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Posts posted by Gunstar
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It only came out on disk in the U.S. I don't know about anywhere else. It plays fantastic, I believe upto three people at a time? I think there is a proto of Guantlet 2 for it too, I think I've seen it on ftp's. There is also a game called Dark Chamber's and one called Sarecen that are very similiar and pretty good too. There have been one or two p.d. clones made of it and a German(?) or Polish(?) or other european commercial game that is very much like it. Then there's a classic rpg that is similiar to it called Telengard and one called Temple of Aphsai Trilogy which started out as three separate games; Temple, upper reaches, and one other. The trilogy revamped the original graphics. This trilogy orininally came out on cassette. Alright, maybe that was more than you wanted to know...
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That link isn't loading for me and neither is the one on JI2. I can't even get onto the Jagcube main page though...is anyone else haveing a problem with this?
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I got mine at Radio Shack. It looks like your average wall mount power pack, but has a switch on the bottom between 120v and 220v (for the outlet) and a selectable dial on the top that allows everything from 1.5v up to 12v dc output. It then has 6 different sized plugs for the component power in that are interchangable. I think I payed about $15-20 for it a couple years ago. I've used it for my 7800, Lynx and now c-380 video pinball console.
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I finished BD13 twice. I did find some new scenes the second time through and there is a short way and a long way...well, more than one long way...it wasn't as grainy as Dragon's lair either, although I'll assume it was better on the PC. I was just happy to have my old laser disc favorites on a home console, and I didn't have a pc at the time anyway, so they've always satisfied me.
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Awe, they aren't that bad, although I could never recover a saved game for Braindead 13. At least Dragon's Lair has all it's scenes intact. I never had a problem with the controls for it, Braindead 13 was harder because they implemented beeps instead of flashing items and places to tell you where to go...But I like them very much. I've never done a Pal moc for the Jaguar though, only my 7800. I would figure it out and do a write up if I had a good reason, but there aren't any Pal only games for the Jag, and I'm an American.
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I just got mine too! I love it! I wrote up a small "what it's like" on JI2. I hate to rate it since it is an unfinished game, but it is better than a lot of finished games and the graphics and frame rate are top notch. A fine example of what could have been to tease you, but it is VERY playable. You have to take out more ships and they move faster depending on what droid setting you have them set on. It's got an assortment of weapons cockpit and behind the ship views that both work well, as well as side and reverse views that come in handy. It has good special effects. The music totally sounds like the type of battle music from Wing Commander III. It is very fast with a very smooth framerate. Not a finished game, but what you would have seen as a game tester working at Atari. Bottom line is it is good for what it is...extremely good.
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by the way, I just recently got into JI2 and it does have a link at the top under "online info" that has a list of Jaguar manuals and Syndicate IS there, so my link will get you almost there...just click on online manuals.
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JI2 is short for the forum held by Atari gaming headquarters (atarihq), called Jaguar Interactive 2 (obviously there was an original). It's THE place for Jaguar enthusiasts, or at least it used to be...it was, at one time, my favorite message board, but it has degraded into a place to yell at each other and have flame wars, there are some VERY moronic and judgemental people who hang out there and I've gotten sick of it, so I only check in once in a while to see what's new, because it is still the place to get the latest Jaguar news. There are some good people too, but the jerks have started to far outway the cool people. That's why this is my new home. At lest here people can carry on intelligent conversations and actually be HELPFUL in sharing ideas and opinions.
[ 09-06-2001: Message edited by: Gunstar ]
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yes, there is an online manual, that's where I got my instructions for the game too. Unfortunately, I don't remember where, but I have a few ideas.
http://www.atarihq.com/interactive/
I believe ther might be a link at the top of this forum, you might also try the Atarihq site itself (theres a link to it at the very top of jaguar interactive)
I'll have to get back to you on some others, my server seems to be having problems right now as I can't get anything to load but right here, right now.
