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Gunstar

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Everything posted by Gunstar

  1. You are certainly entitled to your opinion, but I think that anyone who only gives a game a try for about ten minutes and decides it sucks (considering there is no way a person can even begin to get good at a game in ten min.) is no better than the lame "professional" reviewers who pass judgement without giving a game a real chance. It's a major pet peave of mine and I never pay attnetion to the opinions of reviews, or users, with an attitude like that. Games MUST be given a bit more time before being judged. IMHO.
  2. yeah, I know this is an ST forum, but i know lots of you here also use Amigas. I was going to post in the classic gaming forum, but this seems a better spot. I also know I could go to an Amiga forum, but AtariAge is always where i start asking questions, regardless of the system. So, I'm wondering about turning Amiga software disc images for use in emulators back into real amiga disks like I do with my ST. where can i go for info on doing this and what are the programs, etc. to do this. Can i make the disks on a PC like I do with the ST? just looking for some answers to get me pointed in the right direction. thanks.
  3. If you are still looking, I have a 64C (the later model) and a couple of c128's I'll sell for cheap. In case you don't know, the 128 has c64 mode. I also have a number of 1541 and 1571 drives and quite a bit of software as well as complete GEOS software, in original boxes and c64&128 books. I sell just the computer or an entire system. the 64c is missing a key on the keyboard, but works fine otherwise and has been upgraded (I can tell you how if interested). just PM me.
  4. Well, I have an unmodded Dreamcast and ALL the Euro titles work fine with just the Utopia disk or the DC-X disc I have. I've never tried a Japanese import yet though. But the regional "lockout" means that the game will not load on it's own, it needs a loader disc like those above, and that is all. There is NO need for a mod chip, that is only convenient as you don't have to load Utopia or other first. But I have yet to come across a Euro game that won't work on my US DC with the Utopia disc. HeadHunter rocks and is every bit as good in every way as the PS2 version. Same with Shenmue 2 (DC vs. Xbox). I haven't seen REZ on the PS2. If you have a PS2, fine, get them on it, but if you don't have a PS2, it is worth every penny to get the DC versions.
  5. Actually, Timothy Bottoms (the star) and the army guy in the strip club are "professional actors", at least in the sense that both have been in a number of "B" rate movies and TV shows. Both generally aren't that bad of actors either, not "star" quality like Harrison Ford or someone, but decent none the less. In most cases it is a matter of purely budget, like in this game I'm sure, the actors and directors, many times, have to settle for less than perfect scenes because they simply don't have the budget to get them just right and have to edit the movie from a limited number of scene "re-takes", if any retakes are even made (again, due to budget). This is actually VERY good acting AND directing compared to the majority of video game FMV and "movies" I've seen. You must remember that the budget of a game like this, even if it was a "big budget" for a video game, is probably only a fraction of a fraction of the millions spent on most "real" movies. They may have had to make the whole thing on tens-of-thousands of dollars instead of millions. Atari was EXTREMELY lucky to even land an actor like Timothy Bottoms I'm sure, as I'm sure he got paid VERY little compared to even other "B" rate movies or TV shows. I'm sure he wouldn't have even done it after his TV show "That's my Bush" aired.
  6. It's finishable, but if you want to get a high score for the whole game, you'll have to play it through in one sitting, which can take the whole day. If you don't mind "continuing" with a score of zero, then all you have to do is play the 8 worlds and the boss world of the first level through (or any level) and you get a code for the next level of 8+ planets. It's only hard in comparison to the first level, if you play and practice, you'll get good. Like any shooter, there is always a trick to defeating the bosses and strategies you'll need to learn for handling the different enemies. Unfortunately, I don't believe there are any strategy guides online for it, but I could be wrong. The only one I know of for sure is in the Jaguar strategy guide book, which covers about the first 20 games that came out for the Jaguar. I find it only just gets interesting and challenging after the first set of planets, which is unfortunate, since many people get disillusioned with the game from the first level of planets and never make it to the later levels to find out just how cool and edge-or-your-seat exciting it is later on. If you want to cheat, the level codes and other cheats are available in the Jaguar cheat sheet, one of which is viewable on a link at the top of JI2: http://atarihq.com/interactive/ here is a direct link also: http://www.atarihq.com/jaglynx/jag/jagcheat.txt
  7. Gah! Apologies. ... How'd they handle there being 2 drawing speeds? I'm sure Qix plays better with a digital stick, but 1 button? One speed with the button depressed, one speed without. :wink:
  8. You are aware that UV, the released version, has a turbo option too, aren't your Jay? You have to put in a code to get it on the menu, but it can be chosen...
