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matosimi

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Blog Comments posted by matosimi

  1. X:8


    Thanks for explanation. now it completely makes sense. it is surprising that 2 horizontal positions are enough to make fluent movement...

    This is probably caused by fact that whole screen scrolls horizontally, so that rough horizontal movement of enemies looks quite fluent.

    i assumed that charset cycling by looking at explosions/debris. it is quite obvious, but still looking good... also fact that debris is not preshifted does not lower the way it looks.

     

    I'm looking forward to play this game.

    I hope you are going to finish it this year and it will not remain unfinished for long time... like games by morons.

  2. X:8


    very good looking game. im not sure i understand how you preshifted enemies. 4x2 means 4 horizontal and 2 vertical shifts?

     

    anyway, it resulted very nice.

    i believe you are also switching ingame charsets to achive enemy animation effect. so you are preshifting i.e. 6 frames of 1 enemy into 6charsets, right?

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