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Rev. Rob

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Everything posted by Rev. Rob

  1. Can you like take some pics and make some scans? I can't find any evidence of this ever existing! Thanks in advance!
  2. Here's the deal, post what your top ten favorite games are for consoles that you own. That is, your favorite, not what you think everyone else should think. Be biased! I own a lot of consoles, but I won't do too many. Sega Genesis 1. Shining Force II 2. Shining Force 3. Sonic the Hedgehog 3 & Knuckles 4. Comix Zone 5. Revenge of Shinobi 6. The Lost Vikings 7. Beyond Oasis 8. Spider-man 9. Sword of Vermilion 10. Starflight Except for 1-3, the rest of this Genesis list is really in no particular order. They are all my childhood favorites. I grew up in a Genesis household. Sowrd of Vermilion was my first ever RPG. I remember walking to school thinking about how my character felt. It was the first to get me interested in the genre. I hated, and still hate, turn basd RPGs. Yu Suzuki showed me that there are RPGs out there for me. Shining Force was my first ever strategy RPG. It introduced me to my favorite genre. Shining Force II did everything that I had wished the first one did, and it is all around a perfect game. Comix Zone is a game that I wish would be redone in 2D and in HD. I love the concept, and I played this one over and over. Revenge of Shinobi and Spider-man were the first two video games that I bought with my own money. I know each game in and out, except I still can't beat the stupid Kingpin! Do'h! The Lost Vikings is a strategy game for those with patience. It took up long stretches of time for me, and I enjoyed every second. Beyond Oasis was one of those Genesis games that made SNES owners green with envy. A beautifully drawn action RPG with a very unique concept. The hero summons various gods for aid. Starflight... Ah, Starflight. An early "sandbox" type of game. My crew had names like Data, Pickard, Riker and Worf. I also enjoyed picking fights with aliens. The best thing about this game is it never really *had* to end. Sonic the Hedgehog 3 & Knuckles - I regard this as being the greatest Sonic game of all time. Gigantic levels, three unique characters, multipule level paths, different stories, different levels for different characters, more bonus levels, unique hyper modes, et cetera. This is the Sonic game to own all others. View the 52 Genesis games in my collection Sega Genesis 32X I own all but two US released 32X games, and I will get around to them one day. 1. Star Wars Arcade 2. Blackthorne 3. Knuckles' Chaotix 4. Kolibri 5. Virtua Racing Delux 6. DOOM 7. Metal Head 8. Virtua Fighter 9. T-Mek 10. Spider-man: Web of Fire Despite the fact that there are only 39 games total released for the 32X, I still had a hard time coming up with only ten great ones. Star Wars Arcade and DOOM were huge for 32X. Hell, they were huge for any console in 1995. What everyone loves to forget is that the 32X has a spectacular and very successful launch. It did very well for Sega in the US that year. Star Wars Arcade was the main reason why people bought it. It's simply an amazing arcade shoother, espeially with a second player. DOOM was a lot of fun for me too. Yes, I know it was rushed for launch. Yes I know it's not full screen, and it's so unfinished that many levels and animation are missing. Well, I didn't own a PC. For me, DOOM was awesome on 32X, and I don't care who says otherwise. It got stellar reviews, BTW. EGM gave it a better score than the Jag version! Blackthorne looks better than the SNES version, and it also kicks ass. It proves just how great of a developer Blizzard really is. Kolibri - I don't really understand why this game is so hated. It's perhaps the best side scrolling shooter that I have ever played. Virtua Racing Delux and Virtua Fighter 32X are the best home versions of the game anywhere, and I love Virtua Racing. Knuckles' Chaotix was a descent Sonic game. But where was Sonic? I didn't like how the levels were slected, and they did feel too short. It was a beautiful game, though. I just wish it was more. T-Mek brings a playable version of the arcade home, and no other console has done that. Props. Spider-man: Web of Fire... this is the big daddy of US released 32X games, commanding an average of $130 on eBay. This is one of the few that I do not own. It's a fun sidescrolling shooter by the amazing Blue Sky Software, but not that fun! Sega Saturn There are lots of great games here, I could fill more than ten, but I want to keep it simple. 