Ordyne
-
Content Count
26 -
Joined
-
Last visited
Posts posted by Ordyne
-
-
Well... probably you'll laugh at my picks cause maybe they are not underated at all but there i go...
1: Enduro
2: Dark Cavern
3: Coconut
4: worm war 1
5: turmoil
-
...and the most beautiful sprites the atari 2600 had ever produced imho, was some sort of like a sidescroller shootem up...your nemies had the mos beatiful colors without really defining the shapes other than they were some sort of worms and or and excuse e for this but they looked like spermatozoids

Hmmmmm...

ja ja sorry i had never played this game you show me until now,,,ja ja so i finally understood your joke.... ja ja what a stupid and ugly game... worse than custer's revenge....
-
I'm going to take some silly stabs at number 3.I have 3 other ideas for Tutankham:
1) Pharaoh's Curse:
http://www.atarimania.com/detail_soft.php?...ERSION_ID=13438
2) Pitfall!:
http://www.atarimania.com/detail_soft.php?...VERSION_ID=7417
3) Pitfall 2:
http://www.atarimania.com/detail_soft.php?...VERSION_ID=7421
sorry i will make myself clear the tutamkham was tutamkham... i had the game cartridge and and it had the cartridge label, that am sure!!!. so my doubts are that for some reason i remember the graphics, specially the main character and enemy sprites, more colorful than the screenshots i see in here or by playing the emulator. is been more than 24 years since i last played the games, but i still remember showing my brother how some game graphics were better than others.
thanks for your help though!!!! i really appreciate it.
-
that is very cool finding those carts. what part of mexico you from? mexicali? san luis? im somewhat new to the area. and i never thought that there would be companies that made those games in this area..hey i am from San Luis..
the companies i am talking about were maquiladoras... meaning a place were they assemble electronic equipment up from partial to complete but packaging and distribution was done by other companies inside the USA. back in those days yeah they used to make games in my city. one company name i remember was Manexxa, but don't go looking for it cause as i said was not a developer company.
-
Moon Patrol was created by Irem and released in the U.S. by Williams, the first game to use parallax scrolling.
found this on Wikipedia videogame time line.
http://en.wikipedia.org/wiki/Timeline_of_v...de_game_history
-
waoo this game looks great except that it is a top down vertical scroller shooter.
mine looked similar to this game....

except that it didn't have any backgrounds, the enemy characters were small, but the individual pixels that made the enemy sprites were very small compared to games like the demon attack game you showed above. which made for a more realistic graphic altough it was still not very well defined. as i said the game enemies came from right to left as in any other side scroler shooter, but the action was very furious, i remember some enemies that lookes like some sort of larvae, round. very similar to the sagaia game above.
-
Did any game in the atari era ever had a parallax effect? what programming effect or gimmick first amazed you?
i think the first time i notced this effect was in the arcade game choplifter, but i don't think this game was the first one to use it. i think that before real 3d games started to appear, the game that first amazed me was the arcade game Rastan, i remember clearly the first time i saw Rastan while walking into our local arcade place. i could not believe how far the mountain background was by moving the front characters at different speeds compared to the background the programmers fooled our eyes in to seeing some sort of pseudo 3d perspective.
-
Defender like games on the Atari 2600:http://www.atarimania.com/lst_soft-Total-1...I-SOFT_LIB.html
Side scrolling shooters on the Atari 2600:
http://www.atarimania.com/lst_soft-MENU-2-...I-SOFT_LIB.html
If it's not one of these, then either your game wasn't a side scrolling shooter, or it wasn't an Atari 2600 game.

