jindroush
Members-
Content Count
110 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by jindroush
-
quote: Originally posted by Dan Boris: but for the life of me I can't figure out the part of the code that draws the startup screen with the Atari logo. Any one have any ideas on how this works? See my homepage, I posted revised 5200 disassembly which explains that.
-
quote: Originally posted by Jet Boot Jack: The only 5200 games I don't have running (on the real iron) for the XL/XE are: Barroom Baseball Boogie Demo Frisky Tom Meebzork Meteorites Micro-gammon Minature Golf Spitfire Sport Goofy Tempest Xari Arena Yellow Submarine We could divide the list in two parts: 1) Commercial, not yet converted games. They are: a) RealSports/Barroom Baseball - I made partial conversion, but then I noticed the number of the keys needed to play the game, so I abandoned it. b) Meteorites. 2) Worthless binary rubbish. IMO all the others. Correct me if I'm wrong, please.
-
hi, I just added the 2-port changes to my 4-port disassembly and posted it on my page, so ifdefed & commented os is available.
-
quote: Originally posted by Mario's Other Brother: I think there are problems with BBSB binaries for emulators because of the bank-switching and copy protection. 1) You can always find a disk dump, they work (not on 130XE without patching) 2) Emulation is in Atari800 3.0 and works (I tested it right now).
-
Simple Help Needed for Fixing Impossible Mission
jindroush replied to Propane13's topic in Atari 7800
Hi, I probably don't have the help you want, but I found this: I made disassembly of both PAL & NTSC versions, each bank in one file(by 0x4000). In bank 4 are these very suspicious differences: addr AA37: LDX #35 ;number of keys! lp: JSR $AE6a (pal: jsr $b91e) txa sta $6000,y dex bne lp (pal: bpl!!!) doh! rts addr b91e: nothing in ntsc, this in pal: lp: jsr $ae6a lda $b81e,y bne lp lda #$00 sta $73aa rts On address $b81e are some zeros and some ones. Number of ones = 44! (very probably number of terminals). So I think this is the patch in PAL version how not to put items under terminals. And if I got the bne/bpl right, there's always only 35 items in NTSC version, so that it makes it unplayable anyway. Any comments? There were more changes but not all of them looked that suspicious, for example: 8ec8: lda #$07 pha lp: lda $2107 bne lp (pal: nop nop) -
quote: Originally posted by Jet Boot Jack: The powerlight comes on the 5200, the switchbox will pass thru my Intellivision just fine, but flipping the switch, and powering up the 5200 results in no picture - I suspect the Switch box... I have the same problem right now. When you disassemble the switchbox, there's a relay inside. Does it click when the console is powered? If no, there is probably a problem in a switchbox (I assume you have it switched to 'normal'). I tried to short the emitor and collector of switching transistor', that showed me that the console is okay, just the capacitor/comparator/transistor way is probably broken.
-
quote: Originally posted by Krawhitham: and do what with the cd SELL THEM, or are you going to mail cds out to everone for free. or is this just a cd for you. Isn't paranoia just your second name? Okay, you wanted that: I will sell them for postage + media price (or cartridge I don't have). That's definitely under $10. quote: how is that multicart coming, sold any yet? There's is no multicart (and will not be in near future).
-
quote: but was there ever a "standard" 256kb cart for 8-bit, Yes. Czech MD-Dos allowed that. Maybe more, but I never seen bigger one. quote: I know there were some 128k ones, but were there ever ones that big? If not, is it possible to do easily? (hypothetically) It's not a problem to make 2/4 MB (byte, not bit!) cartridge. That big EEPROMs would be the problem
-
quote: Originally posted by thelen: question for Jindroush : why do you want to have all the roms ??? 1) I want to know how to work, describe it on my page, put in into emulators 2) To create 'better' list that A.Krieg has, something like AtariAge did for console carts. 3) To know if there are some different versions not spotted by anyone before. quote: and why won't you release roms to the public ? I will. In fact, if Albert or anybody else from AtariAge could 'cooperate' in way I like, the roms could be posted here in 8bit section. I didn't release the roms just because I hate the 'romz collectorz', so I planned to get all the dumps, label scans, box scans, manuals and burn a cd. quote: so i should dump my own cartridge games? If you like that idea :-P I still don't know why do you all want rom dumps that much while there are less than 10-15 which are not on the net already in file form.
-
quote: Originally posted by Krawhitham: The Atari Cartridge Dumping project is bullsh*t Hey, hold your horses, please. quote: he provides a program that makes an image of the cartridge, but it does not make a cart rom image. Anything wrong with this? quote: But he refuses to release the images to the public because "There is huge difference between having the cartridge and 'playing the emulators'" & "It isn't also the way to ruin the remaining Atari vendors" I'm not refusing that because of that reasons. Either I wrote it not-so-clear (english is not my native) or you misunderstood. quote: I have talked to this man a few times, his goal is to build (and possible sell) a atari 8-bit multi-cart and he needs the rom images to do so And now you accuse me of making that for cash. Funny. quote: "Some of the info will be used in development of emulators" All of the code in for XEGS/SDX/Williams/Bounty Bob and partly OSS banking in Atari800 emulators is programmed using the code/info I provided on my pages. quote: if the purpose is to help the development of emulators should he not release the rom images to the public See previous item. I just want to make it complete before I post it. You didn't like that? Who gives a f-u-c-k?