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Even WTR isn't the best the Jaguar could do with a racer (I do enjoy playing it though), I've thought about this before and I think if you could combine the best things about both CF and WTR, we would have had a GOOD formula racer for the Jaguar. It's too bad that The Need For Speed never made it to the Jaguar. It was planned when EA finally cut a deal with Atari, but whether it was Atari's fault for pulling the plug too soon, or EA never really intended to do anything (this happened with a LOT of developers and publishers-Atari tried to, or did sue Williams for renigging on the MK3 deal), it didn't come out. Racing games are one of my favorite genres, and while I'm happy with my 3DO's NFS title and WTR on the Jag, neither one of these systems ever fully satisfied my want of a good car racer (I love SBURNOUT and RoadRash-but those are motorcycle games). So I was forced to buy a Dreamcast to finally get some good racers (I'm biased toward Nintendo and Sony, so I could never bring myself to buy one of those systems to fill this desire-Sega is my alternative to Atari, and now it's gone too).
[ 09-06-2001: Message edited by: Gunstar ]
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There is nothing wrong with your cart, this is a normal option of the game, to choose your starting level. You must flip one of the difficulty switches next to the joystick ports to get it to stop(I forget which one, but one does nothing, so flick them both). Then hit reset and it will start you on level one like it should. This is a fantastic feature since there is no save feature on the 7800, so you can continue from the last level you were at the next time you play by flicking this switch and then flicking back when you get to the level you want to be on.
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I just wanted to clarify some things about the Jaguar vs. 3DO. Both of these machines are actually very close in comparible power. They both have some advantages and disadvantages from one another. For example, the 3DO hsd built in texture-mapping, the Jaguar does not. But, the Jaguar has built in garuad shading, light-sourcing and z-buffering (I think that's the right term; I'm refering to polygon depth error correction). If you study the polygon games on both of these systems you will notice the 3DO has a lot of the "see-through-the-polygon" depth errors, on the Jaguar, I have yet to see a game that has these problems except for two early games: Cybermorph and Club drive. If you look at screen shots, many times the 3DO looks better, but if you see the Jaguar in action with the garuad and light-sourced shading, it makes everything look a lot better and like it has real 3D depth to it. The Jaguar is hands down better with 2D graphics. The 3DO has an advantage that none of the 32-bit and 64-bit systems have; it uses a system (forget what it is called) that takes 320x240 resolution screen and increases it to 640x480, the pixels themselves aren't any smaller, but it interlaces everything so that there are no visible scan lines (really noticable on a large screen, but if your using a 13-19" screen, you can't really see that much of a difference). Another adbvantage the 3DO has is it's cd medium and all that that entails. Atari corrected this with it's Jagcd, but unfortunately there are only 13 games out for it so far, and half of those are mediocre. If you really want to comapare games on both systems, you have to compare games that are the same or very similiar. some examples:
Compare Jaguar DOOM to 3DO DOOM. the Jag version blows it out of the water.
Cannon Fodder on both systems are so close that they can be considered identical.
Wolfenstein 3D on the Jaguar has a full screen window, 3DO does not, but it does have cd quality music that is better than the Jag's cart music. But, the Jaguar has much better stereo perception in it's sound effects. Both are just as fast.
Wing Commander 3 vs. Battlesphere: WingCommander 3 has texture mapping and all the advantages of the cd medium. Battlesphere blows it away in the frame-rate department (by a mile!). WC3 does not have the cool light-sourcing or garuad shading of Battlesphere. WC3 does not network. In fact, the 3DO doesn't network at all.
KillingTime vs. AlienvsPredator. Alien vs, predator wins at every turn.
Need for Speed vs. ? the Jag doesn't have a car racing game that can compare to this. 3DO wins.
Gex vs. Rayman. Gex falls far short. although it is a very good game.
