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Blog Comments posted by matosimi
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very good looking game. im not sure i understand how you preshifted enemies. 4x2 means 4 horizontal and 2 vertical shifts?
anyway, it resulted very nice.
i believe you are also switching ingame charsets to achive enemy animation effect. so you are preshifting i.e. 6 frames of 1 enemy into 6charsets, right?
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klobuk dole hosi.
dnes sme celkom intenzivne pisali... akoze ked ma dnes nekleplo pri testovani na realHW tak uz asi fakt vydrzim vsetko.
Som zvedavy aj na ostatne prispevky.
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no fasa, tak to predsa stihnete...
blurnuty obrazok vyzera prekvapivo fajn.. ja radsej taketo sneak-peek veci nerobim.
ako obycajne mam aj ja nieco pripravene, akurat mi treba dorobit este par veci, no tentokrat idem na to uplne sam, t.j. hudba,grafika,kod...
Som uprimne zvedavy na tohtorocny contest.

X:8
in Xuel's Blog
A blog by Xuel
Posted
Thanks for explanation. now it completely makes sense. it is surprising that 2 horizontal positions are enough to make fluent movement...
This is probably caused by fact that whole screen scrolls horizontally, so that rough horizontal movement of enemies looks quite fluent.
i assumed that charset cycling by looking at explosions/debris. it is quite obvious, but still looking good... also fact that debris is not preshifted does not lower the way it looks.
I'm looking forward to play this game.
I hope you are going to finish it this year and it will not remain unfinished for long time... like games by morons.