  9. Maybe I'm just a complete idiot, but what the hell does "chasma" and cell phones have to do with Dark Knight games!?!? That IS the subject of this discussion isn't it?!?!?
  10. Thank you so much for those instructions, they will come in very handy, even if I do wait until I upgrade to at least a HD before attemting (I only have one drive now anyway).
  11. WOW, where to begin... I'll try and keep this brief. I wasn't even an Atari fan until after the Tramiels took over, My very first computer was a Timex/Sincliar 1000 (ZX81 to all you English) I picked it up about '82 in a bargain bin and used it to try out my basic programs created on Apple II+'s and IIe's at school, with a bit of modification, I was able to port most of the programs I made. But I needed a "real" computer, even though I did fall in love with the Sinclair. I begged my parents for an Apple IIe and IIc for a while, with no success, then I saw an article in Creative Computing about the "new" Atari under the whip of the ex Commordore president, Jack Tramiel, with a new machine, the ST, dubbed the "Jackintosh." I was impressed with the specs and the look of the machines, but especially the price. Of course I couldn't afford the ST line as a high school student on my own (no help getting a PC from the parents), but the 128k XE looked very intrigueing. A computer with the power of the IIc I so desperately wanted, for a fraction of the cost! So I saved my money that summer and bought a 130XE in the summer of '85. I used it on a daily basis for games AND applications until '95 (the end of my college carrier). After college, I really didn't need a PC, right away anyway, so I upgraded to the Jaguar for just my video games, and kept the 130XE, although it was used very little after that; resumes mostly and an occasional game of AR the dungeon. But, my XE ran flawlessly, along with my 2 1050's until today, 18 years later! I replaced the XE this past year after dropping it on the floor and having some "power" problems with it. I bought a replacement, then, someone here asked in conversation about the broken one, I said I look into it for him, and I repaired the problem with it; a loose solder point on the power-plug din socket, so it is now in the hands of another, working fine. I recently aquired a 1200XL and I also aquired an 800 and an 800xl over the years, but always used the XE as the main machine do to it's expanded memory. I also recently aquired an 1040STf, which is an original from '85 or '86 too, and still works fine after all these years. My experience has been that the machines are built to last, even if built cheaply, and they are still good to this day to do everything with them except surf the www. Which will change soon. Screw PC's and Microsoft and Intel. Give me an Atari anyday, or even a Commodore or Apple...long story long, 18 years and counting, with about 10 of those years the XE was used DAILY.
  12. AMEN! It's funny how I can load up 1st word on my ST, which works every bit as good as the latest Microsoft Word as far as I'm concerned, and print out my Resume or other paper (upto about 5 pages) and be done and the ST shut off long before my PC even finishes booting up, then I still have to load the Word and print out my work! Bloated and soulless was never used more appropriately. I've aquired a Mac PPC, an Amiga and an ST, and my PC is about a week away from the basement and oblivion. I just need to iron out a few things with getting the other computers all online, and I won't need the PC ever again (although I still have a laptop to use as a file server for my 8-bit Atari and ST, but soon I'll have A.P.E for windows running on my Mac PPC and then I won't even need the laptop!).
