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Posts posted by Gunstar
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None of you had it as bad as I did. I remember recording it onto tape and then playing it for a cute girl at school, LYING to her by telling her it was a song I made on my synthesyzer I had at home...and I didn't even have a synthesyzer!!
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All of the 8-bit computers will play the games just as well as another, providing they have enough memory for the game. Most game only required 48k, which includes all the 8-bit's except the 400 and 600xl(unless they are/were upgraded to 48k/64k respectively. a very few games on disk required 64k, in which case you would want an 800xl/1200xl/65xe/130xe or a 600xl with memory upgrade. Cartridge games work on all the computers EXCEPT for a few of the XE cartridges, which may not work on the 400/800 or 600xl(I don't know for sure, but I think I remember some of them requiring 64k) There is only one cart that I know of that is more than that, adn that is flight simulator cart which was 128k, but worked, I believe, on all the computers with at least 64k. Anywho, you could get a 800/1200xl/800xl/65xe/130xe or the XE game machine and most likely never have any problems with getting 99% of all disk and cart games to work just as well on anyone of them. Generally the spacebar was used to pause a game, unless otherwise stated in the instructions or the game itself. I don't remember any 8-bit game I ever owned NOT having a pause option(I owned hundreds upon hundreds of them).
Gunstar
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That's strange that the batteries leaked on you like that. Are you sure it was because of the backlight? I have a Lynx I, the ac plug broke, so I've been using batteries only for about a year, usually rechargable, but I've even recharged disposable batteries and used them in my Lynx I and have never had any problems with overheating or leakage.
As far as I know, the differences between the two are that, yes, the linx II has a longer battery life, the screen can be shut off(to further save battery life if you pause the game or something), it's smaller and easier to insert the game cards, and it has a STEREO headpone jack instead of a mono one like the Lynx I. But they both have equal processing power and are identical in screen resolution, speed, etc. Totally compatible.
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Uhh...yeah...I'd have to agree, without knowing anything about what your "converting" the stick into, I'd have to pass. a picture and description might help, or at least a description. It doesn't even have to be involved enough that we could do the job ourselves if you want to keep it all top secret hush-hush, possible copyright here. But just saying you've got a great idea send me your joysticks....uhh...nope. I mean, what's your idea of a great idea? putting suction cups on the bottom and a ball on the top? Or how about turning it a quarter turn to the right in your hands so it is then a "lefty" stick...
Gunstar
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Anyone know if a Pal version of Alien Brigade will work(with mod of course) on a ntsc 7800? I bought one off of e-bay with the same high hopes as Mitch, but haven't even tried it yet, because my 7800 is currently out of my reach(but in a safe place). I went ahead an bought it(A.B), because I used to get copied, copies of 8-bit computer games from England and Europe years ago, and some worked ok and some didn't, so I figured it would be a "pot luck" with the 7800 too.
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Almost forgot, for a list of the recently released and games in development, go to; www.classicgaming.com/jfpn/frames.html and scroll to the bottom.
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There is an short movie of Total Carnage floating around somewhere, I forget the format, but the standard windows media player can handle it. It looks very cool, even on the low quality movie. I'll see if I can find were I downloaded it from and get back to you. In the mean time, it might have been on Jau-dome. Not sure of the address, but if you go to www.atarihq.com and then link to Jaguar interactive, there is a link at the top of JI to the dome. I really hope this one comes out too.
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Go to www.classicgaming.com/jfpn/frames.html and scroll to the bottom for a full list of new games available, games in development and possible future releases!!!
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I just checked that list and it is virtually complete, about 67-69 titles. I don't count the two hoverstrikes as seperate as they are the same game, but the cd version sports more levels and better gfx, etc. JUGS is not listed though...but it is an application to load all the underground games like Native, Jagmania, Jagtris, Asteroids, etc., etc. Plus, several carts have multiple versions of the games on them, such as Defender 2000, tempest 2000, missle command 3d, Pitfall: MA, and Rayman(rayman breakout is available via code). If you don't already own a Jaguar, you missing out on a great system and now is a great time to get into it!!!
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Just in case that Jag list isn't up to date, there are between 60-65 Jaguar titles, not including the built in VLM on the cd, and all the underground games that require hardware modification and or a developer Jag/Flashrom cart or JUGS-the program within Battlesphere game that allows these underground games to be loaded from the pc via a special connector it comes with and the jaglink interface. 12 games have been released post-Atari, the last ones just last year; Skyhammer, Hyperforce and Battlesphere/JUGS(seperate cd required). Several more games are still in development and being released sometime this year. these include Protector S.E., Arena Football, GorfPluz/2000, Legion Force Jidia, Craze!, Eternal Darkness: scent of the spider, Assasin, and some others I don't remember off the top of my head. It is also a possiblity that a sequel to DOOM will be released in the future as well as Total Carnage, Virtual VCS(2600 emulator&games), and others. the library is still growing!!! Keep your eye on these sites for more info: WWW.Atarhq.com/interactive/ , www.sonbird.atari.net, and other sites that can be linked to from Jaguar Interactive, such as OMC games, Force design, and other developers. Also, most of those 60-65 games are good to great titles, with less than a dozen being dogs.
