sd32
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Posts posted by sd32
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Tom Kalinske took a swipe at Jaguar Doom as well in an Edge interview, when comparing it to the 32X version:
Tom: ' On one of the other systems there's no sound, and i can't imagine a game without sound. It would be like watching a movie with the sound turned off'.
He's refering to the Jaguar version of Doom lacking in-game music, of course, which 32X version had, not that it added anything to the game and 32X version lacked link-up play, something Jaguar version had.
But it's always struck me as a very odd comment for Tom to make.....
Not to mention that 32X Doom had the worst renditions ever, of the awesome Doom soundtrack. Funny, the worst ports of Doom overall from BITD, the 3DOs and SNES, had awesome renditions of Dooms music...
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Yeah, i was about to ask you Lost Dragon, if you had the interviews were Carmack says that he did some Quake work on the Jaguar. And the one were he says that with the knowledge he gained with Jag Doom, he could now get the Jag to run Doom and 24 frames per second, at a higher resolution and with music, while retaining the Jags superior color and lightning effects... or something like that, hehe.
Its great to read how awesome Carmack tought the Jags hardware was.
This stuff is pure gold Lost Dreagon, i hope you and high voltage can keep it up.
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Excuse my ignorance, but why was Atari looking for someone to work on AVP2?, werent Rebellion the developers in charge of the AVP franchise?, or were AVP2 and AVP CD diferent projects?. I have read about AVP CD and know that Rebellion were behind it, but never heard anything about AVP2.
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Well, put it this way:
A C+VG Jaguar feature i wanted to include came in at 3X 16 MB files, 2X 14 MB Files and 1X 17 MB file, so that was out.
I did plan to put forward: (another) ATD interview with ST Super Sprint and Jaguar CD Battlemorph talked about, misc news reports on Beyond Games negotiations for AVP II, Darryl Still talking about AVP II using VR Headset, Argonaught converting Creature Shock (Virgin were just to publish it), a big interview with I.D based on their Jaguar work and Sean Patten talking about Iron Solider......
Really not sure i'll bother to be honest.
Lost Dragon, all that stuff sounds awesome!. I really hope you eventually decide to upload them.
Anyway, thanks for what you and highvoltage have uploaded so far.
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:-) Ahh well, so there's 2 people at least who got something from these scans.
Hey, with me its 3 people, hehe. I really appreciate you and high voltage uploading all this stuff, Lost Dragon.
Funny they used a picture of Capcoms Aladdin, instead of Virgins. I love the Sega Genesis Aladdin, so a Jaguar port would have been awesome for me. And Kasumi Ninja was looking like a high end version of the C64 Karate games, at that point, hehe.
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The AVP section of the E3 report takes up around 1/3 of the page.Has 4 screens all quite dark, from very early version, missing lot of the detailed texture maps accordig to text.2 of the sceens are postage stamp sized (sadly) but these are the ONLY shots i've ever seen.
The E3 report also previews Duke Nukem 3D/Clayfighter Extreme, Medievil, Clock Tower, VS, F1 '97 and Nba Live'98 on PS1.
Report states it IS 'Early Playstation code' and is a conversion of 'the archaic Jaguar game'.
Interesting, never heard a Jag AVP port for the PS was in the plans. A shame it got canned.
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You guys want stuff like 7800 Chronicles Of Cute WIP scan, few Lost ST games as well?
Sure Lost Dragon, bring all you got, hehe.
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"This is HQ to any available units. We have mechs down at nav gamma."
Yeah yeah, 1995, not 1994. Earthsiege was out in 1994 but never seemed as popular.
Yeah, was checking Earthsiege videos. Seems like it was the best PC mech game from 1994. Pretty diferent take from Iron Soldiers. Earthsiege makes use of textures, but it doesnt seem to give you the feeling of piloting a huge mech that IS does. Also, the levels seem pretty barren, while on Iron Soldier there is tons of huge stuff to blow up. Then again, ihave never played that PC game, but IS seems pretty comparable to it, not bad for a 250 dollars console.