  13. While there may be a number of reasons for the crash of '84, I can tell you why I didn't buy the games back then, or the new consoles like the 5200 and Colecovision. I actually didn't get my 2600 until '83 and I bought games like a madman from the "bargain bins" and while there were a few choice games to be had like Pitfall2 and Tank or tank command or whatever it was called (a battlezone clone that was better; Activision game) most were crap and I was disillusioned with the inferior 2600 graphics after being turned on to Apple II games at school. I bought an Atari 8-bit computer because it was as cheap as the consoles, with better games and it's application abilities beyond the console. I quickly became a computer man and steered clear of consoles like they had the plague, until I got a 7800 in '87, which I liked, but the 8-bit was still king. I kept and used my 8-bit and no oither machine except the occasional game on the 7800 like Commando or Xenophobe which were'nt on the 8-bit until the early 90's. By then, the computer industry had gone the way of the PC, which was a piece of crap and as said before, required installation, compatiblities, etc. which totally turned me off of computers, since I was used to the load and go floppy disks similiar to the load and go carts, just took a bit longer to load, that's all. So I am now strictly a console man because of the ease of popping in a cart or game disc and "load and go," I RARELY ever bother with PC games. If PC were still as simple to play a game on as the 80's computers, I'd probably still be a computer gamer, but the console was brought back to life for me with consoles finally coming out (the 32 and 64-bit systems) that were as powerful as the current PC's when they were released, but without the headaches. If only PC's of today were still as simple as putting in a cd-rom and playing the game, knowing it would work properly and with no intallation, simply because it was made for the PC and I have a PC, like with 80's computers; instead I have to look at the box to make sure the game will run on my computer at all, then install it, then half the time there is an incompatiblity problem or some drivers are in conflict, etc. it all becomes a HUGE headache to me, and I've grown use to controllers instead of a mouse and keyboard in the meantime, so just plopping a cart or disk in one of my game consoles is what I do instead. When I'm not playing my classic computers which are still as easy to use as the current day consoles...just my 2 cents. I think that most people had a similiar experience to mine in the 80's, which lead to the crash, and the whole thing sort of turned around again, at least with me, when we had the early 90's computer market crash...never heard of that? probably because you were a PC user, no problem there, I'm talking about the proprietary computer market crash because of the dominance of Intel/Microsoft/PC, the loss of Commodore and Atari and computer platforms and the near loss of Apple, and then Apple macs basically turning into PC's with all the same headaches of installation, etc. So now I'm a console junky once again and PC's be damned!
  14. Haven't tried 1 or 2 yet, but I have Crazy Cars 3 and it ROCKS!
  15. I recently aquired and Supra modem, which I am already using on my Mac 6115PPC, and soon will have my Amiga 2000 (uprgaded with harddrive and 4megs) online too, but I'm most interested in getting my ST online. I'm wondering if it's possible to do so with only a megabyte of memory and no HD? I intend to upgrade the memory and give it an HD someday, and a blitter chip, but it'd be cool if I could go online with it now anyway...if it's possible to get online with a meg and one floppy drive, what programs will do it? Anyhow what programs are needed regardless? CAB? A TCP stack program? What else? What are they called, what are the alternatives, and most importantly, where can I find them online? Thanks!
  16. I LOVE AR the City and Dungeon on the 8-bit Atari, and it's still my favorite to this day, even with more modern and in depth RPG's around. I haven't tried the ST version yet, but your discription is NOT the AR:City I know (except the part with all the walls looking the same, but hey, this was 8-bit ), I NEVER walked around aimlessly for hours meeting nobody, in fact, all to often you had encounters when you didn't want them, i.e., low health and trying to get to an Inn to rest. The dungeon is much better in the sense of having actual quests to go on and specific encounters while most of the city was random encounters, but the city was meant an an introduction to the AR world which was supposed to encompass about 5 or 6 installments. Even so, there were plenty of shops and armouries and Inn's and Taverns to go to as well as guilds and healers to visit to get stats increased. The main idea was supposed to be that you did just explore the maze of the city and build up your character for further adventures like The Dungeon. In any case I loved the game, and while I doubt the music is as good on the ST version, and maybe they didn't use 128 color graphics like the 8-bit did, but I can't imagine the core game being any worse than the 8-bit, unless someone REALLY screwed up. It can't possibly imagine it being the worst game on the ST though... As far as the games listed at the top guys, the list is games he KNOWS exists already, and he was asking about more, not asking you if what is on his list IS on the ST, he already KNOWS they are, he's asking about titles NOT on his list that are on the ST.
  17. I was flipping through an old EGM magazine at a game shop a few days ago (they sell old mags for $.25 a piece) and I came across a 3DO game review of a game I had never heard of before and don't believe is in any of the library lists I have seen. Maybe it was never released, but even an unfinished copy would be cool to have; the reviewer said it rocked (so it's obviously playable). Anyway, the game is a racing game that seems to be similiar to SegaRally type games, it's called POWERSLIDE. Anyone ever heard of it? Know where a copy can be found? I'll pay top dollar, even for a cdr copy...
