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darryl1970 last won the day on July 3 2017

darryl1970 had the most liked content!

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About darryl1970

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  • Birthday 11/13/1970

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    PC's, Graphic design, Web Design, Classic Video Games, Classic Gaming Homebrew Scene.
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    Classic arcade games, classic home systems, and a few modern thrown in.
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    Probably the same ole...

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  1. I was not aware that positional circumstances would cause color 1 not to display. That was the piece I was missing. I agree that it's barely noticeable, EVEN in emulation. I knew there had to be a "WHY?", and that is what I didn't know. (eg. Why not just use all white?) Yes! It looks incredible! Nice work to you and all who contributed! On a side note. I have two EPROM carts. One is 32K for Pokey sound. The other can handle up to 48K. I have 128k EPROMS I believe. Are you loading this on such a cartridge? I'd love to load this onto an EPROM to check out on my CRT! I actually like the TIA sound!!!
  2. That made me feel good! Thanks! I am glad I didn't miss it too terribly late in the game. I did find one minor missing nuance that was present in every Ms Pac, from A8/5200 to Ms Pac320. The fruit is supposed to bounce through Ms Pac if she's not moving. In this version, the fruit will be eaten if it bounces into a stationary Ms Pac. Was this code based off of Pac320, or is it rewritten from scratch? The eye looking ahead thing would be pretty epic too. I rarely caught that, unless I died at the wrong moment, but it was a cool thing. I think I may recall it being apparent in a frozen frame for the attract mode. As a child, I felt as if the monsters were looking for me. lol. Thank you! I knew it had to be something off the wall, like this. The dithering actually works well. There are some really weird quirks to the 320 modes. lol. Awesome. I actually saw that in a video before I found this on AA! Nice detail! This is awesome. It didn't exist back in the day. This is a more modern mod. There have been other arcade multi-mods before, but this is one of the latest. There is a community for arcade game mods, just like our homebrew scene. I have a Pac-Man and Ms Pac-Man cabaret. The Pac-Man was my original purchase. It had Hangly-Man installed. It was just like I remembered it at the YMCA, Boy's Club, CYC, and corner store. All had the same Hangly-Man cabaret. I saw this in at the local YMCA. It COULD (??) be one of the ones I played growing up. I never saw a Ms Pac-Man cabaret in the wild. They were always full-sized in this area. When I found a good price on Craigslist, I snagged one. I wanted the pair. I purchased a high score mod. It's a daughterboard that plugs into the arcade board: Pull out the z80, plug the z80 into the daughterboard, and plug the daughterboard into the z80 slot. Now it includes all of the games on that menu. It could be used commercially, but it would be awkward. I got it for the "true" free play mode. If the arcade Pac-Man/Ms is set to free play, it stays on the "Press 1 or 2 player start" screen. Not only could that cause burn-in, but it also eliminates the attract mode. Boring! This mod adds other versions of Pac-Man/Ms. It also includes Pengo, oddly. It stores the top 10 highscores and initials for each game. The kicker is that it will upload the high scores to the Internet, and there is an online high score board. So, I get to compete against people in different countries who own this mod. It's really cool. Here's the link to the mod https://highscoresave.com/online-pacman/ms-pacman-multigame-free-play-and-high-score-save-kit/ Here are all of the arcade games that have online high score kits, along with the top players: http://arcadehighscores.com/global I started to comment on this before I realized these were new "direction stop" fixes. That is really cool. I just had to stop and try it as I was typing this. That is AWESOME! Did you just do that now, or was that something you had already wanted to tweak?
  3. Thanks for sharing. I feel the same way. Although Hangly-Man was prevalent in my neighborhood, I came across Popeye Pac-Man one time. It was also the Hangly-Man play mechanics, which I also find to be one of the best remixed Pac-Man hacks. I had read about the Popeye variation in one of my video game books. It seemed to be urban legend. I was so excited when I finally found one at "Good Time Pizza". I felt as if I'd found Bigfoot. That really stuck with me.
  4. "Ms Pac-Man Plus" has become one of my favorite "remixes", as found in the arcade upgrade, "Pac-Man Multi-Kit". I especially favor the "fast" version. The attract mode even captures the through bug, around 10s in. Video Here: https://photos.app.goo.gl/NKdpaxjDgaZM19137 I was pretty excited to see "Popeye Pac-Man" included in the lineup. I saw it in the wild one time, and it was the Hangly variation.
  5. I am late to the party here. This is really impressive. The pursuit of the perfect Pac-Man on old Atari systems truly draws me in. I am amazed at how the tia sound effects have evolved. I saw a video online with the Yamaha sound, and I was pretty blown away; however, there is something especially satisfying about seeing the lowest common denominator being pushed to the limits. I do not know if development is only in a bug-fixing stage, but one thing that I would really like to see is the ability to steer Pac-Man's direction when stopped. That is something that I find myself doing constantly when playing the arcade games, and it feels especially satisfying when a home version includes this arcade-accurate feature. I remember being completely confused as a child, wondering how the great Pac & Ms Pac players would face a direction, in the corner, they were not moving. Now it just feels like a necessary thing to do when waiting for the monsters to approach the energizers! Great job. I love it, regardless. I didn't understand the reason for the dithered eyes, as it appears the eyes are dithered with white (or maybe a bright white-ish blue)? I don't question the necessity, as I am familiar with things not looking as one might expect. I just wanted to understand more clearly. I understand the limited pallette too. It just appears to my eye that "whiteish" is being dithered. Does that whiteish color not look right by itself, adjacent to the monster's costume color? If somebody wants to PM me and explain, I'd appreciate that. I don't want to hijack this thread. I would like to understand what I am missing. I have experienced similar limitations before. I know things often do not display on regular hardware as one might expect. I am wondering if it's something like that. This is the picture that has me kind of confused. Why not just use the white? --Darryl
