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opcode

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Posts posted by opcode


  1. True but nothing more fun than playing the Capitalism game by offering a similar product and undercutting their price!
     
    Considering my suggested retail price of $35... yeah, I got all crazy with that amount especially being $10 less than the MEGA MOD. Should have gone with $44.99!
     
    Then we can go down the road if Darwinism. You know, survival of the fittest.

    image.jpeg.09233c9765b7784c21308ef5f6158f26.jpeg

    Well, in that case:

    Introducing the SGM DIY Mega Light

    Comes with a bare PCB.

    Retails for $15.

    Then buy weekly issues with components and all the required tools* so you can assemble your SGM. While most SGM can only offer you the joy of playing games, with the SGM DIY Mega Light you will have the inexorable joy of soldering your own PCB. Now that is fun!

    But that isn’t all. If your SGM does work at the end of the collection, you can take home this beautiful patch to prove you are a Super Game Module Pro! Got it, SGM Pro... never mind.

    What a deal!!

    * box of Burnaid included


    Sent from my iPhone using Tapatalk
    • Like 1
    • Haha 1

  2. 1 minute ago, NIAD said:

    introducing....

     

    The SGM Lite by Opcode Games

    comes only as a bare PCB (no case), no manual and no box.

     

    suggested retail - $35

     

    🥳

     

    Ugh, who would want that?! Someone touches the damn thing, puf, gone. And the reason most people want a SGM is because the box. Have you ever hold that box?  Who needs porn with that box? I can't sell something I would never buy myself, no way... 😝

    • Haha 1

  3. Nah, look at the number of people lurking here!
    It's time to start some drama and announce something! 
    Okay, I'm stopping here   

     


    You right. Ok, uhum, ladies and gentlemen, now that we have your attention....

    “Introducing....”


    Sent from my iPhone using Tapatalk

  4. 1 minute ago, retroillucid said:

    I've 2 brothers, trust me, I know what you mean ;)

     

    Lucky me, I had none. Otherwise that would have totally ruined my charming spoiled personality. Now stop making me come here to answer you. If I have to delay DK again, it is your fault. To add to the list of things that are your fault. Bye.

    • Like 1
    • Haha 2

  5. 2 minutes ago, retroillucid said:

    It happens even in the best families ;) :)

     

    That is a good definition. I remember I had an in-law that I wanted to punch now and then... But most the time he was ok, like when he wasn't visiting me.  :)  j/k

    • Like 1

  6. 1 minute ago, NIAD said:

     

    Awesome! This thread seems to have found something that Retroillucid and Opcode can agree on and support one another over!

     

    Miracles can happen!
     

    Salutations to both of you and keep the good vibes rolling.

     

     

     

    It isn't my fault that people don't seem to grasp our truly lovely relationship....:)

    • Like 4
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  7. 7 minutes ago, retroillucid said:

    Just take a look at the number of people lurking the thread when there's a bit of drama  :roll:

     

     

     

    Good point. Next time we have to announce something, we can start with drama first. That should make sure we have a sizable audience listening. :P 

    • Like 3
    • Haha 9

  8. Your approach is all wrong. Not only you are beyond confrontational, you are desperate. Desperate to release something, anything. That is not how the hobby works. That is business. Hobby is about need. If I may say so, you don't seem to have any particular connection with this community, that is why you can't figure out things, what we are looking for. How about you spend some time hanging around, just talking to people. Maybe you will learn something...

     

    You just burned bridges, I don't think you can get much software support now. Surely not from me.

    • Like 2

  9. I see, you are frustrated. You are frustrated because I don't want your help. You are frustrated because no matter which super duper device you can come up with, it is useless without games. I am not supporting you, I don't think CollectorVision will be supporting you either since they have their own console, and while I can't speak for Pixelboy, I have a feeling you won't get support there either. So you are frustrated because you can't get games. First you approach me cordially, then you threaten to compete with me if I don't support you, then you move into revenge. You can't get games, so the only thing you can do is to copy something that already exists, to use the games that already exist. That is disappoint for such a brilliant engineer you like to brag about being... And I also have this feeling you are damaging your reputation here beyond repair with all of this.