I could go on and on, both systems are awsome in my book, but I own about 50 games for both systems and overall I think the Jaguar's games are superior and show the slight superiority of the Jag. If it only had built in t-mapping, the 3DO wouldn't even come close. Raw Polygon power on both machines is roughly equal, possibly the Jaguar has the advantage (I'm talking raw, solid colored polys with not texture mapping or garuad shading or light-sourcing. Both systems are said to be able to push around 50 million 16-bit pixels a second. The Jaguar can throw around 850 million 1 bit pixels, the 3DO never claimed anything in this area. From what I've seen on both systems, neither met it's full potential, although the 3DO came closer in some games (to reaching it's potential-probably 90%). As has been stated before, because of a lack of good third party developers, the Jaguar only ever saw about 60% of it's potential realized. I'm confident that if 90% of it's potential had been reached, the 3DO would look sad in comparison. I am not biased, I own and LOVE both machines. But I have hands on experience with BOTH and I NEVER go by what magazine reviewers say or the screen shot's they show-those can be manipulated very easily-I've seen Jag screen shots that look horrid, but when I saw the game first hand, it looked 100% better. Like taking snapshots of games with nothing on screen, so it looks bland, and when playing the game, seeing a ton of stuff on screen and it looks much better. Cybermorph screen shots come to mind as one example. Just an example of biased magazines trying to make the Jaguar look as bad as possible.
[ 09-05-2001: Message edited by: Gunstar ]
[ 09-05-2001: Message edited by: Gunstar ]
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I find it very interesting, but I don't have much to say about it since I haven't heard any of it. I do think, if I remember correctly, that the c64 was supposed to have better octave abilities than the Atari, but the Atari has that extra voice, and quite frankly, I find the Atari's music in games to be far superior to the C64's (I own both).
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Definately true! the Jaguar doesn't have anything like the awsome Starfighter, on of my fav's! But, it seems to me that it only uses pre-designed textures, that may have already been in the 3DO texture library. I LOVE the special effects like the engine flames and colorful explosions, but I hate the lame poly pieces that are in the explosions-the ones that don't even come close to looking like chunks from whatever you blew up. Although when destroying the BIG ships, they did it right and used real ship chunks like Battlesphere! I do think, that with the right programmers, that the Jaguar could have done a game comparible to Starfighter...In fact, I think it might have looked cooler with garaud shading and light-sourcing thrown into the landscapes and explosions. Imagine a combination of Starfighter and Battlemorph landscape...hmmm.
Hands down, Starfighter is the best Space sim on the 3DO!! I just didn't mention it because the Jag really doesn't have anything to compare, and I wanted to show comparible power with games that are the same or similiar-I did compare Killingtime to AvP, I think they are both good, but I think AvP is better in alot of ways...The fact remains that both systems have advantages and disadvantages, and even though I think the Jaguar is more powerful(barely), but not fully utilized, it always comes down to the games. Both have great and bad games, but I'll always choose my Jaguar over my 3DO if I have too...
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There are hundreds and hundreds of top notch games on the 8-bit, and I'm still finding new gems from over seas! forget the emulator, playing them on a pc just sucks. get a real 8-bit system, they can be had for cheap on e-bay. Then you can get a SIO2PC cable and software-do a search or look for it on e-bay-then you can download the tons of great games and play them the way they were meant to be played; on a REAL atari, with a real atari controller and the big screen of your television (as opposed to the pc monitor's 13-17" screen). I'm an advocate of using the real systems, I've tried the emulators and no matter how good they are, they always fall short in some way. Plus, using a pc keyboard or pc controllers just ruin the experience (I know there are some good pc controllers, but so what). Down with emulation!!!!!!! oh, yeah, you can also play 5200 games on the 8-bit (disk images off the net-not the carts). But I still have a 5200 anyway because it's just cool to have such a large system, and I do actually prefer the 5200 controllers for some games, StarRaiders and Joust come to mind.
