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Posts posted by Gunstar
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I never tried the 2600 version of SpyHunter.
As far as the arcade version being crap compared to the home versions, it's you, not the game. I've never seen the c64 version either, but I loved the Sega cart version for the Atari 8-bits, it rocked too!
RiverRaid? I liked it on the 2600 and 8-bit, can't compare it to 2600 Spyhunter since I don't remember ever seeing it. I prefer 8-bit SpyHunter to 8-bit&2600 RiverRaid (although I like R.R. too).
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This is for those who may not frequent Jaguar Interactive II and may have not already heard. B&C computervisions announced the release of SpaceWar 2000 at CGE. They had 5 copies on hand that promtly sold out and are currently taking pre-orders on their website. This is to be a limited run as parts are limited so hurry! The game is not complete, and is said to lock-up on occasion, but it is playable and even has 2-player split screen mode (assuming that part is completed). It is also only going to be the bare board without a case, box or instructuions. It is priced at $60.00 plus shipping. Order are taken via PayPal. This is an opportunity for many who have been unable to obtain a copy of Battlesphere to play a space combat game on the Jag. It is said to be a good game that got rave reviews at the show. It's a fully texturemapped game with multiple views and great special effects. I ordered a copy today and was put on the waiting list...
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Are you positive that it is a reciept for the trackball though? What indication other than it was in the box is there? Store name? Trackball specified on receipt? Maybe the reciept was for an actual 5200 system? One might has been available at that price, a sale maybe? I just find it hard to believe that the trackball cost almost as much as the sytem. I know the 8-bit trackball isn't as large and doesn't have the keypads, but I don't think it cost more than thirty or forty (if that much) when it was new...I think I bought mine in '85 or '86, brand new, for about 20-25 bucks.
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I'm pretty sure that the 5200 was priced at $199 when it was released. I'd imagine that the conroller was less than $50...
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This may seem stupid or patronizing, but just on an outside chance that your unaware...You do realize that such emulators exist? As well as info on the custom SIO2PC/SIO21050 cable projects?
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I don't remember ever playing games drunk (at home), although I may have. Not playing them while stoned...that's another story mate!!!
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power
in Atari 7800
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Originally posted by -^Cro§Bow^-:Off Topic:I actually should use something less risque since afterall this is considered a family site and all.
Nah! don't do that, it's great and I'm trying to come up with an answer to it (one that will also reflect on my handle: Gunstar), yet not be to risque either! Family oriented? Only if you consider the average user here (age 25-35) to be the "kids" hanging with their parents here! Most people younger than that and actual "kids" (between 3-18) couldn't give a damn about Atari. They grew up in Nintendo, Sega and Sony's aftermath...Oh, I'm sure there are the occasional users here that are pre-25 years old, but not many. I just turned 33 today by the way guys! I have been playing Atari products since I was about 8 or 9 (a late Bloomer'), or about about 25 years ago!!!
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Wolf3D
in Atari Lynx
That MAY be Carl Forhan at Songbird Productions who is "working" on it, he has done some business with ID software, he licensed the DOOM engine for the Jaguar, to make a sequel also, so if anyone's doing it, it's probably him (or someone else doing it for him). Did you know that ID software actually GAVE Carl the Jaguar development system that they had? But the Lynx could definately do an AWSOME version of it, have you seen the Prototype pictures of ALIENvsPREDATOR for the Lynx? It's Fantastic looking. I believe you can even download the ROM image to it at Atari gaming headquarters If it's not there, they probably have a link to it, but I remember hearing that the ROM was now available!
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sorry about the lonely quote above, I hit "add reply" by accident. Anyway, I totally agree with you Glenn, that the 7800 was never fully utilized. I feel the same way about the Jaguar. I also agree with your verdict on Tower Toppler. The undersea level still mezmorizes me today; I don't think the Jaguar even has any games with that many levels of Parallax scrolling!
I've never had the oportunity to try 7800 Robotron, so I'll take everyone's word for it that it "pushed" the system in some way.
On another note, does anyone mind if I quote them, from this discussion? If so e-mail me and let me know not to quote you (moron).
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Originally posted by Glenn Saunders:7800: I think Tower Toppler looks the best, especially the water screen with the parallax scrolling--looks like a Genesis game. But Robotron features the best animation and probably the most effective and least 2600-like TIA sound.I think the 7800 was definitely underutilized. It's a very flexible architecture. I hope we see some hobby games on it in the future.
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I'm not sure that the signatures would degrade the value of any mint carts or otherwise. It may only increase the value...just look at baseball cards or music albums or anything else like that. While I know famous people's signatures alone are valuable sometimes, especially on objects having to do with them, no value is lost to the object that was signed. Personally, I'd have them sign right on the label. The label will still be in mint condition, it's not going to fade in the glory of the programmer, and this is the guy who MADE the game dammit! If you saw two identical, mint games on sale on E-bay, and one was signed by the programmer/author, which would you go for? Besides, having it on the label shows that you actually took the game to the show and the programmer actually touched your cartridge! What's cooler than that? A white label on the back only shows you got their signature at some point, and slapped it on the cart...
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That would be great! Strange I never heard of this one though...I was generally enlightened about the good games, especially one from such a prominent publisher. Although I wasn't in to 8-bits until '85 when I got a 130xe instead of an Apple //c (Which turned out, IMHO, to be a fantastic decision), but I did collect the older titles all the way back to the 800. Yes!!! I've done it!!! I needed to do that!!! ...sorry, I just get sick of always seeing "400/800" together. Sorry.
