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Everything posted by matosimi
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i started working on a new game today, it will take me more than 4 hours to do it (i mentioned 4hours in some other comment above, however I decided to do something totally different than I intended that time)
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yes, that was me not this time
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score is limited to 5 characters and you reached the limit. i'm not sure what has happened there, but before score data there is RTS instruction and after score data there is INC instruction. I assume one of those was rewritten by the score overlapping and all went south then
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I hope to contribute to this year's contest as well, nothing special though. I'll have only 4 hours
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I also like the wall: http://a8.fandal.cz/detail.php?files_id=3273 and also Tetris (1992) is pretty good one (you have to scroll a bit for it): http://matosimi.websupport.sk/atari/2017/01/reverse-master-master-mind-1-tetris-minesweeper-gardnerova-hra-blasts-past/
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Citron 3kg was just released, you can download it from HERE Have fun! ...also thanks to XXL for guidance with HSC integration.
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Citron 3kg does look and sound familiar...
matosimi replied to Marius's topic in Atari 8-Bit Computers
you can download the game HERE I hope you enjoy it, have fun! -
I have not done it, but it should be quite easy to setup live-streaming on youtube... you just need validated youtube account: https://support.google.com/youtube/answer/2474026?hl=en any kid can be youtuber now, it's not rocket science. Question is how many viewers could you get
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Hi, some more s#it about Citron 3kg:
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Finally gameplay video of Citron 3kg is out, 720p 60fps:
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Nevermind, Citron 3kg is still superior to NAG
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@VladR: I think you are too greedy about the amount of RAM. You can build some game that uses ram extensions, but still 64kB is the most usual setup for most of Atari XL/XE users. Also I have no idea of what your intended game should be, but you can create 2 versions... one for HW with extensions and one for classic 64kB XL/XE... it depends on the actual game progress... but you can either use additional disks (which I do not prefer) or you can build binary out of data and init blocks and load the data as player progresses through the game... how I did it in case of RR which is playable on classic 64kB Atari, even the binary has 76kB and it contains more than 200kB of uncompressed data. I will be happy to see a nice new game that will bring lots of fun... however I'm a bit skeptical. I suggest to create POC for stock 64kB Atari and then you can decide how to enrich it with additional levels/gfx/msx... it is usually not a big deal to implement bank switching or additional loading.
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uff... final version done and submitted. this year it was again such a challenge. you can expect long awaited arcade bomb roasted in my coding kitchen
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some background info on Soko Maniac: LINK
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haven't checked the code, but it is most probably done with wide pmg column overlay. Technique that is used in Thetris or in my Skyscraper.
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i dont want to invade softsynth thread, but i think this is the best song on a8 ever: http://asma.atari.org/asmadb/search.php?play=682
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simply click the "wiki" link on github and there is complete list of keys and their functions... and note that in order to open file in enotracker, just run enotracker <file> ... or drag and drop music file to enotracker executable...
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try enotracker: https://github.com/epi/enotracker/releases
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beat me...
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as Philsan and Mclaneinc said... enable basic and do not use winrar (I opened it using explorer and copied out).
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archive corrupt?
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nice game, congratulations!
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Congratz to all participants! Skyscraper download will be available in 10 minutes here: http://matosimi.websupport.sk/atari/2016/08/skyscraper/
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Skyscraper article was updated with some additional info about game and download availability counter was added: LINK