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Yeah Iron Soldier all the way to me. One of the first games were i felt like i was inside a virtual reality type world, and plus gave you the feeling of really being inside a huge mech. Was there any PC mech simulator back in 1994 as good and impressive as Iron Soldier?
Metal Head just felt generic to me, decent game though. I remember magazined BITD being really impressed with IS, and not very much with Metal Head.
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Really looking forward to the PS1 AVP screenshots. Do you know what year they are from?, that way we can know if it was based on the Jaguar, or in the later PC version from 1999. Hopefully it was based on the Jaguar game, a port from the PC would had suffered really bad on the PS1.
Funny, i dont remember ever hearing anything about a PS1 version of AVP, cant wait to see the pics
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About this comment:
"RJ Mical also talked of a coder from Elite showing him an effect on a 3DO game he was working on and RJ being amazed by it, as it was 1st instance he'd seen of a coder reaching beyond the logic into the hidden logic in the system (his words :-) ) waiting to be discovered...the underlying zen."
3DO devs werent allowed to "bang on the hardware" with optimized assembly, 3DO limited devs to using only their libraries to make compatibility with all the hardware revisions, from the diferent manufacturers, easier to do. So that made it easier to code for, but there must be a lot of untapped power still on the 3DO, due to what i just mentioned, and the short life span of the 3DO.
So i guess that dev he mentions, was coding straight to the hardware and thus getting very impressive results, i wish i knew what game in particular they are talking about, and weather there was a proto or demo of it, hell, meybe it even got released, hehe.
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Games like Primal Rage and Gex use multi-layered backgrounds pretty well. I think its a matter of the SNES having those effects done in hardware, and 3DO having to do them in software.
About the comparison of 3DO with SNES in the 2d realm:
-Make no mistake about it, 3DO SSF2 Turbo destroys the 16 bit ports of plain Super Street Fighter 2, and i dont know were the "washed out colors" thing got started (i have heard it before), the 3DO port is displaying a ton more colors than the SNES port, and looks way better color-wise, and is better in every other way, minus the parallax. I once read that the 3DO port was based on the FMTowns version, which also lacked the parallax, but i cant confirm that.
-3DO Samurai Shodown also destroys the 16 bit ports, picture quality-wise, it looks as good as the Neo Geo version, the frame rate is a little lower and it has some missing frames of animation compared with it, though.
-Primal Rage also wipes the floor with the SNES port in every graphical way.
About this comment:
'...Because it's only got a single screen, like a PC, effects like multi-layered parallax scrolling are virtually impossible to get running in a single frame.In this kind of game the SNES wipes the floor with it, which is a bit sad when you consider the price difference'.
I dont understand very well what he means, if what he is talking about is the 3DO only having one background layer to display, then i dont see what the problem is, since it can display a ton of sprites and can build extra background layers with sprites, like systems like the Neo Geo, Playstation, FMTowns Marty and even the Jaguar do.
So again, those specific 2d effects might be easier to do on SNES, but doesnt mean 3DO cant replicate or surpass them, as it was seen on many titles.
Some great quotes Lost Dragon, very interesting, thanks.
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Hi. I recently bought a Pippin console, but came with no controller. I already tried a couple discs on it, so i know it works. Please shoot me a PM if anyones got one for sale.
Thanks!
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Which platform [sT?] would you want the initial port - prior to optimization and upgrading the graphics for the Jag - to come from? I read the port to the Genesis/Mega Drive was terrible.
I guess the port would be better to come from the Amiga, in the case of Turrican 1 and 2. If its a port of Turrican 3, It should come from the Sega Genesis, since its version was the best.
Damn, you tricked into answering like the thing was actually happening
.Now that i remember, Jim Power is being revived. Some guys bought the rights to it, and found an almost complete Sega Genesis version, which they will be releasing soon. They are also porting it to the Dreamcast and NES it seems. I would be nice if they ported and enhanced it for the goog old Jaggy
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A Jag Turrican with Native quality graphics has been one of my dreams for years, hehe.
Here is a homebrew idea: lets put together some money to pay Atari Owl for working full time on his RPG project
. He had the engine about done, and had designed a bunch of dungeons and stuff already. And the thing was looking freaking amazing!. Hell, i would settle for a high quality video of his latest version before he stopped working on it
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Hey, any news on this awesome project?!
