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sd32

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Posts posted by sd32


  1. Tom Kalinske took a swipe at Jaguar Doom as well in an Edge interview, when comparing it to the 32X version:

     

     

    Tom: ' On one of the other systems there's no sound, and i can't imagine a game without sound. It would be like watching a movie with the sound turned off'.

     

     

    He's refering to the Jaguar version of Doom lacking in-game music, of course, which 32X version had, not that it added anything to the game and 32X version lacked link-up play, something Jaguar version had.

     

     

    But it's always struck me as a very odd comment for Tom to make.....

    Not to mention that 32X Doom had the worst renditions ever, of the awesome Doom soundtrack. Funny, the worst ports of Doom overall from BITD, the 3DOs and SNES, had awesome renditions of Dooms music...


  2. Yeah, i was about to ask you Lost Dragon, if you had the interviews were Carmack says that he did some Quake work on the Jaguar. And the one were he says that with the knowledge he gained with Jag Doom, he could now get the Jag to run Doom and 24 frames per second, at a higher resolution and with music, while retaining the Jags superior color and lightning effects... or something like that, hehe.

     

    Its great to read how awesome Carmack tought the Jags hardware was.

     

    This stuff is pure gold Lost Dreagon, i hope you and high voltage can keep it up.

    • Like 1

  3. Well, put it this way:

     

    A C+VG Jaguar feature i wanted to include came in at 3X 16 MB files, 2X 14 MB Files and 1X 17 MB file, so that was out.

     

    I did plan to put forward: (another) ATD interview with ST Super Sprint and Jaguar CD Battlemorph talked about, misc news reports on Beyond Games negotiations for AVP II, Darryl Still talking about AVP II using VR Headset, Argonaught converting Creature Shock (Virgin were just to publish it), a big interview with I.D based on their Jaguar work and Sean Patten talking about Iron Solider......

     

     

    Really not sure i'll bother to be honest.

    Lost Dragon, all that stuff sounds awesome!. I really hope you eventually decide to upload them.

    Anyway, thanks for what you and highvoltage have uploaded so far.


  4. :-) Ahh well, so there's 2 people at least who got something from these scans.

    Hey, with me its 3 people, hehe. I really appreciate you and high voltage uploading all this stuff, Lost Dragon.

    Funny they used a picture of Capcoms Aladdin, instead of Virgins. I love the Sega Genesis Aladdin, so a Jaguar port would have been awesome for me. And Kasumi Ninja was looking like a high end version of the C64 Karate games, at that point, hehe.


  5. The AVP section of the E3 report takes up around 1/3 of the page.Has 4 screens all quite dark, from very early version, missing lot of the detailed texture maps accordig to text.2 of the sceens are postage stamp sized (sadly) but these are the ONLY shots i've ever seen.

     

    The E3 report also previews Duke Nukem 3D/Clayfighter Extreme, Medievil, Clock Tower, VS, F1 '97 and Nba Live'98 on PS1.

     

    Report states it IS 'Early Playstation code' and is a conversion of 'the archaic Jaguar game'.

     

     

    Interesting, never heard a Jag AVP port for the PS was in the plans. A shame it got canned.


  6. "This is HQ to any available units. We have mechs down at nav gamma."

     

    Yeah yeah, 1995, not 1994. Earthsiege was out in 1994 but never seemed as popular.

     

    Yeah, was checking Earthsiege videos. Seems like it was the best PC mech game from 1994. Pretty diferent take from Iron Soldiers. Earthsiege makes use of textures, but it doesnt seem to give you the feeling of piloting a huge mech that IS does. Also, the levels seem pretty barren, while on Iron Soldier there is tons of huge stuff to blow up. Then again, ihave never played that PC game, but IS seems pretty comparable to it, not bad for a 250 dollars console.


  7. Yeah Iron Soldier all the way to me. One of the first games were i felt like i was inside a virtual reality type world, and plus gave you the feeling of really being inside a huge mech. Was there any PC mech simulator back in 1994 as good and impressive as Iron Soldier?

    Metal Head just felt generic to me, decent game though. I remember magazined BITD being really impressed with IS, and not very much with Metal Head.


  8. About this comment:

    "RJ Mical also talked of a coder from Elite showing him an effect on a 3DO game he was working on and RJ being amazed by it, as it was 1st instance he'd seen of a coder reaching beyond the logic into the hidden logic in the system (his words :-) ) waiting to be discovered...the underlying zen."

     

     

    3DO devs werent allowed to "bang on the hardware" with optimized assembly, 3DO limited devs to using only their libraries to make compatibility with all the hardware revisions, from the diferent manufacturers, easier to do. So that made it easier to code for, but there must be a lot of untapped power still on the 3DO, due to what i just mentioned, and the short life span of the 3DO.

    So i guess that dev he mentions, was coding straight to the hardware and thus getting very impressive results, i wish i knew what game in particular they are talking about, and weather there was a proto or demo of it, hell, meybe it even got released, hehe.

    • Like 1

  9. Games like Primal Rage and Gex use multi-layered backgrounds pretty well. I think its a matter of the SNES having those effects done in hardware, and 3DO having to do them in software.

     

    About the comparison of 3DO with SNES in the 2d realm:

    -Make no mistake about it, 3DO SSF2 Turbo destroys the 16 bit ports of plain Super Street Fighter 2, and i dont know were the "washed out colors" thing got started (i have heard it before), the 3DO port is displaying a ton more colors than the SNES port, and looks way better color-wise, and is better in every other way, minus the parallax. I once read that the 3DO port was based on the FMTowns version, which also lacked the parallax, but i cant confirm that.