"I may be mad, but I'm not cynical"-unknown
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Originally posted by Ze_ro:Well, this is as good a place to talk about Jaguar fans as any... it's not like it's overflowing with talk as it is.--Zero
Of course that's true, but the question I posed was to all Atari platforms and just noted it in the other platforms forums to draw attention as "Atari General" doesn't get used mush either. I wanted to make sure it was at least seen. Thats all.
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Iron Soldier is pretty tame on "beginner" level, after that, yeah, it's hard. As for IS2, Yeah, it's hard. Beginner must be as hard as medium on IS1! But I'm good at both, well, I finished IS2 in "easy," but I'm having trouble in "medium."
These games were milestones though, regardless of the system. I also think that, especially IS2, these games pushed the Jaguar, at least in the Polygons department. I know that they could have been much more extensively texture mapped, if they had shortened the "horizon line," but the beauty of this game is the distance you can see! What other game on systems of this era showed entire cities without "pop-in?" With a very respectable frame-rate and fantastically textured enemies, it really shined. Have you ever played IS2 with the little "Walker?" It moves REALLY fast and like the cruise missle, really shows off the speed of the polygon engine.
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Originally posted by cloudmann:Just go buy some Sega Genesis or Sega Master System controllers (some gaming stores still sell these CHEAP) and pop them open and do a little rewiring. Works great!
That's what I did with an old Genesis controller (the very first ones). It's worked great and both buttons work on all two-button games...except on Commando, for some reason, I have to press both buttons at the same time to use the grenades, but it still works! I have been planning on getting the 7800 joypads for a while, but now that I here they are "mushy," I'm not so sure. How do the little thumb sticks work with the pads?
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Originally posted by cloudmann:The easiest way to do this is to cut the prong off of the existing (bad) plug. Go down to radio shack and look for an adapter that has the correct voltage... don't worry about the jack. You can either splice the old plug onto it (bad idea because of its age), or go to your local walmart or whatever and look at uniden cordless phone batteries. Several models have IDENTICAL plugs. This is nice because in a jam, you can just build your own plug from scratch.
uhh...you just re-suggested the same thing I did just three posts up...
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Right here on the AtariAge message board, go to the catagory "Atari General," just like this section is called "Atari Jaguar."
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Originally posted by Zekish:8 Bit - Drol was an interesting little game. Not sure if it pushed parameters or not but it was like playing a cartoon. Smooth movement, great storyline/creativity, kick ass opening theme, bizarre characters, and a cartoon-like intermission. Fun game.
Now that's a game I don't remember ever hearing about, although if it's not from the states, that understandable. When and where was it made? (if you know) What kind of game is it? I'm very interested...
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Originally posted by Tempest:Meltdown - This game was advertised in magazines with a full production label and everything (the ads say it was already released). There's even a small screeshot which may or may not be a mock-up (it's hard to say). I think there's a fully finished prototype somewhere.Tempest[ 08-06-2001: Message edited by: Tempest ]
You do know this game came out for the 7800 don't you? I got it.
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Little known tid-bit (I think it's little known): The Textured walls of Alternate Reality were actually only half a wall; the top half was a mirror image to conserve on processor work load and memory (from the A.R. faq that was once on a now defunct Alternate Reality fan sight).
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Originally posted by Mindfield:On the 8-bit Atari, hands down, it was the Alternate Reality series. Masterful use of DLIs, amazing atmospheric effects, exceptional sound for an 8-bit, and such a wide scope, to say nothing of fantastic gameplay, made this one an out and out winner in my opinion. It pushed the 8-bit to its very limits, utilizing as many colours as it could on-screen at once through a combination of bitmapped graphics, player/missile graphics, and plenty of display list interrupts. And, of course, it was the first ever functioning example of precalculated 3D texture mapping on a home computer -- it took another 5 years before the next such appeared, and that was Wolfenstein 3D on the PC.
If I'm not mistaken, A.R. was also the first game to ever incorporate a movie-like introduction. Even that pushed the limits in innovation and effects. With wonderful music (for an 8-bit) and great sing-along.
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Originally posted by Tempest:Personally I'd love to see some comment the source code. I'm cursious as to what the heck he had to do to make it look so good. The graphics were on par with the Atari 400/800 and 5200 versions, only losing a little bit of detail.Tempest
While I totally agree with that statement, I believe that the 5200/8-bit versions could have been vastly improved from what they were. There are many other "platform" games, at least on the 400/800 that are superior, at least graphically.
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Goto "Atari General" discussion area.
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Goto the "Atari General" discussion area.

Star Raiders vs. Starmaster?
in Atari 2600
Posted
I know I owned 2600 StarRaiders at one time, because I still have the keypad. God only knows where the cartridge and overlay are now though...Anyway, if we're talking strictly 2600, I'd have to go with Starmaster and Starvoyager, I loved them both and they were better than 2600 StarRaiders. However, I'd play 5200 or 8-bit StarRaiders anyday over 2600 Starmaster/Starvoyager. The thing here is that StarMaster and Starvoyager were both "arcade" space shooters and StarRaiders was MEANT to be a more complicated "simulation." If they were all trying to beat StarRaiders in the simulation department, they failed miserably. I personally never compare them for these reasons, I like them all for what they are, and they are different enough from each other that they don't have to be compared. Although I did really like the one that had the "hypergates" that you had to find and go through, was that StarMaster or StarVoyager? That one was my favorite. Did Starmaster or Starvoyager ever make it to the 8-bit? I'd love to compare them to 8-bit StarRaiders just for the heck of it...