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Haha! Even I'll admit Street Fighter is a joke on the Amiga/CD32. Craptacular shite right there. At least it looks pretty.
Yeah, it looks really nice in screenshots, hehe. Also, the soundtrack was great, wasnt it exclusive to that port?. What a shame more effort wasnt put on SSF2T for the CD32.
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If I had my time with one again, based on my gaming tastes, I'd probably be aiming for Fightin' Spirit, IK+ and Lotus Trilogy, Last Ninja 3, Lamborghini AC, Super SFII, Super SFII Turbo, Top Gear 2, Total Carnage & Ultimate Body Blows.Huh?, you mean you would "aim" for Super Street Fighter 2 Turbo, just to laugh at how bad it was on the CD32, right?
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I am no a hardcore game collector, but i do have the following consoles with a few games each:
Atari 2600
Atari 7800
Atari Jaguar, plus CD drive
Sega Genesis, 32X, Mega CD
Sega Master System 2
Sega Saturn
Sega Dreamcast
Twin Famicom
Super Famicom
Nintendo 64
Game Cube
Wii
Playstation
Playstation 2
Playstation 3
NEC PC Engine, plus CD drive
NEC PC FX
Commodore 64
Commodore CDTV
Neo Geo
Funtech Super ACan
3DO
Super Cassette Vision
MSX2
Colecovision
Intellivision
Odyssey 2
Sharp X68000
FM Towns
Zeebo
Philips CDI
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Did Telegames ever give any info about their game Thunderstalker?, since they have been around the Jag comunity for so long, one would think someone would have asked them for info about that one.
As a kid, back in the day, i really wished that Zodiac Fighters would turn out to be a game with the Saint Seiya anime license, hehe.
Dantes Inferno, that license could have made for a kick ass act/adv game, just use the awesome Highlander engine!!!!!
The Cleansing: Starring Bill Donahue - Band In The Box Entertainment, isnt that a hoax?, i remember The Cleansing being an inside joke on the "Game Players" videogame magazine, which had a Bill Donahue as its editor, isnt it related to it?
The couple screenshots i have seen of ZZyorxx II look gorgeous, i wish there was more media of that game.
I dont see Stellar X on that list, a vertical shooter that was in development by Olivier Nallet, of Super Burnout fame. Or did it receive another name?
Didnt Eclipse Software, developers of the Iron Soldier games, at one point announce a pinball game for the Jaguar?
Oh, and i have always wanted to ask the developers of Bubsy 3D for the Playstation, if that game started development as a Jaguar game, since it looks more like a Jaguar title than Playstation!
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Super scramble!
This is the Jaguar, not the SNES, so its gotta be called Scramble 2000!
... you know what?, you are right, Super Scramble sounds better
!Although it looks kinda like a Defender type game to me, or maybe Missile Command style?
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TailChao, whats your current project?!, i havent heard anything about it.
Zaku was so impressive, i cant even imagine what you will come up with next!
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metroid-vania styled ninja game thats been in the back of my mind..That sounds awesome Ninjabba! All your projects do!
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I am gonna limit myself to 10 games, that kinda could actually have happened back in the day. So, this are the 10 games that i wanted to see the most on the Lynx:
BC Kid (the Amigas version of Bonks Adventure) (For gods sake we need to get the Zaku team to do a Bonk inspired game for the Lynx, like Zaku is to Zonk!)
R Type
Turrican 2
Out Run
Space Harrier
Rastan
Street Fighter 2
Mortal Kombat
Atari Karts (this would have rocked on the Lynx)
Wolfenstein 3D (its kinda happening now, right?)

All Jaguar stuff from UK magazines, Lost Dragon
in Atari Jaguar
Posted
Lost Dragon, did you ever hear back in the day, about a platform game based on Pong for the Jaguar. I read about it on an american mag called "Videogames". I posted about it here:
http://atariage.com/forums/topic/221374-pong-2000/?hl=%2Batari+%2Bjaguar+%2Bpong&do=findComment&comment=2915731
The whole thing kinda reads like a joke, hehe.