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joeybastard

Member NE
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Posts posted by joeybastard


  1. I use my card all of the time and just pay it off in full every month. I get points from it on my Harrah's player club account so by the time I get to Vegas every year I have enough points to eat for free for 90% of my trip.


  2. So the game has an ending, unlike Frenzy?

     

    Does it have "special" rooms?

     

    By the by- do all copies of Frenzy give you an extra life at 1,000 points, and then every 2,000 thereafter?

     

    It doesn't have an ending. If you make it through all 5 levels (25 rooms), the game will start over with a much higher difficulty and I think the room order will become totally random instead of random by level. Scott will have to say that for sure, but I think that was the plan.

     

    It doesn't have special rooms like the robot factory in Frenzy but it does have enough added things(keys to exit rooms, prisoner rescues, Killbot regeneration) in every screen that will keep things interesting. Our plan with it was to be a "sequel" to Berzerk and Frenzy so we wanted to keep the basic elements of those games but add some stuff too. For instance, running into a wall will kill you in Berzerk but not Frenzy. We have both in Frantic. Regular walls can be shot through and touched but the rebound walls will kill you if touched.


  3. I have the exact same problem. I wear those motion sickness wristbands when I play 1st person games and it helps a lot but I still get a little nauseous from them. There are some games that I can't play at all even with the wristbands like Timesplitters 2 on the GC. That one just moved too fast for me.

     

    It also helps to use a smaller TV screen, have a light on and sit as far back from the TV as you can.

     

    It's one of the reasons I prefer older games. I can play them for as long as I want and don't feel like I'm going to throw up afterwards.


  4. I have a couple of 7-inch vinyl records that are based on Atari games -- one is Missile Command, I think, and the other might be Space Invaders or Asteroids. (EDIT: Actually, I believe it's Breakout.)

     

    One's sealed, the other's been played once. As I recall, both were published by Atari, and are basically little radio-dramas for kids, based on the games. Are these at all rare?

     

    I forgot, I have the Missile Command 12" LP. It's awful to listen to but looks great in a frame on my wall.


  5. As I am saving up for a homebrew- the first one since Spectar (read my review!), I am trying to decide if it should be:

     

     

     

    Astro Invader...Being a gamer who was around since Pong, I really like being able to get older games like this- especially obscure ones. Just as long as it's not too easy.

     

    Scott's version of Astro Invader that's in the AA store is definitely not too easy. It's easier than the arcade but the difficulty ramps up nicely in the CV cart.


  6. I don't know how rare it is but I have an Atari High Score Logbook that somebody sent away for back in the day. Thankfully, no one wrote in it.

     

    They are moderately rare I would say a 5 or 6/10, but it is really nice when they aren't written in. ;-)

     

    Also depends on which one it is there are at least 3 different versions IIRC. THeres a green one, a brown one and a blue one I think....

     

    Mine is green. I figured they must not be that common because I had never seen it prior to it coming into my possession.


  7. On a related note to the GTA discussion....

     

    I'm reading a book at the moment called "The Ten Cent Plague" which is about the uproar over horror and crime comic books in the 50's. The funny thing is that all of the arguments people at that time made about comic books are almost exactly the same as they make now about video games and GTA. The more things change, the more they stay the same.


  8. I've thought about it a lot, but there's just no way. How would you replicate the dual screens, not to mention the touchscreen interface?

     

    Wiimote could handle it I think/

     

     

    I don't think so. As much as I like the Wiimotes and have no problem using them, they will never be as pinpoint accurate as the touchscreen and many games require that accuracy to be playable. I mean I guess they could do it, but I think a lot of the DS library would suffer from using them.


  9. It didn't get me mad because I knew it was crap by the presence of George Plimpton. There's no way any game system that chose him as their champion could be good.

     

    He was a sports writer and was pimping Intellivision's sports games. I pretty much hated sports games back then (and still do) so the commercials never bothered me. Sure Atari Football was crap but I had no desire to play video game football. Space Invaders? Missile Command? Joust? You bet! And the 2600 had great versions of those games and the Intellivision didn't.

     

    Yeah, I was familiar with him and why they chose him but I still thought he seemed like a snobby dork in the commercials.


  10. That's a shame but maybe he'll change his mind in the future. It's more important that he do what's right for himself at the moment.

     

    CV homebrew scene seems tougher than the VCS side. There just seems to be less overall interest and I feel like the games don't always get the same respect for the work involved. I can't blame him if he finds it tough to get motivated to do it with real life stuff like his job to attend to.

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