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Stefan_L

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Posts posted by Stefan_L


  1. I don't think that any of the Silmarils games for the ST platform had a US release. There were shops in the US that sold them, but they were all imported. I have seen some Silmarils games get a budget release in Europe, in a smaller box. Maybe you have that one?

    No i do not have the budget version, the size of the box is like the Speedball 2 seen next to Targhan in Keops photo.

     

    Keops, did you buy it from a seller in USA? Is there any info in the manual that could indicate it is ment for USA market?


  2. I'm working at moment on improving less known game Hard 'n' Heavy from Reline. It is probably sequel of Great Giana Sisters, but they changed heroes and look, to avoid problems with Nintendo - at least this is what I read. So, I played it already through and will yet couple times - for testing purposes, what means that can say couple words about :)

     

    You should of course avoid using words as "lazy" and "silly" programmers in the review ;)

     

    It was a while since i played Hard'n Heavy but i think the game had some awesome SFX... very good for using YM2149 only (no samples).

    It is for sure a sequel to Giana Sisters... the artwork had to be changed to robots instead of the Giana Sisters.

     

    If you want an uncracked copy of it so do i have it part of an compilation called "Milestones"... i have pic on my webpage of it: http://arcade.ym2149.com/misc/ataristgames/atarist_games32.jpg

    I can make a SuperCard Pro copy of it if needed.


  3. Well.. i did find a bug in WOTD and if you try yourself i am sure it will happen for you also, i tried it twice just to be sure it was a bug, i dont think i have early version of the game or so?

    If you dont know which is the dark tower level so do i have an youtube video showing parts of WOTD and the dark tower level is at 21:40

     

    The pause button problem... well i tried pushing every button on the keyboard to unpause but it never works? the manual says you unpause by pressing "P" again.

     

    Also Grazey ripped all music from WOTD and it has lot's of unused digital music (i think only 2 or 3 is actually used in the game)... thats not a bug just fun info ;-)


  4. Found an bug in "Wrath of the Demon".... in the dark tower level... if you dont pick up the potion from when you kill the little stone throwing goblin (or whatever it is?) so does not the game progress and you have to restart the computer. So make sure you always pick it up :)

     

    Also another bug i think? i never managed to get out of pause mode whenever i paused (P button).


  5. Just stumbled upon another game bug.. this time in "Double Dragon" :)

     

    I happened on stage 2 when i killed an enemy and he fell down the hole but returned flickering and immortal :-/

     

    And i just happened to do a video recording of it as i was testing some stuff: http://arcade.ym2149...20930000359.AVI (happens at around 4:15 in the video)

     

    From an original copy of Double Dragon, playing on my STFM.

     

    (the highscores seen in the video is not mine but from the previuosly owner)


  6. Yes there is music at the end but not the actual "ending music" :-) the end tune is in the SNDH rip but never play in the game (unless it is the the crack/trainer that makes it not to play for me) I checked a longplay from the Amiga version on youtube and there it played the ending music. The ST version just play the same music that plays in the levels.

     

    hmm... this makes me think the Monster Business music that was ripped for the SNDH archive was not ripped from the game but maybe from a demo wich also had those musics and the final game version had the end music left out? Or is it in the game files?

     

    I'ts tune #7 in the SNDH that should be the ending music.


  7. I played thru "Monster Business", an cracked version with trainer and i used the trainer to actually complete the game and the possible bug would be that the game did not play the ending music at the end?

     

    ok.. as it was not an original copy i played so might it been because of the crack/trainer that caused this but if you have time to check it out on an original please do do :)

    I dont rememebr who cracked it and i think i played it on my STE.


  8. Yes it only happen when you stretch in Robocod and i think that exit is the only one you can do it that way at all... well anyway it is a bug ;)

    I downloaded the Robocod diskimage from atari mania and tried in Steem (with pasti DLL) and it did lock up just like on my ST when pressing ESC?


  9. Yes it is from my STFM and also the Robocod recording is from my STFM :)

     

    Both Robocod and Trantor are from the original releases and maybe these bugs was fixed in budget releases? Although i have not checked any other releases myself of these two games.

     

    BTW: The SNDH file rip of the Trantor music play fine in any SNDH player, but i am kind of used to the messed up sound the game produce already... especially the intro music sound better in the game IMHO ;)


  10. And another buggy game is "Trantor - The Last Stormtrooper"... the sound is all messed up, heard very well during the intro and the menu, strangly so does the music seem to play fine during gameplay even if it is the same music as the menu music?

     

    I have done a video recording from my STFM using an original copy of the game:

    http://arcade.ym2149.com/files/sc500n1/atari/bugs/trantor_buggy_sound_atarist_20120916195522.AVI

     

    I dont know what is the cause of this... i havent checked other TOS versions though, i mean it is an old game so maybe it needs an old TOS?


  11. James Pond 2: Robocod lock up when you press esc button... i think it is ment to restart level or go to title screen again but on my ST so does it just lock up?

     

    Also entering the second door at the beginning and at the exit on that level so are you able to stretch yourself from beneath it and when you let go so does the game bug out and locks up :-)

     

    Here is a video i recorded showing that:

    http://arcade.ym2149.com/files/sc500n1/atari/bugs/


  12. I been wondering about the Jaguar sound capabilities a long time but never found any real answer on the net, for other systems you get very detailed info... like for Playstation(1) it has 24channels DSP effects like reverb and so on... but no info about the Jaguar?

     

    Is the Jaguar only having like the Atari STE 2-channels in stereo? and if more channels would be needed then it would take away processortime for the graphics?

    If it is like this then the Jaguar is having very weak sound capabilities :-/

     

    Even the specs for Atari Panther states 32-channels using Ensoniqe (ES5505) soundchip.


  13. You mean by saying it's like Blasteroids/Asteroids that it's having a static screen (no scrolling) and the spaceship you controll can move over the whole screen?

    do you remeber what type of weapons there were and their behavior (like seeking missile and such)?

    I can't think of any game in the Asteroids genre that fits your description.

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