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matosimi

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Everything posted by matosimi

  1. it has been a while (10 years so far) since I coded t2k decoder...which converts turbo2000 and turbobasic (with turbo2000) wav files to XEX binaries... you can find it here if interested.. it has many flaws and constrains but with it I was able to revive some stuff that was on tape only.
  2. What is the date of this years contest results announcement? Is it known already?
  3. Hey! Skyscraper final version gameplay vid: couple words: http://matosimi.websupport.sk/atari/2016/08/skyscraper/
  4. well I sent my entry yesterday around noon and I did not get any answer or confirmation that it was added to list... so I guess Sascha just does not have time for that... but I think it will be all ok
  5. Skyscraper is finished and submitted to this year's Abbuc Software Contest
  6. update: http://matosimi.websupport.sk/atari/2016/07/announcement-skyscraper/
  7. Hi all, I just released my tool for Atari map design... You can download it from my blog: http://matosimi.websupport.sk/atari/2016/02/atari-mapmaker-v1-0/ ..as well as from Sourceforge: https://sourceforge.net/projects/atari-mapmaker/ Look inside wiki section on Sourceforge for user guide. Regards, Martin
  8. you dont need +1k for that... you just need 16bytes for data of those 2 altering chars... and small code that will do the flipping (writing 8 bytes to actual 1k charset)
  9. My suggestion in this case would be using simple 2-frame animation running in VBI, which will flip bomb char in charset... meaning 8*(MVA bombanimation1,x charset+bombchar*8,x)... and same with bombanimation2. It could be black (as it is) in odd frames and red in even frames. You can create flickering bomb very easily this way and it will not cost you much work/VBI time.
  10. Nice work guys! @Tezz: could you elaborate a bit that technique you used for coloring hi-res? Because it looks quite amazing... on first look, I thought each screen has its own DL+DLI...but you have obviously developed some generic solution. Regards, Martin
  11. Thanks for new nice stuff... no contribution from me though... I'm currently working on Skyscraper, so I believe it will be finished soon... but I'm not sure when to release last but not least... that submarine game is pretty cool!
  12. Yeah, my first call was Bee gees, but they are not free so I had to use something else...
  13. just fixed couple of gfx bugs, WIP video will be up soon...
  14. I managed to make it work. I found one more cable that has to be connected between sio2pc and rs232 interface. It obviously swaps some pins, but I have to look inside to know how it is done, because basically it converts 9 pin port to 25 pin port and back...
  15. this is log after i tried all handshake methods... ...and device manager settings
  16. I tried all 3 handshaking methods. I did not know that. I will try RespeQt tonight, but I'm afraid that drive emulator itself is not an issue. I have also tried APEwin trial and it could not detect my settings. I think that usb-2-rs232 interface driver might be the root cause, but I also tried many options there...
  17. Unfortunately this is not that case. Btw, I could not download anything from that google drive... tried IE and FF - no chance to download. anyway,after I installed USB2rs232 driver, it received port COM3, also tried changing to 1 4 7 8 ... But nothing has changed. Device in device manager is called Prolific USB-to-Serial Comm Port (COM3). Tried also older driver but no difference. Also tried FTDI VCP driver, but this one always said that USB is occupied and aspeqt could not even initialize the link...
  18. Hi guys I just unpacked my Atari after long time and I cannot connect boot from sio2pc anymore. Could you help me to figure out where could be the problem? After I start Atari, only green led flickers fast and nothing happen. Aspeqt displays some message about port speed (only if RI mode is selected), but no chance to boot... I checked the wiring and it seems ok. Maybe there is some specific com device setting that has to be set properly? I really don't remember how I make it work, but it definitely worked with this setup. Any ideas?
  19. i created my own editor for that: i gess its too raw to be used as it is. although I have whole project on sourceforge (not public yet)...so I can publish it if you want, but it would require some code tweeks to change screen size and data export... to fit your project needs
  20. 3plex sources are out (I forgot to publish them earlier )
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