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1 NeutralAbout siudym
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Combat Commando
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Location
Poland
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I use some. Are those that use the 6020-2A range only responsible for BIOS-Sounds? I do not use this at all, so this RAM place will be safe?
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Thanks. As for WRAM, the most important thing is can the initial values used by the system be released somehow? Are they permanently assigned to be used by the sound system? I also have a huge problem with setting the SCREEN 2 mode (GRAPHICS II / MODE 2).
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No sounds or music yet. A game originally written for the SG-1000. I had a problem with RAM, so I ask to be 100% sure: What is the "safe" WRAM area in ColecoVision? Because from what I read, 11 bytes from $ 6020 are used by the system, similarly the last 71 bytes of WRAM are used by the system. I am asking for precise information on this, because I am not sure. Another question: will PSGLib work with ColecoVision? At the moment, trying to use it in the code doesn't work. There are probably some differences in the sound registers. foryster_sg1000.sg foryster_msx.rom foryster_colecovision_mode2test.col foryster_colecovision.col
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Two have 128 games build in, third (black, very similar to org. a2600) have 196 games (two roms on board - 512KB and 64KB). I dont know names, i think all must be "RAMBO's" (very popular in my neighbourhood)
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Music sounds great. I launch demo on my 2600 clone only for listen that music
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Yes RAMBO :] I have three, every slightly different.
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I run that demo on real hardware But not org Atarai 2600, but just on A2600 clone: See effect: http://www.youtube.com/watch?v=TGb38kr-du8 Clone: