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Greg2600

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Everything posted by Greg2600

  1. Dan had that, along with the Kapers 2 prototype at DP NAVA in NJ years back. It's not playable, it's just basically a screen which I think may even be stationary. Yes, I think it should be shared with the gaming community, but it's nothing to really experience. That's the brainchild of Frank Cifaldi, and he's always been full speed ahead on digital. It's going to be a tremendous resource, because so much of what is out there digitally has been gradually lost to forum/site closures and whatnot. The mission of NVGM was always to concentrate on the in person experience. I doubt consoles/computers setup with incomplete prototype games would not be ideal. The clientele there are either adults seeking nostalgia or school children, and they are going to want to experience the primary/popular games. In the case of the future, I mean, the Museum of Natural History in New York is pretty much in person only, and they change some exhibits but it's mostly the same. Kind of how museums are. Most in person gaming/computer museums focus on the in person experience, which means actually being able to play the games. Well you cannot have 100s/1000s of people playing one of a kind prototype hardware, for sure.
  2. A friend of mine is going, so I might take the ride again. Somehow I missed Eduardo "OpCode" last year, because that place can be a maze.
  3. Unfortunately I would have the same response to both of you guys. Can't speak for the museum, but their mission has tended to rely on the physical on site interaction only. I've brought it up that there should be more of a digital/remote experience, especially for said materials which are stored away and unlikely to be displayed. Obviously this requires manpower they do not possess at this time. However I believe they do document, photographically, the materials donated. I'm not even sure what other entities like Strong provide remotely? However, despite being non-profit, the mission is always going to prioritize what gets people into the door, because that's what keeps them open.
  4. I was hanging with Joe S. earlier tonight, and I mentioned this. There's a few considerations in general with regards to the museum and what they can do there. The space they have is very limited, most of their square footage is devoted to physical displays, the small arcade, and a multi-purpose room. They have a small office and storage space. In other words, they don't have the space to devote to being a "library" in quite the same way other museums might be. Strong is an example, but most of what Strong has is in storage, and you have to ask for it. NVGM is the reverse, you don't need to ask, you can walk the floor. There is a 2.0 project they have been working on for awhile, but it requires a much larger footprint, which the city they're in hasn't delivered yet. As for the electronic portion, I mean, I'm not sure what is required here? It's been said that John has released software in the past. There are limitations. For instance, the He-Man INTV proto rom was I think in their possession, but they weren't given permission to release. In the case of Dan Kitchen's stuff, I just don't think John was aware of the need to release the rom. Why would he be? We have good-nature ribbed Dan about Gold Rush in the past, he was supposed to debut it at Digital Press several years ago. I don't know what's happened on it? Dan is a great guy, very generous, and loves to talk about video games. I doubt he's afraid of a MS lawsuit, but he might have wished to do something with Gold Rush, and has writer's block.
  5. I received a response the other day, so hopefully I will be able to buy one soon. Jan also posted this on FB!
  6. If something was not done, it's possible it simply slipped John's mind. FWIW, the museum is very focused on archiving and displaying physical material. You also won't meet a kinder man than Dan Kitchen, and if he's not allowed a rom release, it could be that he has "plans" for it. I'm not sure what happened with Casey's Gold, it seems to have been stymied, maybe he was waiting for that?
  7. Correct, I mean, they only "count" World Records in various sports when held at official World Championship or Olympic events.
  8. Have you seen the original/screener version of Chasing Ghosts? Robert Mruczek's NYC apartment was overrun by video tapes from submissions. It was a daunting operation for any "referee" but it was done that way I think going back to some point in the 90s. However, even if submissions were done on video, there's still no way to independently verify that the hardware was unaltered. Mitchell's MAME snafu was discovered based on quite an undertaking in gaming forensics that just doesn't make sense for all cases. I'm sure there's still ways to cheat now. At some point, you kind of have to bring some degree of honor into that. Polaroids were not a terrible way of verifying a score back in the 80s, weren't many teenagers going through the trouble to doctor one of those! However, my point was how many records don't even have that? Walter Day accepted "records" without any verification for years. In terms of it being a club, well, AtariAge was a club, most video game on-line communities were such. I'm not defending them, but we're talking about a past-time that has zero money in it to be made. Billy Mitchell and his buddies have been the only ones who've ever parlayed that hobby into any kind of financial benefit, and it turned out they were better at that than actually playing games! However, I think that is where the real scandal was with TG, in that they had complete arbitrary control on what to even accept. I do wish the new owners continued luck though, after all, it's not a money-making past-time, it's supposed to just be for fun.
  9. Yes, technology has existed for I'd say 15+ years to easily submit scores that can be verified in a reasonable manner. I certainly hate to just throw all the records out with the dish water, either, but as I said I don't see how you can verify what's likely thousands of submissions over a 40 year period!
  10. Been about 10 days, haven't gotten an email response. Anyone else?
  11. It should have been an 800. I would have been far more inclined to buy one.
  12. HA HA! This is literally what I said TG new owners should have done years ago, and they likely would never have had a lawsuit to pay legal fees on!
  13. I don't have a problem with it, but then again, I felt the entire thing was ridiculous from the get go. Not for nothing, Billy doesn't hold ANY records anymore nor will he ever, correct? The Donkey Kong scores have been surpassed multiple times anyway. Not surprised with the legal settlement either, as Twin Galaxies' "canceling" of his slate of scores was quite subjective, and again, I wouldn't trust 90% of what was on there to begin with, for anybody. Anything without an in person referee can never be truly verified, and good Heavens anything done in the 80s and 90s, merely on video tape or worse, a polaroid? Most of what Walter used to post were completely made up, like ol' Steve Saunders. I said the new TG board should have just changed the requirements for verification, without singling out Mitchell, and made the old stuff "non-canon."
  14. I would add, Bloodlines, the lone Genesis/MD title, has a tremendous soundtrack and great visuals/animation. That's because it was programmed from the ground up, specifically for the Mega Drive.
  15. Yep, that rendering is painful on my ears, sorry. I'm not blaming the musician, it's not a soundtrack designed for that sound chip. Songs programmed for its capabilities sound great, just not that game's. My hope would be that homebrew project incorporates the MSU-MD/MD+ option for flashcart owners, to get the sweet, sweet SOTN soundtrack on there. Drac X was a slop-job by Konami, where the developer was just tasked with translating the import. While many call it inferior to Rondo, the reality is both are inferior to Super IV, which was programmed specifically for the SNES.
  16. I meant "emulation" in a generic sense, because something is translating 6502 instructions to z80 that the CV uses. Ironically the Creativision MK-II was designed to do this with a CV expansion cart, that was never released. All of those systems used the same VDP, so obviously that's the connection, and what makes it possible. But you know, sometimes there's a difference in the palette, or the controls stink, etc.
  17. Greg2600