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I failed to mention the biggest advantage of cd over cart; 790megabytes(jagcd)vs. 6megabytes(max cart memory). Sure it's possible to cram more into a cart with compression, but the most I've seen sighted is about 100megabytes into 4megabyte cart-AvP (just think how much better they could have made the already great AvP if they had done it on a jagcd). But compression also reduces the quality of what ever is compressed. the more it's compressed, the lower the quality. With a cd, you don't have to compress anything and can get the highest quality of audio/visuals. Have you ever heard that awsome T2K music on it's cd soundtrack? It blows away the already good cart music-by a mile. Not that the cart's can't produce cd quality music, they can, but then there isn't much room left for a game. Tempest's cart music is commpressed and it not only loses clarity, but many of the sound channels or "instruments" where removed so the songs could fit. Give the soundtrack a listen if you can, you'll be impressed.
[ 09-05-2001: Message edited by: Gunstar ]
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quote:
Originally posted by d8thstar:hey gunstar, you have a website for that paddle mod?
Actually, I'm in the middle of doing a write-up for AtariAge, I started and got about 50% done, but I've kinda put it off due to shear lazyness. I promise to finish it and send it in with drawings, schamtics and photos within a few weeks. Promise.
But, no, I don't have my own website yet, although I'd love to have one, dedicated to all things Atari! Maybe someday...
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Like I said, it only makes a difference that is noticable on large screens, where you can visibly see the scan lines at a 320x240 resolution. I have a 36" screen and the difference is VERY noticable, every thing seems smoother and those [somewhat] annoying (it doesn't annoy you unless you've been playing on a small screen where you can't see them and then go to a large screen-although the size of the image makes up for this-IMHO) scan lines disappear. No biggy, but if you put a similiar 3DO game next to a Jaguar game on two big screens, the 3do does look smoother and more pleasing to the eye.
when I say "corrected" with the jagcd, is it not an improvement to have real cd quality music and fmv? I think so, but I would take a jag and carts anyday over the 3do and it's cd's if I had to sell one for money or something.
I'm one of the 2% that this matters too, but, no, it isn't a serious advantage in most cases, but it is an advantage, however small you might think it to be, so I threw it in (it's a huge advantage with Battlesphere, this game rocks in networked mode!) as a matter of fact, I LOVE networked DOOM on the Jag too, and I hate most split screen first person shooters, I get clausterphobic in a sense...so, yeah it IS a real big deal to me. If you haven't tried it, you wouldn't understand, so you might think it's pointless. But go to jaguar interactive 2 and ask the fans there if it is important and 90% will say definately YES!!!
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7800 joypad is stiff? There was a discussion here recently, and peole were saying that it was very mushy.
The Sega lightgun can work, but yes, it needs to be rewired. Same with Master system and Genesis controllers (if you want two buttons to work properly like the 7800 controllers-one button works without rewiring).
People complain (at least some of us Americans, I'm not included)about the 7800 proline's being very uncomfortable, then they get the European thumb pad controllers and say they are too mushy. So I guess that leaves them with the 2600 controller and about half the 7800 games being compatible, or modifying Sega controllers. I personally find the proline's to get uncomfortable after a while, but I think they are better than the old 2600 sticks. I modified a Genesis controller and find it works the best, but if you say the 7800 pads are "stiff," maybe I'll look into getting one (I like them stiff), maybe some are stiff and some are mushy?
If you want to play 5200 games, but don't want to go through the trouble of modifying a system for PAL use, get a PAL 8-bit Atari computer, an SIO2PC/10502PC cable (just punch up "SIO2PC" on a net search engine and it will come up-or e-mail me and I'll give you the e-mail address of a fine Canadian who sells 1050 drives with both cables built in and for half the price of a regular 1050 from an online dealer!! Although you may need a power converter to get his drive running on your voltage level), and download the 5200 rom images that have been converted to .atr images. Then you can play 5200 games on your 8-bit (800/xl/xe). Most are available in 8-bit counterparts anyway, and the differences are neglegible. I personally own both, but I'm a collector and I prefer some games with the 5200 analog controller (I love this thing! contrary to popular opinion!).
