, CD-i, or Jaguar CD.
  12. Yes. Release World Harriers on the Dreamcast.
  13. Dreamcast wasn't a failure at all. Sega failed. ha. Dreamcast didn't fail sega. Sega failed the dreamcast. It's true!
  14. First of all, great deal you got there. As for adding either the Saturn or Dreamcast to a mame cab, I'd probably go with Dreamcast since you're into figuters, and especially if you're really into the shmups that've been released for Dreamcast in the last year. The reason being is that Saturn has a wider collection of arcade games. However, Soul Calibur alone may make the DC a great choice. As for your second question, these are the games I would suggest for Dreamcast: Arcade(esque) Games: Marvel vs. Capcom 2 Dead or Alive Soul Calibur Charge N Blast Virtua Fighter 3tb Dynamite Cop! Fighting Vipers 2 Midway's Greatest Arcade Hits Vol. 1 Midway's Greatest Arcade Hits Vol. 2 Power Stone Power Stone 2 San Francisco Rush 2049 Crazy Taxi Virtual On: Ontatio Tangram Samba de Amigo Propeller Arena Chu Chu Rocket Ready 2 Rumble Boxing Virtua Tennis Zombie Revenge House of the Dead 2 Jojo's Bizarre Adventure Tech Romancer King of Fighters Sega Smash Pack (has Virtua Cop) Impossible Mission Non-Arcade Esque: Jet Grind Radio Seaman Toy Commander MDK 2 Grandia II Skies of Arcadia D2 Draconus Shenmue Sega Swirl StarLancer Super Magnetic Neo The Typing of the Dead Sword of the Berserk Record of Lodoss War I am sure I'm missing some worthwhile 2D fighters and shooters, but I am not big into those genre. As for SC light guns, there's only one that's worth while, IMO: If you have and Dreamcast questions, feel free to ask.
  15. I understand where you're coming from, but this happens in every game store. When I worked at Fungamecoabbage'stop we all did the same thing. The only difference is the stock would never been in view of the customer, so they wouldn't know it's there. If someone had dibs on something and it was on the shelf and a customer wanted it, then it got sold. My local classic games store is worse. They don't price tag anything. When you get to the counter they go on eBay and look at the BIN prices and sell it to you for that. I told them if I wanted eBay prices then I'd shop on eBay and not pay tax. I've never been back since, and I know a lot of gamers who have sworn them off.
  16. May as well add the TuxBox to the list too.
  17. Dreamcast wasn't a failure at all. Sega failed.
  18. I went to pick up the boards yesterday, and they printed it on the wrong kind of vinyl. The cheaper kind was the correct kind. So, that should be done Sunday. I am waiting for the bags for the game pieces to come in. As soon as that happens I'll be ready to ship to those who have paid.
  19. Appreciate hearing that. *Rob's theories on ability to compete in the market removed for brevity* It seems we're discussing two separate things here. [/font] Yes, it seems that we were. Thank you for your thoughtful reply. I enjoyed the read. Bad cliche especially from someone making most of the assumptions in this thread. If you actually own BC, then you should know that it's closer kin to Moon Patrol than it is to Mario. You stated otherwise, which is evidence that you haven't played it. Assumptions are not evidence based conclusions. The term you're looking for is hypothesis. I honestly don't even like SMB. Five different songs on a console game was quite a bit at the time. The game may be cookie cutter, but so are a lot of well received, genre redefining games throughout history (Doom, Legend of Zelda, Halo), this has been a key strategy in videogame development since pretty much forever. And mostly, it's only cookie cutter in hindsight. At the time, it was fresh. Redefining a boss fight to fit your qualifications doesn't make it something other than a boss fight. Further, my idea of "galore power ups" are ones that are plentiful. Levels are full of them, and it was a relatively new experience. Next time you're confused I might suggest consulting a dictionary or asking nicely. It seems like you thought I said the game had a massive array of power ups. For a guy who's idea of having a conversation about video games includes pretentious insults about typos and reading comprehension, you are very hypocritical. Most people can discuss game history without name calling. Despite what you may think in your mind, there's no audience cheering you on, there's no competition to score points. We're talking about retro games on a retro game forum. That wasn't me being condescending. I apologize if you mistook my meaning. The point was SMB combined a lot (note the spelling for future reference) of elements into a single game that the general gaming public had not experienced. Another interesting assumption. If you're half my age, then that would make you 14. I would have ventured to guess that you're more like 35, but it turns out that would be wrong because you're 23. You're perception of ageism is a delusion. That doesn't mean, however, that gamers who lived through the event have a better perception. Just like high school students today learning about 9/11 don't feel the same cultural impact as those of us who remember the event. Appeals to personal relationships is a fallacy.I knew no one who had a computer of any kind until the 1990s. I didn't play an NES until 1987, and before that I only had a 2600. It was a gigantic leap forward compared to the previous generations. Generalized individual experiences from testimony do not paint a clear picture of historical reality. I wouldn't argue that point. I didn't fail to point it out, (the way you failed to use proper grammar in that sentence), rather I felt it already had been addressed. The basic element that the games you point have in common with SMB is the mere fact that they're side scrollers and that they had some elements that existed before SMB came out. That's like saying that Facebook isn't all that original because Friendster was there before it. Fact is, like Facebook, SMB did things in a way that was different from anyone else at the time. Anyone with stock in Warner. It was a pretty major event. Guys here who lived through the crash and who have heavily researched it would be happy to help you understand the event if you were to ask. In this one post I stopped counting your grammatical errors at eight. Criticizing people for typos actually is elitist, and is hypocritical coming from a guy who doesn't know that "a lot" are two words, not one. Stalking though, that's creepy. I wouldn't normally point out false assumptions and grammar on this forum, but it really seems important to you, so I thought you should know. Calling names and making personal attacks gets you nowhere. This is basically my point.