1. Panzer Dragoon Saga 2. Shining Force III 3. NiGHTS... Into Dreams 4. Virtual On: Cyber Troopers: Netlink Edition 5. D As long as a Saturn owner has Panzer Dragoon Saga (PDS), Shining Force III, and NiGHTS in their collection, then it doesn't matter what else they have. I can't even begin to describe how awesome this game is. By a wide margin, it is the best video game ever made. It's the best RPG, and it has the best script of all video games. D is a personal favorite of mine. I loved this adventure game as a kid. Net Link was my first every access to the internet, message boards, chat rooms, porn, and my first website. It was also my first access to online gaming, and VO was my favorite to play. I was never defeated. Sega CD 1. Snatcher 2. Sonic CD 3. Dark Wizard 4. Shining Force CD I didn't really feel like doing a top ten, because those four are all I really care about. Hideo Kojima really out did himself with Snatcher. This is amung the best games ever made. I wish more games could be this amazing. Sega Dreamcast 1. Phantasy Star Online 2. Sonic Adventure 3. Soul Calibur 4. Crazy Taxi 5. Seaman 6. Shenmue 7. D2 8. Jet Grind Radio 9. StarLancer 10. Draconus I know I threw you off with that list. Yes, PSO is my number one for only if it sucked up the most of my time. Sonic Adventure, JGR... for obvious reasons. Soul Calibur - Still looks better than a lot of PS2 games. Crazy Taxi is a game I once mastered. What a concept, made obselete by GTA and the likes. Who didn't love the crazy shit that Seaman would say? Shemnue doesn't seem so ambitious now, but I remember E3 2001. Yu Suzuki was on the stage giving a demo of Shenmue. He commanded Ryo to walk to the wall and turn off a light. The crown exploded with cheers. I thought I was at a Pantera concert. D2, the "first" 3rd party DC title. Misunderstood. An amazing psudo-RPG/horor hybrid. I can't wait for the "new WARP" to do something new. StarLancer... I am still undefeated online in this game. Also, this was the last great sapce/flight/sim ever released for PC or home console. Draconus was pretty awesome. Not fantastic, but an extreme amount of fun. Milton Bradley Microvision Since there are only 12 total games, here's a top two list: 1. Sea Duel 2. Blockbuster Sea Duel is a true classic, and it stands the test of time. The simple strategy games is perfect for Microvision's limited graphics. It remains very fun to this day. I can play it for a long time. Blockbuster... it's Breakout. But it's portable Breakout, and Breakout rules in the first place. It is hard though. Xbox 1. Halo: Combat Evolved Seriously, all other games are there just to take Halo breaks.
  3. Hmm. I don't think that's true at all - we see new games emerge all the time. Really? In two years, the only home console (not portable) games to break 1 million that were new franchises are Gears of War and Wii Sports, both of which had multi million dollar advertizing campaigns behind them. All other top sellers were spin-offs of established franchises. IIRC less than ten new franchises cracked the 200,000 mark. Three years in a row, at E3 there is an event tha deals with this exact same documented fact of the gaming industry. And that has what to do with people wanting new games? You are going to try and tell us that no one wants new games based off a sales figue of two titles? Are you high? I don't know how I can illistrate to you in simplier terms that the market does not support new game franchises.
  4. Hmm. I don't think that's true at all - we see new games emerge all the time. Really? In two years, the only home console (not portable) games to break 1 million that were new franchises are Gears of War and Wii Sports, both of which had multi million dollar advertizing campaigns behind them. All other top sellers were spin-offs of established franchises. IIRC less than ten new franchises cracked the 200,000 mark. Three years in a row, at E3 there is an event tha deals with this exact same documented fact of the gaming industry.
  5. Dont twist my words please. It is HARDLY an argument to say people ONLY want sequels to popular titles. That is just plain ol'd bunk. How am I twisting your words? You're wrong, and I proved it.
