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Ace_1

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Everything posted by Ace_1

  1. Reaperman, you had stated that they don't work at all. Unless you were trying to say the same thing as me? The way you worded it, it sounds like you're saying that neither the 32X or Master System games work at all on the GN Twin and Gen-X.
  2. I only have that type of anger come to me when I play Gradius II or Gradius III. I smack my controller on my chair.
  3. Wrong and double-wrong. I own a Gen-X and Master System games will load, but there are several major issues: 1) D-pads don't respond in Master System mode 2) Two-Mega carts display graphical garbage 3) Four-Mega carts(After Burner, and the like) don't load at all The 32X also works just fine on the Gen-X, but it too has problems: 1) All sound output from the 32X is missing(play After Burner Complete and you'll see what I mean) 2) No way to mix video signals I'm currently trying to fix the 32X problems, as well as fix the incredibly distorted and scratchy audio coming out of the Genesis side. Once that's done, I'll have it documented. The NES side on that thing seems to be the exact same thing as the Generation NEX. Castlevania III gives the dark green screen and Rad Racer II causes a no-power situation(here's video proof of those 2(my own), as well as some other games working on the Gen-X: http://www.youtube.com/watch?v=31iD6lg8DSk - http://www.youtube.com/watch?v=rwYDPJIPfNo) With NES/Super NES 2-in-1s, unless you buy the non-jeweled FC Twin, the sound issues are done. Konami NES games HATE the RetroDuo, however. The FC Twin is better if you play a lot of Konami NES games, but it still has problems with Castlevania III(it will crash when you enter Stage 1). It's also semi-compatible with Rad Racer II. It works, it's playable, but the graphics are corrupt. Super NES is the same, pretty much, on both ends, EXCEPT the FC Twin has a major plus: you can add a Super NES lockout chip(from a cartridge, not from a Super NES system). This means all that crap going on with Nintendo SA-1 games will be a thing of the past. I actually already added a lockout chip into my FC Twin, just in case I one day buy a game containing the SA-1 co-processor. I say if you don't care about any of the games that have compatibility problems on the FC Twin, play lots of Konami NES and own any games containing the SA-1 co-processor(Super Mario RPG, for example), then get the FC Twin. If you don't play any Konami games, don't care about games containing the SA-1 co-processor and play any of the games the FC Twin has trouble with, then get a RetroDuo.
  4. 13,069,190 That's as good as I can get(a bit late, I know). I admit defeat this time around. Bring R-Type around, and I will make certain that I NEVER admit defeat then.
  5. Smallest console: Sega Genesis 3 Biggest console: 1st-model PlayStation 2
  6. Man, I'm really gonna have a hard time. I couldn't better my previous score. How many stages are in this game anyways? I can get to the 9th before failing.
  7. Well, this is old stuff, but I happened to buy the GN Twin's rival system last week, the Gen-X. My theory about 32X compatibility turns out to be true. It works, but has several flaws: 1) All 32X audio is absent, which means I need to find out where to add it in on the audio amplifying circuit currently on the board or make an entirely new audio mixing circuit, as the current one scratches certain sounds and makes some sound channels, notably PSG, inaudible, a bit like the Radica TV Games Genesis. 2) Being as there's no 9-pin Mini-DIN on either the Gen-X or GN Twin, you can only get either the Genesis or 32X video layers, but without the patch cable, the 32X video layer is WAY out of sync; the image will consistently roll or stay at a corner of the screen with major distortion and missing colors. Both the Gen-X and GN Twin make use of a TecToy-580G ASIC, so any mods needed to get 32X compatibility will be done the same way between both units. I also want to make mention of the lack of a MODE button. There actually IS a MODE button on the Gen-X and GN Twin: the Select button. This will make them compatible with games dependent on 3-button controllers(Golden Axe II, for example).
  8. Yep, and sure enough, that was the problem on my end. Thank you all. My 2600 Jr. now works the way it should.
  9. Sonic all the way for me. Even with the many complaints about the 3D games, I enjoy them just as much as I enjoy the 2D ones. I sure don't see Sega's stupidity, aside from Sonic Next-Gen's extreme bugs(have yet to play that one, by the way).
  10. It's back to my TurboGrafx. But first, I need to get a little progress done on my Sega Neptune project.
  11. Psstt: That's not a requirment. Yes, I am fully aware of that. I guess it's time to get another game going(unless updating old scores is not permitted). I can never get past Area 9.
  12. The colors were off from the first day I got the 2600 Jr(mid 2007). I will give the POT adjustment a run later today.
  13. Can we probably say he used cheats? It certainly doesn't look like he was playing it on original hardware.
  14. I know I'm not the moderator of this club, but Gunhed is Blazing Lazer's PC Engine(Japanese version) version, so I'm pretty sure Atari5200 would count you in.
  15. Is you Genesis a Model 2 whose motherboard doesn't take up the entire casing(look underneath the unit, you should see a metallic plate taking up either all or part of the casing)? Those ones need a special piece that plugs into the Sega CD slot. If you have one of those Model 2s, the 32X will not function properly unless a Sega CD or that piece I mentioned is plugged into the Sega CD slot(it crashes Genesis games too without the piece or a Sega CD). I'll take a picture of that piece to show you what it is.
  16. Time to stick it in my TurboGrafx. I'll update this post with my best score. I currently have a game going. Once I Game Over, I'll post my score. And here's the final score: 3,398,620
  17. I'm asking this, as my 2600 Jr. doesn't display games correctly compared to my Light Sixer and Vader 2600s. The problem is that certain colors are completely altered, for example, Pole Position's sky is purple instead of blue. It doesn't affect all colors, but it really doesn't make the games look right. Is this the TIA chip failing?
  18. Here's my best score so far: 4,679,520 This was played in Kega Fusion, as I don't own the original game.
  19. Damn right. I'd be in just to see how I rank amongst all TurboGrafx shoot-em-up junkies here.
  20. Hey, don't sweat it, you can get some pretty good deals on the TurboGrafx. I got mine for 50 bucks with 5 games and a TurboBooster, so if you look around, you'll be able to get it for cheap. I made excuses not to buy the TurboDuo myself, but that's due to its incredibly unreliable audio amplifying capacitors.
  21. Ah, yes, forgot about this one. I just leave it on the Stage Select/Sound Test screen to listen to Green Hill and Spring Yard's themes, as well as the final battle theme(the latter being the best tune in the game).
  22. Seen: Yobo FC Game Console(crap) Seen: RetroDuo(seems solid) Own: FC Twin(incredibly solid, even after taking the heat from a soldering iron 3 times)
  23. Sometimes, I leave Thunder Force IV running in its attract sequence just to listen to its awesome FM-synthesized music.
  24. I'll just add in my 2 cents. The Super NES compatibility problems can be fixed by taking the lockout chip from a Super NES cartridge you hate(NHL Stanley Cup in my case) and its 2.2uF capacitor and solder that to the empty solder pad inside the FC Twin. I will show you what I mean tomorrow.
  25. The Genesis is what's running most of the time in my house. The ones that I either never run or run for a little while are my Nintendo 64(never), Super Famicom(rarely), PlayStation(rarely), Atari 2600s(haven't turned them on for several months), Atari Flashback/Flashback 2(very little use), Front-Loader NES(been sitting around ever since I got my Top-Loader NES) and Model 1 Super NES(idling for a month).
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