No sounds or music yet. A game originally written for the SG-1000. I had a problem with RAM, so I ask to be 100% sure: What is the "safe" WRAM area in ColecoVision? Because from what I read, 11 bytes from $ 6020 are used by the system, similarly the last 71 bytes of WRAM are used by the system. I am asking for precise information on this, because I am not sure.
Another question: will PSGLib work with ColecoVision? At the moment, trying to use it in the code doesn't work. There are probably some differences in the sound registers.