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Inky

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Posts posted by Inky


  1.  

    Yeah, I don't find Chopper Command to have any deep gameplay elements. I didn't mention it in my earlier posts either, but I'd rather play it over Dragster, so its in the middle. It looks great though - that Orange background and the blue laser fire is a great combination.

     

    Seaquest on the other hand is my favorite horizontal shooter on the console. It has many of the same elements as Defender in that you have to shoot enemies and save people, the enemies and their patterns change from level to level and the bonus scoring system adds a very enjoyable high score strategy to the gameplay.

     

     

    I loved Chopper Command and Seaquest. Fine pieces of programming by Activision

    • Like 1

  2. I must be the ONLY one from our generation that didn't pump 50 cents into that turd of a game....

     

    people say early Activision games were simplistic...what about the overhyped Dragon's Lair? it was just a Dance Revolution type "follow the arrows" timing game....i hated it...

     

    I've played it a few times, but lost interest real fast. It's a "choose your own adventure" book, but with fast reflexes.


  3. I really don't get the opinion that Activision games are somehow shallow or lacking gameplay. Yeah, there's Freeway, Dragster, Barnstorming and Sky Jinks which might fit the "shallow" description, but @Cafeman mentioned Kaboom, Pitfall, Pitfall 2, River Raid, Megamania, Keystone Kapers, HERO, Enduro

     

    I would raise him Beamrider, Seaquest, and Frostbite. Sure these games are no Space Shuttle in their complexity, but a few of them would have probably made a fair amount of money sitting on an Arcade floor. For me the high quality titles definitely outweigh the more shallow games. AND you could say the same thing about Atari and Imagic.

     

    I would argue that Pitfall has pretty shallow gameplay. For the promise of adventure, there really wan't much to it. Maybe it's because I was already in love with Adventure by that point, but to me, Pitfall!, while not bad, is overrated.

    • Like 1

  4. Coleco.

    Time Pilot and Zaxxon are GREAT if you....pretend they're not really TP & Zaxxon. Time Pilot though runs surprisingly smooth, even moreso than the CV version, Zaxxon is a fun game, you just have to suspend the thought that it has to be diagonal. Mouse Trap would be awesome but the difficulty would ramp up, but it doesn't and it gets boring quick (just needs a simple hack to include the Hawk). DK & DK Jr....ok they both suck. Not gonna lie. Jr is tolerable. Carnival is a decent shooter, Front Line is actually a lot of fun once you get used to aiming and firing the gun. Smurfs: RIGC is great, Mr Do is very well done. Even the proto's are decent. Turbo rocks, Looping is good but way too hard. Not sure if that's the finished product...And I still enjoy the hell out of Venture, plain as it is.

    Coleco is, IMHO the most undeservedly disliked publisher for the 2600. They really only have one terrible title, DK Jr. The prototypes from Coleco that have emerged - Turbo, Cabbage Patch Kids, Looping - are all REALLY well done, if not hard (especially the last two.) Anyone who says they intentionally crippled their games is flat out wrong.


  5. * 2600 Knight Rider will be coming out soon, just as it has been for many years.

    * Need kindling? Shares of Newtari work just fine!

    * Atariage doesn't have enough posts about how bad E.T. is!

    * The storage area on the back of the 5200 is perfect for Fondue!


  6. I always liked Parker Bros games when I was a kid, not least because of all the licenses. Problem is, like with Coleco, once you take away the arcade ports, comic book characters, and movie themes, they don't have much if any intellectual property of their own. Unlike with Activision and Imagic, you're not going to legally re-release a collection of Parker Brothers games nowadays.

     

    I thought Sega was interesting (Buck Rogers Planet of Zoom and Star Trek Strategic Operations Simulator are among my favorites), but they have the same problem.

     

    Not really. Most of Sega's home ports were for games they owned by either outright development (Congo Bongo, Tac-Scan,) or by mergers (Tapper, Spy Hunter)

     

    I always liked Parker Brothers, Sega, and 20th Century Fox. Surprisingly, I'm not a huge fan of imagic. They have a few games I like, but mostly, I don't go back to them, and.. sit down.. I think Demon Attack is vastly overrated.

    • Like 1

  7. Seriously, we've all seen this before happen in a form known as the Coleco Chameleon. That's why we're so cynical? Realistic? Both? Anyway, we really just wanted you to open your eyes. We're actually a pretty nice bunch of bastards here. Emphasis on bastards.

     

    Sit down and have some fun and tacos with us!

    • Like 4

  8.  

    Of course, let's not forget about the time Pacman joined the circus in "Kickman" ;) . As far as I could find it was only ever ported to the C64, but using a joystick, unlike the original arcade version which used the Trakball. So porting this has the benefit of adding some more Trakball love to the 7800 community as well! :) It would be right at home next to playing the awesome previously released Super Circus Atari.

     

    Kickman YouTube video: https://www.youtube.com/watch?time_continue=21&v=KUfjPRL1txc

    There is a kick / kickman prototype for the 2600 floating around there. Not sure the status of it.

    • Like 2

  9. Only if you just stepped out of a time warp. Atari died in 1996. Hasbro was mostly OK to the legacy. Everything since has been grave robbing, corpse desecration, cannibalism, and necrophilia.

    Let me rephrase...

     

    Is it time to put a bullet in the cerebral cortex of Zombatari?

    • Like 1
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