    • Like 8
    • Thanks 1

  10. That works and is completely understandable. It's insignificant really...just want to play your version, that's what's important.

    Thank you again John.

    Let me make a final update here, for those still following this thread:
    Please consider subscribing to our newsletter:

    http://opcodegames.com/WebApp/EmailRegistration.html

    After almost 20 years as part of the AA forum community, I will be reducing my time here significantly. I want to increase my focus on game production, and the newsletter, upcoming club, and other channels are a better way to share and communicate with this community.

    This is a difficult decision, but once you go the developer route, things get complicated. I must choose how to use my free time, because unfortunately I don’t have unlimited free time. So that is either coding or forum discussion. And we become a different class of forum user, one that must be extra careful about what to say, and even avoid posting opinion altogether in many topics. A little frustrating...

    If you need, you can also contact me directly. Please don’t send me PM here, as I don’t check my message box frequently (and it is near full anyways).

    Please send message to [email protected]

    Grazi usually does a great job replying, especially now that she is home full time. You can mention that the message is directed to me, and she will let me know.

    So yeah, game on. :)

    Ed


    Sent from my iPhone using Tapatalk
    • Like 1

  11. 3 minutes ago, Mr. John ColecoVision said:

    Thank you for all of your games and hardware for this dear old system. Hoping you will still offer the SE version as I think I was on the list.haha

    Unfortunately I can no longer offer the full SE as planned due to the problems I described last year or so. But I will make sure pre-orders get something special. 

    • Like 2

  12. Best news of 2020, and we could sure as hell use some.  Congratulations man, its been a long, hard road for you I know but here's proof that hard work and perseverance pays off.  
     
    Looking forward to finally being able to get my copies. 

    Thank you! I know you and many others have been patiently waiting (and waiting) for this game for a long time. So thank you for not loosing your faith and supporting me all these years. Hopefully this will be the first of many more to come in the next months and years.


    Sent from my iPhone using Tapatalk
    • Like 2

  13. 15 hours ago, Loafer said:

    Looks fantastic!  Not sure if I recall correctly but Is this still being considered being released as a swap (ie the purchaser needs to supply the old DK game?)

     

    Either swap or bare PCB.

     

    BIG UBER MEGA UPDATE: It is a wrap! After 10+ years, DKA is done! Next steps: final QA, alpha test, then beta test.

     

    For all the supporters who never lost faith, thank you so much, you are the reason I took this to the finish line. ❤️

    For those who had already lost faith, well, good things happen sometimes. 🌟

    For all SGM owners who bought the module to play this game, I am glad that I will soon be fulfilling my promise to you, and I hope that all of you find that the wait was worth it. 🕹️

    And finally for the naysayers, loved that I could prove you wrong. 😉

    As for me, I wish that once the game is out of the door, I never have to touch it ever again.... 😝

     

    END OF LINE.....

    • Like 14
    • Thanks 4

  14. Compared to what was available in Japan, the computer landscape in the US past 1983 was... sad. The fun stuff from Atari and Commodore didn’t have much chance because Tramiel insisted in price wars, dragging the whole 8 and 16 bit hobby market to levels that weren’t sustainable. That is why the first thing I would do with the DeLorean would be to convince IBM to not allow MS to sell their PC-DOS to 3rd parties, thus no “PCs”. Every time I see a PC I can’t help but think of Buzz Lightyear: “you are a sad, strange little man, and you have my pity” :P 


  15. 36 minutes ago, 128Kgames said:

    Not me man, I was 15 in '82!  

     

    This might help: when was the Super Action controller set released?  Cause I remember that at the same show as the SGM and I don't think it was released yet.  The SGM was the only "add on" I bought for the Coleco other than the driving controller.

