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Everything posted by nosty
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Hi guys, Thank you very much for your kind words! Almost all creators of "Mad Age & This Guy" are atarians: Mac - lead designer, Insert - graphic designer and me as a programmer. So we are very pleased that our game is liked by Atari fans. PS, those "roomba things" are inspired by Boulder Dash's butterflies, so its move exactly same way ;)
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To my Polish Friends... congratz 100th Independence day!
nosty replied to _The Doctor__'s topic in Atari 8-Bit Computers
Thank you very much! That is highly appreciated. -
Eric, I asked in Atarionline forum and I can order 4 or 5 copies for Polish collectors if you can combine shipping. Thank you.
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- Rain of Terror
- Joystick
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Hi, Indeed, my page doesn't work properly for a long time. I'm sorry. Some day all articles were gone I have no idea why. I have no complete backup but I suppose I can try to fix it manualy one article by one. But I suspended my activity as publisher long time ago so I thought that nobody uses GR8 Software page
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I have a few new Asus glasses in boxes bought many years ago on eBay. I can resell 4 but I must check how much I paid for them. And as I know shipping to US or EU will be about $6. I'm happy if someone will continue this project But I'm afraid that the bigest problem with this 3d solution is that it works with CRT monitor/TV (50 or 60Hz) only. Modern LCD TVs are not synchronized with Atari video output.
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I found review published in 1999: http://www.dansdata.com/vr100.htm
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I tested Asus glasses only. I can't try but I'm pretty sure it can work good with VBXE I attach circuit, pcb design and two prototype's pictures. asus_real_3d_v1 schematics.pdf asus_real_3d_v1 PCB.pdf
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This is my old project I tested this solution with static, grey gtia-mode images and results were very good. I have one improved prototype designed and made for me by Seban: http://atarionline.pl/pliki/inne/Nosty_real3d.jpg As I remember it allows to adjust output voltage from 10 to 15V depending to glasses type. And this version is supplied from joystick port (without external power supply). I can share Seban's circuit and PCB project if you are interested. I think that connector (jack) is not very important. A control signal and it's voltage is the key for compatibility.
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I'm sorry but all Hobgoblin copies were sold long ago.
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I just like this type of game's box. I have about 12 only and I'm curious to know how many Atari games was published in album - like boxes. I'll try to make a list.
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I'm looking for list of all games (for Atari 800) published in slim album-style boxes. I mean games from EA, Accolade and Activision like: M.U.L.E, Hardball!, Seven Cities of Gold etc. I'd like to complement my collection. Thank you for any help.
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The game's speed is strongly changing. But why does sometimes game work slower in empty room and faster in room with two enemies?
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Yes! Now this game looks as it should. Great job, thank you. Especially colours added to hi-res mode. Amazing! One question: why does a timer stop on 14?
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Great job! But definitely unfinnished Hero's animation is still not perfect, flickering is visible from time to time. And please consider to improve a fire detection. Now I can easily take a thing and throw it immediately with one fire's press.
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Great job! I remember this game on CPC 6128. Scroll and performance were terrible.. But where is the flag in Atari version?
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Hi Slor, Two for me please.
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Nosty's Tomek Cartridge for 8-bit Atari - great!
nosty replied to Sikor's topic in Atari 8-Bit Computers
Just borrowed graphics At SV I tried to show that everyone can make animation like this with TOMEK-8 for a few hours. All you need is a few simple commands. -
Nosty's Tomek Cartridge for 8-bit Atari - great!
nosty replied to Sikor's topic in Atari 8-Bit Computers
It's still alive! After a long break I hard work on API for TOMEK-8. Two little demos presented on SV 2k14: -
How can I configure AspeQt to work with SIO2USB interface in Windows 8? It worked good for me in Win XP as I can remember. Now I use Win 8 and I really don't know what should I write in "Port name"? Thank you. EDITED: Probelm resolved. I've just instaled FTDI driver.
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BTW: http://atariage.com/forums/topic/169329-dungeon-monster-game-on-the-way/ I have very early working prototype created for Corina cartridge. Unfortunately this project is cancelled as I know. So I'm glad that you try to create your new version. Good luck!
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Last year I wanted to make Uwol for Atari, but Jose said that Gauntman still works on this game... :/ So I created official Uwol port for Android. Yesterday I published it in Google Play: https://play.google....gisforgame.uwol I know this is not Atari but enjoy! Thank you very much for your rates, reviews in Google Play, and for facebook "likes" https://www.facebook.com/GisforGame
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Good job. According to CD's title your music sounds very... industial My favorites tracks: You Are The Machine, and Morning Coffe. Thank you!
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Thank you Tezz! So I don't start works on BB. I'll let you know when my cartridge is ready for developers.
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Is this project still alive? I'm looking for a good game for my hardware tests, and BB looks perfect for this... http://www.atariage.com/forums/topic/202347-nostys-tomek-cartridge-for-8-bit-atari-great/page__st__25#entry2605112 But I don't want to reproduce Tezz's work. Animation is not a problem for me, but the game's rules seems very complex (many monsters and items) I can't find any source code nor map's source. BB was ported for almost ANY system except Atari XL/XE. Shame