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About sd32

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  • Birthday 11/05/1980

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  1. Yeah, taking the suggestions as help instead of criticism speaks great of you phoboz. That quality of yours seems only matched by your coding skills. Its only gonna make the project better. Its amazing how far it’s come along!
  2. For sure... but from a technical point of view, I guess we would have to settle with ports of the 32X Virtua Fighter and Virtua Racing... and they would be the best racing and fighting games on the Jag easily. Would also be cool to have gotten ports of the 32X Space Harrier and After Burner. You know about how the coder of NBA JAM for the Jag was rushed and ported the 32X code in record time and still ended up improving the game over the 32X original? Imagine the 32X games I mentioned getting the same treatment!
  3. We have seen some impressive transparency effects on Native... does it take a big impact in performance? We also saw very cool lightning effects in Hover Strike CD... could them be applied to a 2d game... I remember Castlevania Symphony of the Night on PlayStation using lightning effects on certain spots. Not saying this game NEEDS that stuff to be impressive... just want to know a bit more about what is posible in the Jag when it comes to 2D. I am actually a huge Sega Genesis fan, and enjoy watching and reading how coders achieve cool effects in software trough tricks such as scaling and rotation, etc. That since the Genny didn’t have hardware support for such stuff. Given how much more advanced and different the Jag architecture is, I would find it very interesting to read about how you guys achieve those effects on this system and what is posible on .it
  4. That layer of parallax really adds a lot to the graphics. Music is really good and gameplay seems to be coming along nicely. I didnt expect so much progress in so little time. Congratulations! I am kinda slow, so i gotta ask. From the specs you mentioned for this engine... the only thing holding this to its "superficial" 8-bit looks is how dificult and expensive it is to get high quality pixel art? Anyways its shaping up pretty nice... looking forward to see this progressing.
  5. The thing about the SNES is that in theory it can display 256 colors, but no game hits that mark save for maybe menus or static screens. It’s usually around 150 colors due to limitations in the way it can display them. The PC version looks more colorful because even though it could also display 256 colors, it has less restrictions in the way it can display them. But i am not sure the Jag version is identical to that one. The Jag port sure is more colorful than the other console versions but I doubt it’s in the thousand of colors.
  6. To me the extra colors don’t make up for the lower frame rate. I did notice it immediately since I was used to the Genesis version. The Sega 32X version suffered the same fate. They just feel choppy and laggy compared to the Genesis game. I also noticed the same problem in Raiden BITD. Funny how 30fps bothered me in those games and also In the Sega Master Systems Wonder Boy 3, but didn’t bother me on Streets of Rage 1 for the Genny nor Metal Slug for the Neo Geo. Maybe because the former i had played on other platforms at 60fps and not with the later. So to me, Jag Pitfall and Raiden do play worse than the Genesis versions (and sound but that’s debatable). But Raiden in the SNES has the worst performance of all, that one is unplayable. Also, I feel like even color wise Jag Pitfall isn’t that impressive... compared with some of the Jaguar exclusives. Isn’t it based on the Windows version? Which is 256 colors. Thus there would be no thousand of color graphics on the Jag port.
  7. Maybe a stupid question: Why didnt they use some official art from the cartoon for the game box art?
  8. Great game. One of the times the Playstation beat the Saturn version of a 2d game.
  9. About Defender 2000, isn’t it running at only 30 fps? I think Minter mentioned it on an interview. It’s nice, but didn’t blow me away...maybe because I didn’t like the artwork
  10. On a recent tread, Duranik confirmed that there was a lot they could do to further optimize Native, and thus add sound and everything needed to turn it into a complete game.
  11. From what i have read, the PS1 wins when it comes to pushing sprites (it uses its polygon engine to draw sprites as quads), and Saturn wins when it comes to background layers (its VDP2 is a monster when it comes to background layers). Both the Playstation and Jaguar have to generate backgrounds layers with sprites, so they are at a disadvantage here againts the Saturn. Also Saturn and Playstation have 1.5 and 1.0 MB of RAM dedicated just to video respectively, unlike the Jaguar. So when all its balanced out Saturn come out on top in 2D, Playstation comes in second (with advantages like transparency and lightning effects) and Jaguar in 3rd. I guess Jag haters will point out that games like Raiden and Pitfall fail to run at 60FPS which even the 16 bit consoles managed...thank god we have Rayman t counter that argument. This is my perspective according to some stuff i have read. Feel free to correct me on whatever.
  12. Its a shame we didnt see more Jag games from Eclipse. Their 3d engine was about the best on the system. Werent they also working on a racing game for the Jaguar?
  13. Has anyone got any more info about Pong 2000? Was going to be a platform game with 3d elements. I have only seen it mentioned on a magazine called "VideoGames The Ultimate Gaming Magazine" September 1995 issue. I think i posted a scan on this forums some years ago. Cant find the tread.
  14. I would settle for this 10 games: Turrican 2 (Lynx needed some decent run and gun action) Bubble Bobble (cant get enough of it on any system) New Zeland Story (fantastic platformer) R Type (i need this game on every system) Splatterhouse (love it) Ghosts and Goblins (we never got a truly great port of it back then) Mortal Kombat (its happening!) Street Fighter 2 (it was everywere else dammit!) BC Kid (the Amiga version of Bonk) Street Racer (some 3d kart action would have fitted the Lynx well)
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