     

    AFAIK SAC was released in 1983. So you not only saw the original SGM, you also bought it! You must have been a pretty big investor... :)

    • Like 1

  16. 12 minutes ago, Mr. John ColecoVision said:

    I requested to be added to the list for this via Opcodegames.com :)....if there is one yet

     

    Hi John! We actually don't have a list for this. If you have subscribed to my Opcode newsletter, then you will notified when the game is available. I prefer not to have pre-order for games, unless I am really short on money. Getting money in advance is never the best option, unless I absolutely have to. Anyway, in case you haven't subscribed yet, please consider subscribing to the newsletter here:

     

    http://opcodegames.com/WebApp/EmailRegistration.html

     

    Thank you!!

    • Like 1
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  17. 1 minute ago, retroillucid said:

    ahahah, I won't blame you if you don't believe me ;) 😜

    But with all the informations I've gathered (and it's alot), the CV was already in the works in 1981, the expansion port was already in the design, because Coleco knew they were going to expand the system 
    They already had a SGM prototype in early 1982 that they showed to the investors and marketting people 

    Anyway, you're all going to see this in my upcoming Coleco Video Documentary ;)

     

     

    Ok, fine, but that is still a closed showing, investors and marketing. So again, I don't think 128kgames saw it in 1982, unless he was an investor or marketing guy. :P 

    AFAIK, from the media and general audience POV, the SGM was something that lasted just a few months, probably from January/February to June or something. And it made quite an impact for such a short lived piece of vaporware....


  18. 57 minutes ago, retroillucid said:


    Coleco started working on the ''Computer project'' in the Summer of 82
    The SGM prototype was already made at that point

     

    If it was presented in 1982, why every single source of info about the SGM says it was unveiled early 1983 (probably at New York Toy Fair), including Coleco's own Annual Report.

     

    Quote

    Our software line has been expanded for 1983 and by year end there will be approx- imately 35 ColecoVision titles on the mar- ket. The most popular arcade titles will continue to be the backbone of our library, including Donkey Kong Junior, Buck Rogers, Time Pilot and Looping.

    Early this year, Coleco introduced a tech- nologically advanced Super Game Module with memory capacity substan- tially greater than video game cartridges presently on the market. This will make the most advanced computerized enter- tainment software available for Coleco- Vision.

     

    http://adamarchive.org/archive/Media/- Coleco Annual Report 1982.pdf

     

    InfoWorld is another source online saying New York Toy Fair 1983.

     


  19. 2 minutes ago, mr_me said:

    Yeah, the electronic fun expo debuted in november 1983.  They didn't have one in 1982.

     

    In 1983 Atari was a company with 10000 employees.  Although some of their top engineers left years prior they were still able to waste hundreds of millions of dollars in R&D on products that were never released like their XLD line of computers, mindlink system, their videophones, and tech to broadcast video game distribution over the air direct to consumers.  They also had an agreement with their former  employees at Amiga funding that development.  They started cancelling projects in later 1983 and in July 1984 they were out of consumer electronics completely also shutting down all of their R&D including their Cyan Engineering R&D unit, Sunnyvale lab, Cambridge Lab, and LA lab.  They did survive as a company making arcade games and later returned to developing home video games for various systems until they were finally shut down in 2003.

     

    Yeah, I know they had 10k employees. But, that said, they couldn't get a single new hardware developed after the Atari 800, back in 1979. Their core consumer video game business in 1983/1984 was mostly GCC. How can we explain that a $2B company couldn't develop their own next generation system and had to resort to a 3rd party. (or two, if we count the Famicom deal)? How a video game company with 10k employees couldn't produce their own games, and what was being made internally was mostly subpar stuff (compared to GCC or Activision). So by 1983 they didn't have a smash hit console or computer, and most of their arcade releases were actually Namco's. There was very little innovation going on, it was mostly nice packaging presentation and marketing. And it is well documented by now that was indeed their mentality, anything with a license, good packaging, and proper marketing will sell... Coleco was doing the cool stuff IMHO.

     

    And yeah, they were wasting a ton of money and time on research that wasn't going anywhere. Like, they had a half dozen completely different computer systems in development at the same time, by different teams, no clear goal. I don't think upper management had any intention of releasing anything different at that point. They had Allan Kay, huge waste of talent, nothing he and his team produced was released or got close of being released AFAIK. They were expending huge money on what I heard was mostly academic research. Like, why? Completely dysfunctional management. No wonder they went down....

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