  20. Rob, that was already shown in previous threads. The June (Summer) '86 CES coverage (which I linked and/or quote previously as well) presented all three consoles as equals and a sign that the industry may be reviving. Remember, the NES had yet to hit a national launch yet at that point. In fact the market was still seen with trepidation by those in the electronics industry, and the fact that "new" consoles were entering the market were met with surprise to some ("So it was a surprise to see two companies introducing major new lines of home video games." - referring to Nintendo and Sega, Chronicle Telegram, Jul 25th-1986). Nintendo didn't start being promoted more favorably in the press until in to the National launch that Fall/Christmas, and even then that was presented on the strength of it's Japanese performance and two test marketings (the failed New York and much better LA test) as a forecast of what to possibly expect here. Curt and myself have put in a lot of time in to researching this while going through material for our projects. It's not an off the cuff statement. Additionally, Atarian63 has also previously shared his experience as a retailer in New York during that time period with regards to the NES and the 7800 to further illustrate things. If you're unfamiliar with the press of the time and other related issues, making comments on logic is itself is illogical. wgungfu, I greatly appreciate your research in the matter. The information about press coverages is extremely valuable. Unfortunately early press coverage and reality tend to vary differently. For example, press coverage of E3 2000 was overwhelmingly positive for Sega and cast Sony in a dim light. But the hype through marketing that Sony created virtually doomed Dreamcast before the PS2 even launched. I have mags where it's speculated that Saturn and Ultra 64 will leave no room for newcomer PlayStation and it will be just another 3DO. Now, when it comes to NES v. 7800 v. SMS, there was a point when perhaps the SNS and NES could've competed. The 7800 had no chance. The marketing was entirely based on "arcade perfect" conversions of games from years earlier that everyone has already played on other systems. I even have an ad around here for 7800 where some professional arcade gamer is shilling for Atari because 7800 is the best console for classic arcade games. It wasn't until too late that Atari tried developing more marketable games. SMS, on the other hand, was so mismanaged by Tonka that Sega ensured their own defeat. Tonka had no idea how to handle it. By the time Sega got their act together, they have every major developer, except for Activision, in illegal exclusivity contracts. But the time the courts ruled, it was too late for both SMS and 7800. I'm just saying that early media coverage is only a small piece of the picture. Ummm.... Yup. You're comparing this: http://www.youtube.com/watch?v=1BiMYjVvhxE To this: http://www.youtube.com/watch?v=lpk5U70MQBg I am sure you meant well when you pulled your information from Wikipedia or where ever you got it from, but BC's Quest For Tires play more like Moon Patrol than anything else. Those who have played it can testify to that fact. It's still arcade, not console platformer. And at this time, no one, no game, did it like SMB. Not only did it have several levels per world, it had varying background music, levels that took place and below ground, under water, in the sky, and it castles. There were power-ups galore, secret paths, and boss fights. Sorry, kid, nothing came close at the time. SMB was an istant classic for a reason.
  21. Yup, that part is rather obvious. With a low order, like one or two, the difference is only $2 a square foot, so small runs will be possible if I ever sell out of the originals. But with this many, the other kind of vinyl gets a massive discount, whereas the kind I used only gets a $10 discount.
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