  6. Thanks Curt. Very interesting. I thought I read something about them doubling the number of players and resolution in a souped up chip. I don't think combining GTIA and TIA would be very cutting edge. Interesting insight into how things fell apart.
  7. Thanks. I'll check this out.
  8. I recall an article about Maria's creation. There was a piece that stated some Atari engineers had started work on their own enhancement of the GTIA/Antic (I don't recall specifics). They stated that Atari management didn't even want to see their solution, and they chose to go with Maria. I am not trying to fuel which would have, could have, might have been better or worse. I just want to find that article and information. I have scoured the Internet, and I cannot find it. I am curious if there's any information on what the engineers were working on. Just curious about what might have been. WHERE did I see that? I didn't dream it. lol. Thanks.
  9. Correct. Both systems have completely different ways of creating background displays and sprites. They completely unlike each other. They only share bits and pieces. For example the 2600 display and sound are on one chip. The 7800 uses that chip for sound. The Maria graphics chip creates graphics in 7800 mode, and it is completely different from how the 2600 chip works.
  10. I like these sounds. It's good to hear an Atari system with some accurate Galaga effects. I'm anxious to hear how the explosion and background droning will sound. The 7800 had terrible sound. The Galaga effects and music was actually impressive for the TIA chip, which is unable to reproduce many notes on the musical scale. That is the reason things are randomly off key. The other shortcoming of the 7800 version is only having two sound channels. The monophonic tunes are very hollow and tinny, but they're pretty impressive for what the programmer had to work with. Especially considering how later programmers only managed to get flatulence sounds from the chip, such as Mario's walking in DK.
  11. Thanks for the info. Thanks! So, should I add this to the thread as an Ultimate Cart version?
  12. Thanks. I know. I have visited the site. I really think that could have turned around the fate of the 5200. They really started to show the system's potential toward the end of life.
  13. I think this is great. Part of the "retro" vibe for me is remembering the way it was in the day. Back in the day, part of the excitement was to be thankful for each detail that was able to be reproduced. Limitations were the expectation. Everything that was overcome, in order to bring an arcade hit home, was a gift. We just knew that our systems had single-color sprites, limited sprites, memory limitations, and lower resolution. In fact, since there are so many great homebrews now, I sometimes notice that those who were not around in 82-84 do not realize the systems have these limitations. Any "tricks" to get around these limitations were/are a gift. I personally looked forward to seeing what "miracles" the programmers would squeeze out of the system. Of course some of these modern-day tricks might have been limited by the cartridge size cost restrictions, dev environments, and development time deadlines. For a long time, I was perplexed at how the A8/5200 Galaxian had multi-colored stars in the background. (I get it now, but still some cool trickery to figure out back in the day!) The stars scrolled so smoothly, and they didn't disrupt the on-screen enemies. (Another reason I hated the 7800 Galaga and it's huge white periods for a starfield. lol.) Just for the record, I know that the 7800 is much more capable than the Galaga port would indicate. It probably falls short more due to being a release title, memory limitations, and deadlines, but it's crazy to see the previous generation hardware run smoother and have more accurate mathematical pattern formations, while rendering software sprites. It truly demonstrates the raw power the A8s had to spare. (Hopefully somebody will remake the 7800 for the XM, utilizing the FM sound chip and cleaning up the graphics, and enemy patterns!) As this is now, I would have been blown away to see this in 82-84. I realize there is a long way to go. The swelling and contracting of the aliens in formation does add to the challenge. However, if that ends up being a system limitation, for example, I would personally say this is already beyond what my expectations would have been.
  14. I'd sue them if they do not honor it! LOL
  15. If the 7800 had a 5200 adapter, people could have played games with the volume up. Haha! (But seriously...) In all seriousness, I love the layout and concept of the 5200 joysticks, but they were not production ready. A 5200 adapter for the 7800 would have required people to buy $50-each, unreliable, joysticks. That's another reason a 5200 adapter would have been a tough way to go. I understand why people never gave the sticks a chance. If I hadn't been able to fix mine, I would have hated them too. The analog control, along with the keypad, added a lot to games like RS Baseball. Self-centering would have made the adjustment easier for those lacking in co-ordination. The 7800 adapter would have definitely helped me to feel less abandoned. However, I would have been bewildered by the lacking sound. That may have changed if Atari made it to the point of adding onboard sound chips. Being naive at the time, the adapter would have kept me from feeling the disappointment that the 5200 never saw its true potential. I wouldn't have felt abandoned. So, from trying to put myself into where I was in 1983, I think the adapter to play 7800 would have been the best user experience.
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