Jump to content

Ace_1

Members
  • Content Count

    457
  • Joined

  • Last visited

Posts posted by Ace_1


  1. I also have a GN Twin[...]. In case anybody would be silly enough to ask, it has been tested with 32x and powerbase converter (both require some modifications to get them hooked up) and neither work.

     

    Wrong and double-wrong. I own a Gen-X and Master System games will load, but there are several major issues:

     

    1) D-pads don't respond in Master System mode

    2) Two-Mega carts display graphical garbage

    3) Four-Mega carts(After Burner, and the like) don't load at all

     

    The 32X also works just fine on the Gen-X, but it too has problems:

     

    1) All sound output from the 32X is missing(play After Burner Complete and you'll see what I mean)

    2) No way to mix video signals

     

    I'm currently trying to fix the 32X problems, as well as fix the incredibly distorted and scratchy audio coming out of the Genesis side. Once that's done, I'll have it documented.

     

    The NES side on that thing seems to be the exact same thing as the Generation NEX. Castlevania III gives the dark green screen and Rad Racer II causes a no-power situation(here's video proof of those 2(my own), as well as some other games working on the Gen-X: http://www.youtube.com/watch?v=31iD6lg8DSk - http://www.youtube.com/watch?v=rwYDPJIPfNo)

     

    With NES/Super NES 2-in-1s, unless you buy the non-jeweled FC Twin, the sound issues are done. Konami NES games HATE the RetroDuo, however. The FC Twin is better if you play a lot of Konami NES games, but it still has problems with Castlevania III(it will crash when you enter Stage 1). It's also semi-compatible with Rad Racer II. It works, it's playable, but the graphics are corrupt. Super NES is the same, pretty much, on both ends, EXCEPT the FC Twin has a major plus: you can add a Super NES lockout chip(from a cartridge, not from a Super NES system). This means all that crap going on with Nintendo SA-1 games will be a thing of the past. I actually already added a lockout chip into my FC Twin, just in case I one day buy a game containing the SA-1 co-processor. I say if you don't care about any of the games that have compatibility problems on the FC Twin, play lots of Konami NES and own any games containing the SA-1 co-processor(Super Mario RPG, for example), then get the FC Twin. If you don't play any Konami games, don't care about games containing the SA-1 co-processor and play any of the games the FC Twin has trouble with, then get a RetroDuo.


  2. Well, this is old stuff, but I happened to buy the GN Twin's rival system last week, the Gen-X. My theory about 32X compatibility turns out to be true. It works, but has several flaws:

     

    1) All 32X audio is absent, which means I need to find out where to add it in on the audio amplifying circuit currently on the board or make an entirely new audio mixing circuit, as the current one scratches certain sounds and makes some sound channels, notably PSG, inaudible, a bit like the Radica TV Games Genesis.

    2) Being as there's no 9-pin Mini-DIN on either the Gen-X or GN Twin, you can only get either the Genesis or 32X video layers, but without the patch cable, the 32X video layer is WAY out of sync; the image will consistently roll or stay at a corner of the screen with major distortion and missing colors.

     

    Both the Gen-X and GN Twin make use of a TecToy-580G ASIC, so any mods needed to get 32X compatibility will be done the same way between both units.

     

    I also want to make mention of the lack of a MODE button. There actually IS a MODE button on the Gen-X and GN Twin: the Select button. This will make them compatible with games dependent on 3-button controllers(Golden Axe II, for example).


  3. I hooked the 32x up to my Genesis following the instructions. Shadow Squadron worked after hitting the reset button a couple of times but with no sound. Star Wars came up with the first screen saying it was deleveped by Sega or something like that, then nothing. Virtual Racer came up with the first screen then nothing, after hitting the reset button a couple times it said that the game was developed for an NTSC system.

     

    Is you Genesis a Model 2 whose motherboard doesn't take up the entire casing(look underneath the unit, you should see a metallic plate taking up either all or part of the casing)? Those ones need a special piece that plugs into the Sega CD slot. If you have one of those Model 2s, the 32X will not function properly unless a Sega CD or that piece I mentioned is plugged into the Sega CD slot(it crashes Genesis games too without the piece or a Sega CD). I'll take a picture of that piece to show you what it is.


  4. I'm asking this, as my 2600 Jr. doesn't display games correctly compared to my Light Sixer and Vader 2600s. The problem is that certain colors are completely altered, for example, Pole Position's sky is purple instead of blue. It doesn't affect all colors, but it really doesn't make the games look right. Is this the TIA chip failing?


  5. T 16/ Turbo Duo I think it is a great system and I would certainly love to have the games to play on it. But to me it was always the cost. It was too expensive, like the Neo Geo.

     

    Hey, don't sweat it, you can get some pretty good deals on the TurboGrafx. I got mine for 50 bucks with 5 games and a TurboBooster, so if you look around, you'll be able to get it for cheap.

     

    I made excuses not to buy the TurboDuo myself, but that's due to its incredibly unreliable audio amplifying capacitors.


  6. The Genesis is what's running most of the time in my house. The ones that I either never run or run for a little while are my Nintendo 64(never), Super Famicom(rarely), PlayStation(rarely), Atari 2600s(haven't turned them on for several months), Atari Flashback/Flashback 2(very little use), Front-Loader NES(been sitting around ever since I got my Top-Loader NES) and Model 1 Super NES(idling for a month).

×
×
  • Create New...