no sadly but none of this games are the one am looking for... and i did played the game on the atari 2600. sigh!!! the graphs were more advanced than anything ever made in my opinion... damn could this be a case of remembering something that we thought was better than it actually was?....
-
Fire Fly, anyone play this piece of junk???i played it yesterday... do i need a manual for this game too... cause the damn shit, i don'tr understand what am supposed to do.
-
ja ja nice is the best E.T review i have seen. thanks
-
for me is cave1k i am playing it on my PSP atari emulator whenever i go to the restroom.... is great probably the best game ever made for the system. is it a homebrew game?
-
You can make fun of it. It's okay, I don't mind.
ja ja pure genius my friend.
-
Would you like to see older games recreated with better graphics but same gameplay?
Would you like better graphics and improved speed on some games? which games?.
Do you believe in collecting for the resale value or for own satisfaction?
Did you knew about the game crash of 1984 then... Or heard of it some years later?
What was the most expensive piece of junk you bought (Atari Game or Accessory Related)
What did you do with your original atari 2600?
How many hours spent playing on your first day of atari ownership?
-
Do you recall those bugs in warlords where you could accidentally kill yourself?I documented that bug in my blog back when I had originally planned to hack Warlords instead of creating a new version from scratch.
waoo ja ja well we actually never knew weather it was intentionally done to stop you from performing the super move which by moving your paddle to the left and then suddenly make an attack move to the king on the lower right and somehow releasing the ball exactly when you were at the corner of your castle.. the ball would go straight up then hit the corner of the lower right king castle then somehow the ball would get trapped inside the castle, causing some serious damage without actually killing the king. but as i said by doing this risky move you could kill yourself.. we never understood the mathematics or the mechanics of this bug, we kinda just took the risk and went with it.
Thank you for explaining the reasoning behind the bug, though ... for many years i thought that it only happened in our set...
-
I'll never understand that either. Think it's a lame game now? Try imagining it WITHOUT the pits, how boring would that be?Ok let me try and explain how it went for me and all the other guys who claim to hate ET with a passion.
Plugs in ET cart
Turns on 2600
Falls into pit
Falls into pit
Falls into pit
Falls into pit
Removes ET cart and throws it across the room NEVER to be played again.
So ET without the pits is an empty cart. ET was 3-5 mins of pit falling never to be played again. Its been 20+ years and I never played it after that first 3-5 minutes in the 1980s. We never had any interest to play it again so if there was enjoyable material here we never saw it and most likely never will.
These other shitty games mentioned I only discovered in the mid 90's when I started collecting. In the 80's I only knew of 2 really bad 2600 games pacman and et and we still played pacman.
I think that many of us bought the game without manuals. The game was absolutely pointless not knowing what to do and where to go, what to collect, the game graphics were horrible, the topdown perspective was awful, i think that by the time E.T was released to the public, the Atari programmers could already achieve better graphics. The game somehow was in my opinion the predecessor of the Toe Jam and Earl style of game. But i guess that if there is people with strong arguments on the defending side then probably it was a better game than most of us gave credit to.
-
At CGE 2007, we played the four-player Warlords (arcade version) on the convention floor, then later played the Atari 2600 version at the Digital Press party. What a blast!Do you recall those bugs in warlords where you could accidentally kill yourself? or the lower left corner king that with a super move could cause serious damage to the lower right king... anyway we had a blast with that game, we used to spend hours playing that game. Normally we always played in pairs, the opposite corner would be your partner, i think that was the most fair way to play it. In my opinion the best game of that era, for the replay value, the accuracy of the controls and the bugs that really added depth and strategy to the gameplay... absolutely awesome game.
-
No Rom Hunter... Sadly but no, I am sure that the Tutamkham was Tutamkham cause i had the cartridge and it was the game i played the most, together with Enduro racer, Dark Cavern and Coconuts...
i wish i had never sold my Atari.... Sold it for 40 bucks. 
-
Well even after you learn what is it that you are supposed to do, the game is still boring as hell. . .Do you like Civilization? If you don't, you probably wouldn't like E.T. I like the discovery part of Civilization. I like the 'treasure hunt', same as in E.T. I like looking for the phone pieces and the various power zones you need to finish a round. And it's certainly not boring at the end when you're trying to get back to your ship. How many times have you gotten E.T. back home, not counting Game 3? If it's not exciting enough, try it with faster humans.