     

    -3DO Samurai Shodown also destroys the 16 bit ports, picture quality-wise, it looks as good as the Neo Geo version, the frame rate is a little lower and it has some missing frames of animation compared with it, though.

     

    -Primal Rage also wipes the floor with the SNES port in every graphical way.

     

     

     

    About this comment:

    '...Because it's only got a single screen, like a PC, effects like multi-layered parallax scrolling are virtually impossible to get running in a single frame.In this kind of game the SNES wipes the floor with it, which is a bit sad when you consider the price difference'.

     

    I dont understand very well what he means, if what he is talking about is the 3DO only having one background layer to display, then i dont see what the problem is, since it can display a ton of sprites and can build extra background layers with sprites, like systems like the Neo Geo, Playstation, FMTowns Marty and even the Jaguar do.

     

    So again, those specific 2d effects might be easier to do on SNES, but doesnt mean 3DO cant replicate or surpass them, as it was seen on many titles.

     

     

    Some great quotes Lost Dragon, very interesting, thanks.

    • Like 2

  10.  

    Which platform [sT?] would you want the initial port - prior to optimization and upgrading the graphics for the Jag - to come from? I read the port to the Genesis/Mega Drive was terrible.

     

    I guess the port would be better to come from the Amiga, in the case of Turrican 1 and 2. If its a port of Turrican 3, It should come from the Sega Genesis, since its version was the best.

    Damn, you tricked into answering like the thing was actually happening :-D .

     

    Now that i remember, Jim Power is being revived. Some guys bought the rights to it, and found an almost complete Sega Genesis version, which they will be releasing soon. They are also porting it to the Dreamcast and NES it seems. I would be nice if they ported and enhanced it for the goog old Jaggy :twisted: .

    • Like 1

  11. A Jag Turrican with Native quality graphics has been one of my dreams for years, hehe.

     

    Here is a homebrew idea: lets put together some money to pay Atari Owl for working full time on his RPG project :grin: . He had the engine about done, and had designed a bunch of dungeons and stuff already. And the thing was looking freaking amazing!. Hell, i would settle for a high quality video of his latest version before he stopped working on it :_( .


  12.  

    If I had my time with one again, based on my gaming tastes, I'd probably be aiming for Fightin' Spirit, IK+ and Lotus Trilogy, Last Ninja 3, Lamborghini AC, Super SFII, Super SFII Turbo, Top Gear 2, Total Carnage & Ultimate Body Blows.

    Huh?, you mean you would "aim" for Super Street Fighter 2 Turbo, just to laugh at how bad it was on the CD32, right?

    • Like 1

  13. I am no a hardcore game collector, but i do have the following consoles with a few games each:

    Atari 2600

    Atari 7800

    Atari Jaguar, plus CD drive

    Sega Genesis, 32X, Mega CD

    Sega Master System 2

    Sega Saturn

    Sega Dreamcast

    Twin Famicom

    Super Famicom

    Nintendo 64

    Game Cube

    Wii

    Playstation

    Playstation 2

    Playstation 3

    NEC PC Engine, plus CD drive

    NEC PC FX

    Commodore 64

    Commodore CDTV

    Neo Geo

    Funtech Super ACan

    3DO

    Super Cassette Vision

    MSX2

    Colecovision

    Intellivision

    Odyssey 2

    Sharp X68000

    FM Towns

    Zeebo

    Philips CDI


  14. Did Telegames ever give any info about their game Thunderstalker?, since they have been around the Jag comunity for so long, one would think someone would have asked them for info about that one.

     

    As a kid, back in the day, i really wished that Zodiac Fighters would turn out to be a game with the Saint Seiya anime license, hehe.

     

    Dantes Inferno, that license could have made for a kick ass act/adv game, just use the awesome Highlander engine!!!!!

     

    The Cleansing: Starring Bill Donahue - Band In The Box Entertainment, isnt that a hoax?, i remember The Cleansing being an inside joke on the "Game Players" videogame magazine, which had a Bill Donahue as its editor, isnt it related to it?

     

    The couple screenshots i have seen of ZZyorxx II look gorgeous, i wish there was more media of that game.

     

    I dont see Stellar X on that list, a vertical shooter that was in development by Olivier Nallet, of Super Burnout fame. Or did it receive another name?

     

    Didnt Eclipse Software, developers of the Iron Soldier games, at one point announce a pinball game for the Jaguar?

     

    Oh, and i have always wanted to ask the developers of Bubsy 3D for the Playstation, if that game started development as a Jaguar game, since it looks more like a Jaguar title than Playstation!


  15. Super scramble!

    This is the Jaguar, not the SNES, so its gotta be called Scramble 2000! :P ... you know what?, you are right, Super Scramble sounds better :) !

    Although it looks kinda like a Defender type game to me, or maybe Missile Command style?


  16. I am gonna limit myself to 10 games, that kinda could actually have happened back in the day. So, this are the 10 games that i wanted to see the most on the Lynx:

    BC Kid (the Amigas version of Bonks Adventure) (For gods sake we need to get the Zaku team to do a Bonk inspired game for the Lynx, like Zaku is to Zonk!)

    R Type

    Turrican 2

    Out Run

    Space Harrier

    Rastan

    Street Fighter 2

    Mortal Kombat

    Atari Karts (this would have rocked on the Lynx)

    Wolfenstein 3D (its kinda happening now, right?)

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