Hope some of this helps...p.s. there's also a cable called the A.P.E.-same as the sio2pc and 100% compatible with it. A.P.E. software is much better than the sio2pc software and will work with either cable.
[ 09-05-2001: Message edited by: Gunstar ]
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quote:
Originally posted by Cafeman:Bump!Still playing, Gunstar?
My 5200? yeah, mainely Berserk!, Star Raiders, Star Trek and Joust. Although I've been tinkering with my 8-bit for the last couple of weeks since I got my SIO2PC/10502PC cable/diskdrive. I'm going gonzo for all the European games that I was denied years ago, since they were never released in the U.S.! Oh, yeah!!!
By the way, I downloaded Moon Patrol and the music is really screwed up, do you think this is because it might be the 5200 version or what? I honestly don't know if it's a 5200 rom image made into an .atr image or if it's just a bad image of the 8-bit version. Jungle Hunt is the same way...I do want to get Moon Patrol cart for my 5200 anyway, as I think it would be fantastic for the 5200 controllers. Although, I think I'm going to save up for the multi-cart...
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I don't have anything to comment on about this except to say that I have both the straight and tapered controllers, I got three controllers when I bought my 5200, none of them working fully, I managed to salvage enough parts between them to get one controller totally working, and one that works except for the start/pause/reset; but it works great as the player two controller where those buttons aren't needed. The third controller I modified and turned it into a fully functional 5200 paddle controller-everything works-great with breakout and Kaboom! But after all the swapping, I couldn't say whether the "tapered" or "straight" edge is the newer version.
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Both of these games are side-scrolling shooters that are VERY similiar. they have basically the same graphics, gameplay, enemy formations and tall buildings that you have to watch out for or you'll crash. I often get them mixed up when refering to one or the other...So which do you think is better? Have you even heard of either of them? Both were originally European/English titles, Thunderfox made it to an XE cart in the states, but was originally on tape as well as Miraxforce, which never made it across the atlantic officially. I personally prefer MiraxForce, but they are so similiar! by the way, I recently downloaded Thunderfox and it is obviously the PAL version as it jumps uncontrollably. Anyone one know where I can get the U.S. version on an .atr image? Miraxforce works fine even though it's also a pal game...you just never know til' you try...
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Nothing in the links section yet, but here is one to start with, there are a LOT, but this site has about 75-80% of Atari 8-bit .atr images...
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I was looking for 8-bit sites, I don't know if I'm who your refering too, but I know of a couple, one is holme's 8-bit games site and there is another one too that is real good. I don't know if either is the one your refering too, but you might give them a shot. I'll get back to you on the addresses. In the meantime, check the links page here at AtariAGe, for all I know they might be there...

Can a kind Jag fan help?
in Atari Jaguar
Posted
After Atari's demise:
Telegames-
Towers II
Breakout 2k
World Tour Racing(cd)
Iron Soldier 2(cd)
Iron Soldier 2
Zero 5
Worms
ICD-
Aircars
Scatologic-
Battlesphere
J.U.G.S (pc-cd, requires B.S.)
Songbird Productions-
Soccer Kid
SkyHammer
Protector
HyperForce
(Protector S.E. with cd encryption bypass-to use unencrypted Jagcd's will be out by X-mas)
B&C computervisions-
SpaceWar 2000 demo/test cart (very playable)
Public Domain-
Phase Zero-demo/test/beta rom image (very playable-requires a flashrom cart or an alpine developers board to use-and a pc of course to download it)
There are also quite a few underground releases and demos that require J.U.G.S, B.J.L modified Jag, flashrom or an Alpine board/development Jag to run. Some of these include; Asteriods, Jagmania(pacmania), Jagtris(tetris), Native (one level demo of a game), a Qix like game that I forget the name of...and quite a few other demos/small games. There are also quite a few things in development. To see a list, go to: http://www.classicgaming.com/jfpn/
scroll down to the bottom of the site.
Hope this helps...