  18. TOS: "The Operating System" it's to the gem desktop what MS-dos is to windows. I don't know what the "S" in the STE version is though...Super?
  19. It's not unfinished, it just played better when it was unfinished (go figure ) Skip it! every time Stone When did you play the final release? At JFUK? I disagree with your conclusion, I have the released version and a couple pre-release versions from when High-Voltage software was working with it, and while playable, I find the released version to be better in every way, except the music and backgrounds which are the same...I thought for sure you would love the final version after you were raving about how cool the unfinished version was!
  20. Unfortunately, some of the jerks form JI2 have migrated over here...along with the head jerk, so the arguments that constantly occured over at JI2 between them have migrated here as well. I'm beginning to regret ever promoting this site at JI2, even though many thanked me because they too, were sick of the flame wars on JI2, unfortunately the scum eventually followed the cool people, I guess there was to much scum left on JI2 and not enough cool. Even scum are attracted to cool people...
  21. I agree with Stone, I've always felt CF was a decent game once you can master the controls, they can be mastered, and I think the graphics and music are spot-on otherwise. It could be smoother, but it's sufferable in the frame rate. The REAL problem is lack of good A.I.; if you get good at controlling the car, you win easily all the time and that's boring too. It is good to pop in once in a while for a few minutes just for the music a scenery though...and dream of the cars, AI and control of WTR mixed with the graphics and music of CF (but with all the courses from both games of course!).
  22. You should talk... Please give it a rest! You have taken every opportunity in the last few weeks to derail any topic you see Thunderbird posting in... Granted I haven't exactly enjoyed all the flame wars surrounding Thunderbird over the years, but I have found that he usually only ends up arguing with very stubborn types who won't let anything go.. you seem to have been caught in that trap. Just let go. This is basically true, but T-bird IS one of those "stubborn types that won't let anything go." Best thing anyone here can do for themselves is do what I did; put him on your ignore list, that's what I did, and it's great stuff! Ahh...a board I can enjoy again with only slight annoyance by T-bird when people actually take the time to quote him.
  23. Welcome! I feel/felt exactly the same about AvP. Glad to have you back and with a CD add-onn! Do you have Battlemorph and IS2 for that thing yet?
  24. the whole 4096 color thing is crap. I own both, and the Amiga may have 4096 colors, but only up to 32(16 in some modes) can be displayed at one time without special tricks anyway. The St line has a pallet of 512 to 4096, depending on the model and displays only 16 colors out of that. Being an artist, I use the "tricks" and I have to say that pictures can look damn good on either machine, regardless of the 512 to 4096 color difference. The fact is that I have a program on my 8-bit Atari that can give the user a pallet of upto 32,000 colors. SO WHAT. Palette gives you a larger choice of colors, but does not mean you can display them all anyway, and I can make pictures in 512 colors that one would be very hard pressed to see a difference in from one that supposedly uses all 4096 colors! Sound the Amiga definately has hands down, ST digitized sounds ok though. The Amiga has a color hi-res compared to the ST's mono hi-res, but the flickering on the Amiga hi-res screen makes it unusable as far as I'm concerned and I never use it, so it's usless to me, making both machines capable of only low-res full color images as far as I'm concerned. Games are pretty much the same on either machine, sometimes the Amiga seems to use a few more colors, but with all the tricks game programmers use, both machines are VERY comparible and differences are so small it makes no difference to me. If you're trying to compare an A1200 or bigger Amiga fairly to an Atari, then you need to compare them to the mega STE's or TT/falcons since they are in the same class. A1000 and under is the one to compare to 520/1040st/ste's. On the sound side, the ST has the midi ports built in if your a musician, so ST is better. As an artist I lean toward the Amiga, but the ST can do a comparible job, and I like using both. For raw power, both are equal. If you have to have the best music and sound effects possible in a game, the Amiga is for you, if sound is secondary, then it doesn't matter since everything else about most games on both systems is equal. bottom line (IMHO) is the same as comparing the 8-bits; it's close enough in advantages and weaknesses overall that they are pretty much equal and both are good machines in the end.
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