Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

1,402 Excellent

1 Follower

About Greg2600

  • Rank
    River Patroller

Contact / Social Media

Profile Information

  • Gender
  • Location

Recent Profile Visitors

24,131 profile views
  1. Oh that's all? 2k eeprom and same dev/pub info on all of the ones you've done? I didn't set EEPROM's I know that, but the other info should be right though I have to go through and check each one. Like I said in some cases I don't think I found your MRQ file on the forum.
  2. I made it blue to match the old Atari ST logo. There was nothing wrong with your mrq's I just wished to tweak the artwork to have the ST stuff distinct from regular Jag and Jag CD. I think some of them I could not find your MRQ to download. So I went ahead and just made them all from scratch. Wasn't aware of any configuration as that wasn't documented previously (that I read at least). I was checking in a hex editor on them, but hadn't seen your additional config (including EEPROM) with it. I was looking at the beginning of the mrq file, so it the config was somewhere else i could have missed it. There's not much documentation on these files aside from the png2mrq instructions. I could redo these with the proper settings but they weren't publicly stated.
  3. So I redid most of the official carts and prototypes, as well as the Skunk/GD Atari ST conversions to fit the same box art format that AlejandroGMC_ used. Tested all on my GameDrive, although you will have to rename your roms to match the MRQ file names I used, or vice versa. Furthermore, I think all of these roms have been distributed freely on AA or other prominent sources (my archive contains no roms!). I didn't get to many of the betas because there's just no game art out there on them, as they were Jag only projects that never saw the light of day. Sorry took me so long to post. I do have templates I created for these if anyone was interested. G2600_MRQ_v1.0.zip
  4. Wasn't aware they were selling roms now. If that's something Champ wishes to continue, then he kinda needs to make them work on the carts most everyone has. BTW, the Encore won't run this game either, as is. Well those didn't run Champ's previous games to begin with.
  5. I'm interested in his future potential cpu upgrade either way, as that could likely used more often in homebrew in years to come. However, if batari can shoehorn it into his cart, that's terrific! Either way folks, Champ Turbo is not going to be released until 2022, so there's plenty of time.
  6. That's right. I myself would never play a single one of them, so I didn't care. None of the other ODE's will emulate the various MPEG cards either, they just don't use that slot so if you have one (they are not cheap) you can.
  7. HUGE pass for me, $350 is nonsensical. SuperGrafx not worth it at all, will stick with the SSD3.
  8. NTSC modded version (on NTSC) seems okay to me, granted slow like Willard says.
  9. You just hit the middle "II" button that's between Option 1 and 2.
  10. I would love to see more light gun games and racing games, but that's just what I like. What's missing? Well compared to the other 8-bit consoles back then, the 7800 did not get the piles of licensed games that often didn't fit into specific genres. Granted they usually weren't very good though.
  11. Honestly this was like a straight up review for him. He was pretty accurate on which games he praised and whatnot. The light gun complaint was very warranted. I have a 3DO, and indeed, most of the games are terrible, not sure how anyone can dispute that with a straight face?
  12. Atlantic City's Showboat Hotel (no longer a casino) is boasting a new arcade, with 85K square feet, making it the largest on the east coast. Ironically 3 decades ago, I used to frequent the casino's arcade, which was on an upper floor with the bowling alley. https://www.nj.com/atlantic/2021/05/huge-arcade-opens-at-showboat-atlantic-city.html https://www.theluckysnake.com/
  13. Love the art style being used on this game.
  14. The physical release has been unlikely for some time now. Evidently contact was made with Willard or whatever name goes by now. Was he/she told this? Wasn't that the whole point of reestablishing some form of contact? If he/she doesn't really care about the game or the system and vanished for 5+ years, why would he/she care if the ROM was released? I read the original "agreement" that Willard didn't much care about recouping money from the release, only that it should physically be released in box first, followed by the ROM, as being merely a formality. You know, like telling your kids to eat your dinner before having any ice cream for desert. Willard was not one of those proto-holders who were vehement about clawing to the ROM to preserve the Proto's value. Am I reading this wrong here? Nowhere have I read an indication from Willard that if the game cannot be put on a cartridge for hobbyists that the ROM can never see the light of day.
  • Create New...