    BB

    Just tried it out. Great job on this! There is a slight screen tear towards the bottom sometimes, but it's an 8-bit console so don't mind. I purposely didn't play the NES or arcade versions prior, because I wanted to feel it out fresh. I think you mastered the most important part of the game, which are the controls and the character animation/physics. Whether those or the enemy difficult matches the arcade, I don't care. Most games back then did not. However, this one has the right "feel" in the game play that is normally overlooked in homebrew on the quest for "accurate graphics and sound." FWIW I only play with the Atari gamepad on 7800. Nailed the theme song, although I would love if it played at a quicker pace (if possible). Will you be adding sound effects for jumping, bubble blowing, dying, etc.? That's about the only thing "missing" as far as I'm concerned. "Critique-wise" the transition between levels is too fast, and I'm not sure what's even possible graphically but that was kind of a cool facet of the game, the slow transition where the player and new enemies fall into place, in bubbles. Any other graphical tweaks I wouldn't suggest simply because I have no clue what else the system can handle on screen.
  18. stumbled on this on YT, wow, what a great video! Was the one of a kind Starfighter lost to time?
  19. Hopefully I can get one. Wouldn't use it for CV, have the AtariMax anyway. How are the "emulation" of the Casio and CreatiVision? I maybe played them once in person and hardly if ever on emulator.
  20. That list reads like a fairy tale. Zero shot Nintendo was going to license their IP's to anybody by the time they opted to go it alone with the NES. I would love to see SMB, or even a clone to it (gotta be careful with the eyes of the Big N watching) on 7800. To me the scrolling would not be an issue, the task could only be successful if you can master the game play and control. That is what made SMB so great, the ability to find secrets and do super run jumps all over the place like a maniac. I'm sure 7800 could replicate the looks of the NES game, albeit differently, which is fine. I think the 7800's palette would look better than the pale one NES often had. It's all about the game play though, if it doesn't control like SMB, I wouldn't want to play it.
  21. THIS ^^^^^^^^ The target age group grew bored with home and arcade video games, because they were not novel anymore, and the games were too similar. They (me included) had short attention spans, and kids moved from one fad to another. Plenty still played and bought games, though, and older kids/teens became more frequent computer users. The problem is computer gaming at that time was highly divorced at retail from console gaming. Nor were the sales on those in the computer realm ever considered by "historians" with regards to the crash. But yes, video games were just another toy, and they had a huge run for 4-5 years and it crested/bottomed out. Big deal. The output from Japan, with SEGA leading the way in arcades, beginning in 1985 was the start of the "new fad" in gaming. When those games appeared, they were substantially different and improved from the prior cabs. Within a couple years, they began appearing on consoles, along with just a total shift in the style of game design. Video games were different now, the NES was viewed as a wholly new thing/fad, and now most kids wanted one.
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