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opcode

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Everything posted by opcode

  1. We are getting back on track. Boxes are shipping, PCB orders are being placed, pre-order are now open. I am formally estimating shipping in November to be safe, but confident that we can actually start shipping in September.
  2. I don’t want to email you pal. That is why we had a written agreement, so I don’t have to talk to you. I can post the agreement here if you want, to refresh your memory. The agreement was created so we could be in peace. Your partner specifically mentioned that. In fact he requested me to announce the agreement so the community could think that we were a big happy family. You broken a formal agreement because as usual you are just an jealous asshole. Sent from my iPhone using Tapatalk
  3. There isn’t a beef between us, there was a deal. Written formal deal, that you broken. I have nothing to discuss with you since you never ever came to discuss anything with me. But fine. I can be an asshole as well, no problem. Sent from my iPhone using Tapatalk
  4. What? So in addition to supporting your console now I am required to stop my club? We had an agreement based on supporting Phoenix. I am working to keep my part of the deal. It was a formal agreement. So do you think you can enforce me any shit you want because of that? So when I was working on Prometheus you appeared with Phoenix, was that ok? When I was doing Mario Bros and stayed away for a few months because I got sick, when I am back JF is working on MB. Using my artwork! Was that ok? When I was forced into a corner to license you the SGM, under the threat of licensing or Phoenix getting SGM no matter what, was that ok? Btw, I am still wasting the rest of my royalties. I hope you pay otherwise we will have legal trouble. You are a jealous asshole. Sent from my iPhone using Tapatalk
  5. What are you talking about. AFAIK you have been selling your ROM club for more than a year now. We had a formal written agreement that you are breaking. Sent from my iPhone using Tapatalk
  6. First, Club Opcode has been announced for the past like 10 years. Way before anything you have “come up” with. Just search his very forums Second, no worries pal, I don’t sell ROMs. The club isn’t about that. It was never about that. Again, search this forums. You are breaking our deal, we had a formal written agreement. I hope you reconsider. Sent from my iPhone using Tapatalk
  7. We had an agreement, i was supporting Phoenix with my upcoming games, we didn’t get into a controller war. Sent from my iPhone using Tapatalk
  8. Like what exactly? We had a formal agreement on the controller. What am i doing that is similar to yours? Unless you want monopoly of ColecoVision games. What else do you want exactly, pal. I got out of the console race. I delayed stuff, I cancelled stuff Sent from my iPhone using Tapatalk
  9. I thought we had an agreement on the controller. As usual CollectorVision being CollectorVision. Oh well, good to know.
  10. We can move this to PM. I don't discuss tech stuff in open forum anymore.
  11. You can output whatever you like, but it will be composite only. SGM2 is doing that... or was...
  12. Well, Dracula's Castle is shelved for now. It could come back if and when I revive the OMNI thing, or it could morph into something else, like a regular SGM1 release. But to be honest that isn't something that I am planning to do in the near term, as I indicated I am aiming for throughput, and porting Dracula's Castle for the CV isn't exactly trivial.
  13. Thank you Albert! All games should work with the Phoenix. Sent from my iPhone using Tapatalk
  14. Hopefully before the end of this year. Grazi has started working on packaging, I am working on the game presentation: title screen, options screen, and the Eagle mode.
  15. Ok, a much better video capture of Moon Cresta ColecoVision.
  16. That isn’t a logo. That is the high scorer name. Will be replaced once you play the game. Sent from my iPhone using Tapatalk
  17. Here is a quick video a recorded a couple of days ago, after I completed all sound for Moon Cresta. So now the game is complete and stable, and I am moving to the game shell (boot screen, title screen, options screen). Also incorporating new sound FX using new tool to DKA. More and better videos of both soon.
  18. Great, another Juice (or perhaps a new nick), smart guy who shows up from no where and decide he can do whatever he wants. My two advices for you: 1) create something new, this is a small community, we don't need clones. 2) Your attitude won't take you too far here...
  19. In case you decide to go with the ADAM+SGM combination, we recently started pre-order for the 5th run. Please contact Grazi if you would like a SGM ([email protected]). We start shipping around November. Boxes are already printing in China. If you decide to go the Phoenix route, no problem, Phoenix includes a licensed version of the SGM. Avoid clones if you can, as there is no guarantee they will run the games.
  20. We have an expression in Portugues, "comer pelas beiradas", which translates to something like "eating from the edges". The idea is that solving a problem sometimes is easier and more efficient if you figure out the easy stuff first and then move to more complex stuff later. I am really aiming for maximum throughput here, a half dozen games a year if I could. Each port presents new challenges, but once the solution for those challenges are incorporated into the toolset, next time it will be much easier, and then I can move to the next challenge.
  21. Everything is possible, depending on how much effort you want to put on that and how much stuff you don't mind compromising. Just look the 2600. Pole Position is a game that I love, but it is also a really tricky game. It uses 2 CPUs, one of them is a 32-bit! All the scaling and tracks are done by software by the 32-bit CPU. Years ago I thought of a way to recreate that, but that isn't something the current tools can help me with. So to be honest, if I had to pick one of those more advanced games from Namco, I would go with Xevious is a better option. The tool can help with part of that game, and I can extend the tool to deal with scrolling and massive number of different tiles.
  22. I will start posting soon. Moon Cresta looks and sounds great, really happy with it. Of course DKA and Pac-Man DX also look great. DKA has improved a lot as well, I just started sound improvements, with the help of my friend artrag here. analog sounds now sound a lot better, and the "less color less flicker" option also works great and should make some purists really happy.
  23. Sure! Sent from my iPhone using Tapatalk
  24. Same Gradius, just a re-release. Other than Gradius we want to have DKA, Pac-Man DX, and Moon Creta all out this year with the SGM 5th run. All but DKA are premium packaging. But there is one more thing that we will announce soon, not a game or hardware, but something to enhance the experience that Grazi has been working feverishly. Sent from my iPhone using Tapatalk
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