. . . the graphics were horrible compared to some of the later games that came out before the videogame crash.That's what happens with every console. The games for a console get better looking over time. E.T. had better graphics than many games that came before it, and games that came out after E.T. should look even better than E.T. That's how it goes.
In a way learning to like a game just because you learn how to avoid certain sections of the game is like loving to eat fish just because you learned how to avoid eating the bones...When you play arcade Pac-Man, you have to avoid the ghosts unless you eat an energizer. Oh no! That must mean arcade Pac-Man sucks! Give me a break. There are plenty of games that have areas or objects that you have to avoid.
. . . i mean the only reason why people learned to like it is probably cause their parents paid 29 dlls for it and they felt a guilty concience, cause for me, who spent 25 cents for it, it was really too expensive to loose my time on it.That could be true for some people, but that's mostly an E.T. hater's wet dream. I do not like the game because it made me suffer or because I had to justify the expense to my parents or because I had a guilty conscience. I used to read every manual before playing a new game, and E.T. was no exception. I also read the tips sheet. Like any adventure game, you just can't grab the joystick and start playing. There is a 'learning curve'. I'm not going to throw out or return an adventure game because I can't master it in 2 minutes.
Do you throw out Yars' Revenge because the Qotile keeps shooting you? No, you learn how to play the damn game and then you can decide if you actually like playing.
i never played civilization but i know it was a great game... yars revenge was one of the best atari games ever made. supposedly the game idea came from star castle... another favorite of mine. well yeah after all it all comes down to personal taste.
-
And I'm not sure if that's supposed to be 31 or 21 since 31 in the manual was supposed to be 21.Since they're talking about a program bug, I'm betting it's 31. 32 is a power of two, which means as binary numbers, 32 requires one more bit than 31. Getting 32 pieces of candy probably overflowed the variable and caused some other variable to flip that wasn't supposed to.
In a way learning to like a game just because you learn how to avoid certain sections of the game is like loving to eat fish just because you learned how to avoid eating the bones...Umm, yeah? Some people love fish.
...it was really too expensive to loose my time on it.LOSE! LOSE! L - O - S - E! There is only one O! Look it up if you have to!
Ahem, sorry.
ja ja opps sorry i'll pay more attention... sorry english is not my primary language... but thanks anyway
-
And I'm not sure if that's supposed to be 31 or 21 since 31 in the manual was supposed to be 21.Since they're talking about a program bug, I'm betting it's 31. 32 is a power of two, which means as binary numbers, 32 requires one more bit than 31. Getting 32 pieces of candy probably overflowed the variable and caused some other variable to flip that wasn't supposed to.
In a way learning to like a game just because you learn how to avoid certain sections of the game is like loving to eat fish just because you learned how to avoid eating the bones...Umm, yeah? Some people love fish.
...it was really too expensive to loose my time on it.LOSE! LOSE! L - O - S - E! There is only one O! Look it up if you have to!
Ahem, sorry.
ja ja opps sorry i'll pay more attention... sorry enlish is not my primary language... but thanks anyway
-
yaay that's the game Fathom
the other one is not mine was a sidescroler moving(your Ship) from left to right... altough in reality your ship never moved in those days the background moved from rght to left giving you the impression that you were moving.
thanks a lot....
-
I started watching, but I'll have to finish tonight or tomorrow.could you review tutamkham?
or warlords?
or dark cavern
-
Well even after you learn what is it that you are supposed to do, the game is still boring as hell, the graphics were horrible compared to some of the later games that came out before the videogame crash. In a way learning to like a game just because you learn how to avoid certain sections of the game is like loving to eat fish just because you learned how to avoid eating the bones... i mean there is no excuse the game was horrible back then... i mean the only reason why people learned to like it is probably cause their parents paid 29 dlls for it and they felt a guilty concience, cause for me, who spent 25 cents for it, it was really too expensive to loose my time on it.
-
ja ja what a nice Topic...
my thanks to the guy that opened it.
I think one of the best memories i had with the 2600, is allowing my older brother to play pacman and he was vert rude with the joystick and broke the damn thing... We tried to fix it but once they cracked the semitransparent ring inside the joystick they were no good anymore, except that we were poor and could not afford a new one, so we learned we could still use the joystick as a game pad
... I remember the responsivity of the joystick on games like coconuts sucked, but once we started using this broken joystick as a game pad we noticed that we could go from left to right and viceversa faster than with the joystick, only for that reason we were able to achieve some super high scores in the coconuts game.

Anybody Else Love Dark Cavern?
in Atari 2600
Posted
I had Dark Cavern as a child and it was my favorite game.