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About siudym

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    Combat Commando

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  1. I use some. Are those that use the 6020-2A range only responsible for BIOS-Sounds? I do not use this at all, so this RAM place will be safe?
  2. Thanks. As for WRAM, the most important thing is can the initial values used by the system be released somehow? Are they permanently assigned to be used by the sound system? I also have a huge problem with setting the SCREEN 2 mode (GRAPHICS II / MODE 2).
  3. No sounds or music yet. A game originally written for the SG-1000. I had a problem with RAM, so I ask to be 100% sure: What is the "safe" WRAM area in ColecoVision? Because from what I read, 11 bytes from $ 6020 are used by the system, similarly the last 71 bytes of WRAM are used by the system. I am asking for precise information on this, because I am not sure. Another question: will PSGLib work with ColecoVision? At the moment, trying to use it in the code doesn't work. There are probably some differences in the sound registers. foryster_sg1000.sg foryster_msx.rom foryster_colecovision_mode2test.col foryster_colecovision.col
  4. siudym


    Two have 128 games build in, third (black, very similar to org. a2600) have 196 games (two roms on board - 512KB and 64KB). I dont know names, i think all must be "RAMBO's" (very popular in my neighbourhood)
  5. siudym


    Music sounds great. I launch demo on my 2600 clone only for listen that music
  6. siudym


    Yes RAMBO :] I have three, every slightly different.
  7. siudym


    I run that demo on real hardware But not org Atarai 2600, but just on A2600 clone: See effect: http://www.youtube.com/watch?v=TGb38kr-du8 Clone:
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