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Primordial Ooze

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Everything posted by Primordial Ooze

  1. Quote Link Does anyone think this would make a good Atari 2600 game? Any assistance in this matter would be greatly appreciated. It was an amazing game for the C64 back in the day Wouldn't know where to start on the programming aspect for the 2600. I am sure someone here could help tho. Great, should i do a robotron like shoot-em up or something else? I was thinking about doing it as a robotron like shoot-em up as that would be in the spirit of spy vs spy. Any assistance would be greatly appreciated.
  2. I was wondering what everyones opinion would be on a Spy Vs Spy homebrew game? For those of you who don't know Spy Vs Spy is quote Wikipedia: Quote Link Does anyone think this would make a good Atari 2600 game? Any assistance in this matter would be greatly appreciated.
  3. Hi guys, I'm bumping this topic in hopes that someone could help me out with converting the sound effects of the nes version of blob ball to an Atari 2600 version. I'm still working on this project and as this topic is now 2 months old with no replies i feel a bit discouraged. Primordial Ooze
  4. The Atari 2600 has a 12 row display, even though the 12th row is actually hidden. hidden (actually row 1) row 1( row 2) row 2 (row 3) row 3 (row 4) row 4 (row 5) row 5 (row 6) row 6 (row 7) row 7 (row row 8 (row 9) row 9 (row 10) row 10 (row 11) row 11 (row 12) However in batari basic, it was possible to show that row with the penalty that you couldn't scroll the screen or else end up crashing the atari 2600 by adding this code during initiation and before your kernel: pfscroll upup: pfscroll upup What I would like to know is what would be the equivalent to that hack in 6207 assembler? Any help in this matter would be greatly appreciated. Sincerely, Ooze Orbs
  5. I have a technical question, did you write the game in batari basic or pure assembly language? sincerely, Ooze Orbs
  6. I am creating a port of blob ball, a minigame in the nes version of klax and would like to know what would be the atari 2600 equivalent of the drum sound, when the sound effect played when the ball bounces off the paddle and the scream sound effect which plays when the ball hits the spikes. Any help in this matter would be greatly appreciated. Sincerely, Ooze Orbs EDIT: Moved from Programming Forum as it was placed there incorrectly. Can a mod please delete the topic?
  7. This topic has been moved to the Atari 2600 Programming Sub-Forum Ooze Orbs
  8. I'm having problems getting the debugger to show up in Stella 3.2.1. When i hit the ` key to bring up the debugger the windows momentarily flashes as it tried to enlarge the window to the default settings of 1060*620 and then the windows becomes minimized with the title "Stella 3.2.1 Debugg". When itry to click or double click on the bar nothing happens. However when i press ` again revert to disable the debugger the windows goes back to the same size it was before i entered the debugger and the game plays like normal. I am running Stella 3.2.1 on a IBM Thinkpad 20e with 700mhz processor, 256 mb ram and Windows XP Pro. Any help in this matter would be greatly appreciated. Sincerely, Ooze Orbs
  9. Sorry to interrupt the discussion on tone/pulse dialing but, it seems no one has answered my question yet. Can someone please confirm the answer to my question quoted above? Sincerely, Ooze Orbs
  10. Any idea on why it woun't get further then "Read Manual, Press Reset?" I would assume its locking up because it can't find the modem, but need someone to confirm. Sincerely, Dino Dash Derby
  11. is working out the ideas for Dino Dash Derby for the Atari 2600.

  12. is working out the ideas for Dino Dash Derby for the Atari 2600.

  13. Has the rom image for the GameLine ever been downloaded and made availiable? If not would it be possible for someone to do it? Sincerely, Primordial Ooze
  14. Hi, I wanted to give you guys a sneak peek at a new game puzzle game i am creating. In it you are a ship trying to escape a exploding planet. However your ship is stuck in a cave beneath the crust of the planet. Since it is very dark you can't see the wall of the cave. Your ship has a laser that will allow you to light up the rooms of the cave, but it will consume 1 energy as long as you use it, as well as 1 energy every time the ship moves. If you crash into a wall you get sent back to start. This "demo" includes all 5 of the easy levels of the game. There is a bug in the game where if you have low energy and push your joystick left/down and hold fire at start, you can roll over the score and have unlimited moves. Please let me know what you think. Sincerely, Orbit Ooze MazeGame.bin
  15. I am having a small problem with my code. When i move my player graphic, if i move it towards the far left, there is a "cover" of sorts that causes my player sprite to become hidden. I can't seem to figure out the problem. I have attached my code for reference. Any help in this matter would be appreciated. Sincerely, Primordial Ooze
  16. Hi, I am planning on creating a puzzle game based on the playfield and would like to know how i could change the playfield based on the level the player is on. If anyone could help me in this matter, it would be greatly appreciated. Here are the firST two playfields(Puzzles) from the game: Level1_PF0 .byte #%11111111 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%11111111 Level1_PF1 .byte #%11111111 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%11111111 Level1_PF2 .byte #%11111111 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%00000000 .byte #%11111111 Level2_PF0 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%00000000 .byte #%11111111 Level2_PF1 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%00000000 .byte #%11111111 Level2_PF2 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%11111111 .byte #%00000000 .byte #%11111111 Sincerely, Primordial Ooze
  17. Unfortunately that's not an option as I don't own a VCR, but do own a DVD player and therefore have nowhere to plug in the coax cable. Sincerely, Orbit Ooze
  18. I bought a 7800 Pro-System from ebay and it came with the 7800 system and power supply only. I used a nes Rf adaptor to plug my 7800 to my TV. However I also have a coax cable attached to my nes adaptor in order to watch cable tv which is causing my 7800 to only work in certain conditions. First the antenna type on my TV has to be set to AIR. Then I have to remove the coax cable from the nes adaptor, requiring me to go behind my TV every time, I want to play my Atari. The 7800 will only work in these conditions. If I don't remove the coax cable, the picture will be snowy and barely visible. If I don't set the antenna type to AIR, the cable TV will be shown and no picture from the 7800 is displayed. Does anyone have a solution to my problem? Sincerely, Orbit Ooze
  19. Sorry that name was taken as well. I decided on Orbiting Ooze Orbs as the name seems to have a nice ring to it. Sincerely, Primordial Ooze
  20. The problem is alot of the 2 word titles are already taken, as when i tried "orbiting ooze" i get 771 results. Sincerely, Primordial Ooze EDIT: Orbiting Ooze Orbs it is!
  21. I am creating a remake of the mini game "Blob Ball" that was only included in the Nintendo Entertainment System version of Klax. I have come up with the name "orbit ooze" and want everyone's options on wither you like this name or not. Simply vote yes or no at the poll above to let me know. Thanks for your cooperation's. Sincerely, Primordial Ooze
  22. Can someone please tell me how to make a number negitive, and how to make a number positive? I have tried the following code with no success: ballvy equ $86 lda #1 lda #256-ballvy ; nope lda #0-ballvy ; gives error lda #256>ballvy ; gives wierd number lda #256<ballvy ; gives 0 Any help in this matter would be greatly appreciated. Sincerely, Primordial Ooze
  23. How do I generate a random number in 6502 assembly language? How would I generate a random number between x and x say 1 to 6? Your help in this matter would be greatly appreciated. Sincerely, Primordial Ooze
  24. Thanks, that worked like a charm. Sincerely, Primordial Ooze
  25. I don't mind if people play my game on flash carts(krokcart,Cuddle Cart, Harmony etc.) or emulators(Stella, z26 etc.), that's fine. I just don't want people to make money off my game since it is an open source effort and therefore selling it is against the license. Sincerely, Primordial Ooze
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