  6. I wish for some in depth news on the next generation Nokia N-Gage.
  7. No, people do want Halo 3, Final Fantasy XIII, and Grand heft Auto IV. What you already see, and will continue to see, is that even as Wii's install base grows, they will never reach the level of software sales as Xbox 360. Not even Mario will come close to the sales that Halo 3 or GTA 4 will earn. And no, fliping your wirst around whole your ass in on the couch vs. using a controller isn't innovative or more fun. Pong is still just Pong, no matter how Nintendo repackages it. However, that is hardly an argument for people NOT wanting other varieties in game titles as well. There is hardly an argument for it? The game industry has spent, what I can only imagine is in the millions, a lot of money funding studies which show that yes, people want to buy sequels. The sad fact is that is very difficult for a franchise to become established or for a game, no matter how amazing, to sell when it is unique and an unknown brand. This is proven, studied, and documented. The biggest example of this is Deus Ex and Ion Storm's demise. Another is Ubisoft's Beyond Good and Evil. There are, of course, countless others. http://www.joystiq.com/2006/08/02/ubisoft-...nd-evil-tanked/
  8. By the way, here is my "worst console" list: 1. RCA Studio II 2. Koei Pasago 3. Tiger Telematics Gizmondo 4. Tiger Game.com 5. Tiger R-Zone 6. Mattel HyperScan 7. VM Labs NUON 8. Phillips CD-i 9. Nintendo N64 DD 10. Nintendo Virtual Boy
  9. Yes, they ARE that bad. Especially the 32X. Did you know that the Sega Saturn was planned to be backward compatible with the Sega Genesis? Sega decided not to do this because they were afraid it would bite into sales of the 32X... Man, some people are willing to believe anything. Just what is THAT supposed to mean? It means that you have no idea what you're talking about. What on earth are you talking about? The Saturn did not use a Motorola 68000 CPU. You must be thinking of Jaguar, which did. Saturn did use a Motorola 68EC000 as a sound controller but not as the central processor. Besides, everyone knows that Saturn used two Hitachi SuperH-2 7604 32-Bit RISC processors for the CPU. (Duh!) If Atari had released it, they'd probably 'do the math' and call Saturn 64-bit, heh! Don't you remember Sega's "Play Thing" anti-Playstation commercials where they bragged that two 32-bit processors are better than one? You have clearly never ever played a Sega Saturn before. Uhh... Nintendo 64? History leaves you to the dogs, sir. The Saturn's cart slot was never intended to play games. It's so completely different from the Genesis/32X that anyone suggesting that it was supposed to be used to play 16 and 32-bit games is very, very funny. It was really just an expansion slot, used for a memory cartridge, the Net Link modem, ram expansion, and Game Shark. As another post mentioned, the initial claim is made to be even funnier when N64 was a cart based console, and both the N64 and Playstation had expansion slots. It's obvious to anyone who is remotely familiar with the console that Saturn was never supposed to be backwards compatible when anything and that the expansion slot was never intended for playings games, espeicially when you consider that SEGA said as much themselves when they initially unveiled the console.
  10. Released: May 2, 1995 Platform: 32X Publisher: SEGA Developer: SEGA Genre: Action ESRB: Link Over twelve years ago, one of the 32X launch games that I fell for as a kid was Metal Head. It’s a 3D Mech game that features both polygons and sprites to comprise the 3D world in which it’s set. My local Blockbuster kept only one rack of 32X games on the shelf, and this was one of them. I remember renting it numerous times and playing at my house and with friends. Everyone always enjoyed it. As a teenager, I found a lose copy of the game for less than a dollar in a local pawn show. Later on, I bought a complete and sealed copy off of eBay for only a little more. It seems that Metal Head has a really bad rep. Every online review that I have ever read trashes the game, and I don’t feel that it deserves it. The graphics are texture mapped polygons and are impressive. A big complaint is the draw distance, but this is an issue with any 3D console game in 1995. This issue is also resolved with the existence of a detailed map in the corner of the screen. Every review says the game is too s-l-o-w. Well, it is a Mech game; what do you expect? However, simply using the run button allows your mech to speed at along at the pace of an average First Person Shooter. Truth be told, Metal Head is a mech game that is designed for the casual gamer. Its missions have clear objectives and steadily increase in difficulty. The mech is customizable, but not too customizable. It can be easily equipped with a player’s weapons of choice and refitted after every mission. It’s not so in-depth that most gamers would be lost in a world of unwanted micromanagement. Metal Head is also fun. The application of skill and wit can overcome any situation faced in the game, which is a relief, because with many games in the genre who has the better gun is the only factor that determines life or death. Unlike many more modern mech games, control is precise and accurate, thanks to the FPS style control scheme that has been proven in games such as Duke Nukem 3D. Finally, the soundtrack is nothing that I am about to jam to in my car, but the energetic music certainly helps to fuel the atmosphere and drive the action and intensity. So, here we have a game that is fun, with good graphics, excellent controls, a decent sound track, and a learning curve that is appropriate for gamers of all types who come from all backgrounds. What I see here is a great app that undeservingly got a bad rap. Next time you fire up your 32X, give Metal Head another chance. Play through the game. You won’t be sorry that you did. Don’t own it? Not a problem. Metal Head is an extremely common 32X game and can be found new and sealed on eBay for less than five bucks. Go on, what are you waiting for? Screens: Box Front: Box Back:
  11. I think that the far bigger and much more important story is that these companies are throwing their major releases onto Xbox 360.
  12. eBay sniping is never a good strategy. Just bid your max bid and you'll likely not be outbid if it's reasonable. Afterall, we are talking about exremely common games here.
  13. Panzer Dragoon Saga I am always skeptical going into an RPG, and though the Panzer shooters are good, they're not amazingly good, so I was blown away when I bought this game. It is by far the best game ever made.
  14. WTF? What language is this dude speaking and what does this have to do with Studio II?
  15. I've got the strangest: View-Master, maker of these things: Made their own video game console in 1987, and it looks like this: And it plays games that are on VHS, like this:
  16. No, people do want Halo 3, Final Fantasy XIII, and Grand heft Auto IV. What you already see, and will continue to see, is that even as Wii's install base grows, they will never reach the level of software sales as Xbox 360. Not even Mario will come close to the sales that Halo 3 or GTA 4 will earn. And no, fliping your wirst around whole your ass in on the couch vs. using a controller isn't innovative or more fun. Pong is still just Pong, no matter how Nintendo repackages it.
  17. What do ya expect? It's Koei in their pre-Dynasty Warriors years.
  18. We shall see... If I were you, I wouldn't bet money on the PS3 picking up... The race will end in this order Wii 360 Ps3 Get used to it Agradeneu. Nope. Wii is going to peak out next year as game developers focus more on the cinematic and and expansive games that take full advantage of the Xbox 360 and PS3. Wii is on a sales burst right now, which is attributed to its moderately low cost, freshness, and its appeal to "non-gamers." Unfortunately, those three factors is exactally what will bury it. There hasn't been a unique game for it since it launched. The same mini-games in a different package is not innovation; it's boring. If I wanted to do the same thing over and over again I would bust out Pong. Pong isn't better if I move my wrist to control it or if I turn a knob, and it certianly is not better with Gamecube quality graphics. It's still Pong, and sadly, most Wii games are clever Pong clones. The blockbuster games can never see full versions on the Wii due to its hardware limitations. When GTA4 breaks entertainment records when it launches, Nintendo should take note. The development costs may be higher, but there is a lot more money to be made on 360 and PS3, even if the Wii's install base outshines then both. A low percent of Wii owners are gamers. Many are distinctively non-gamers. Most Wii owners who I know are women who play the mini games for five minutes and then put it away, only to take it out at parties, and with no intentions to ever buy another game for it again. Wii is limited by its appeal to gamers and developers, its limited by its hardware, and it's limited by its controller. Let's face it, jerking your wrist around is only fun for so long.
  19. If the 68k was the CPU of the system, you MIGHT be able to make that claim. It's not. It's a boot strap and manager. It's not supposed to be used after boot up. This is why most JAguar games suck....they dont tap the real power. Ya, which is why most Jaguar games are 16-bit games.
  20. Since it's the best version of a popular game, why do you think that is?
  21. And then View-Master release the InteractiveVision, a VHS based console that need a VCR to work:
  22. Released: 1992 Platform: Genesis Publisher: Koei Developer: Koei Genre: Strategy Link Released: April 1994 Platform: Super Nintendo Publisher: Koei Developer: Koei Genre: Strategy Link Screens: Game Boxes: Happy 4th, y'all!
  23. Wow, you're like a disgruntled ex-girlfriend. Was there a need to post this ridiculous nonsense twice in two threads? You seemed to like DP fine before you were banned for making comments about mods and THEIR PARENTS. Now the poor folks at AA have to deal with your misplaced authority issues as well as Fighter 17's. That crazy mod edited that post himself, and I complained and an admin fixed it. I was banned for posting this.
  24. genesiscollective.com has the largest collection.
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