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Songbird seems to be the main PUBLISHER of Jaguar and Lynx games, but they are not the only developers. OMC games has several Jaguar titles in the works, as does a developer called Forcedesign. There are several other individuals and so called "development/publishing companies," but only time will tell as to whether they are legit or not. Many have claimed to be real developers and publishers since Atari's demise, but only a few have been legit; Telegames(6 titles since Atari died), 4play/ScataLOGIC(1 title:Battlesphere/JUGS(an application for loading underground games on a regular Jaguar)),ICD(1 title:Aircars), and of course Songbird (4 titles so far for the Jag and many for the Lynx) There are also many underground developers that are producing "shareware" games that require JUGS, A modified Jag BJL, or actual developer Jags. If&when more titles get finfished, either Songbird or the developers themselves will probably publish the games(both Cart&cd). Any way you look at it, if you dig a little, you'll see there is still a lot of stuff happening for the Jag and Lynx.
Gunstar
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This is generally caused because under the plastic buttons and D-pad are "rubber bubbles" that keep the contacts seperated until you depress the button. Over time with a lot of use, these "bubbles" wear out and crack at the seem, so then the contacts are constantly touching. So either the bubbles need to be replaced(and many times you can use "bubbles" other than the original equipment),(got an old joypad from some other sytem you don't use? Try replacing it with a "bubble" out of one of them), or what I did when a joypad of mine had this problem, was to open up the unit, take the "bubble" out(removing any lose rubber peices or rings), and then use a drop of superglue to actually glue the contact to the bottom side of the plastic button or D-pad. It will not feel exactly the same as it used to, and you may need to put an old spring under the button or D-pad(like a spring from a key on an old computer keyboard). But your "sticking" problem will be cured and the unit will be usable again. Hope this helps.
Gunstar
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The Jaguar Is a true 64-bit machine, with 5 processors in three chips like was stated before, The object processor is 64-bit(handles graphics), the blitter chip is 64-bit(handles highspeed math logic and graphics), the GPU is 32-bit(the main graphic chip), the DSP is 32-bit(handles sound) and the 16-bit 68000 which is mainly used(when the system is programmed properly) for Artificial intelligence and handling the controllers. All five proccessors can run in parallel when programmed properly on the sytem's 64-bit bus, but few games actually ever used all the Jag's potential. There are actually more good games than bad for the system(about 12 dogs out of 63 games) the rest are average to great. The Jag didn't do well for two reasons, the first games were either bad or average(except for Tempest 2000 and AlienvsPredator) and bad marketing, but in the end there are a LOT of good games for it and still new ones coming out!! Sonbird productions is the main publisher, but ScataLogic/4play also released Battlesphere last year which is fantastic(60fps, gauraud-shaded,lightsourced,ray-traced, polygon graphics in the Wingcommander/ColonyWars/StarRaiders tradition). There are still games in the pipeline for this system too. Go to Atarihq.com and link to Jaguar Interactive for the best message board for this machine(also has links to all the new game publishers and TONS of fan sites) the best games for the system(although there are a lot of other good ones) are: Tempest2000,AlienvsPredator,Battlemorph(cd),Battlesphere,Ironsoldier 1and 2, MissleCommand 3D, Defender 2000, Zero5, Doom, Wolfenstein 3D, Ultra Vortek, Hoverstrike CD(the cart version sucks, but they corrected their mistakes on the cd), Powerdriverally, Rayman,CannonFodder,Atarikarts, Superburnout,Skiing&snowboarding,Myst(cd),Highlander(cd), Worms, Skyhammer...well, that's all I can remember for now, their the best, but there are still a lot more average to good titles for it. Most of the games listed above do use a lot of the Jag's power and are 32-64bit quality, there are others that use it's power, but just are average games. There are quite a few games that are just 16-bit ports that are exactly like the 16-bit system counterparts or only slightly better(mostly 2D games like platformers), that is one reason why it wasn't thought of as 64-bit(but it came out at the end of the 16-bit era and so a lot of the early games looked 16-bit).
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yes, it's rare, there were only about 200 copies ever released, by ICD, the makers of the catbox. It was turned down by Atari for publication but ICD picked it up so there would actually be a game to use with the catbox(at the time Battlesphere had not yet been released and Doom only uses the Jaglink), it also uses the jaglink for only two jag link-up. It was the last thing ICD ever released for Atari systems before they went belly up. It is one of two games(BS being the other) that ever took advantage of the catbox's catnet linking ability, allowing up to 8 jags to be linked together(Battlesphere allows up to 16 and Doom only two with the use of a jaglink). Yes, only Ultra Vortek ever used the Jagmodem(different from the jaglink), and prototypes of the jagmodem do exist, but are extrememly rare and extremely expensive if you are lucky enough to find one(it's useless without a second one and two copies of UV).
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Guys, guys, guys, I'm surprised at you. The game he's refering to is Lode Runners Rescue, it took me all of 30 seconds to remember that one! Atarifans? NOT! It was Isometric, very colorful for the 8-bit and you collected dots and jumped over the enemy robots in search of your father-Lode Runner.

Rescue on Fractalus disk vs. cartridge
in Atari 8-Bit Computers
Posted
Ok guys, I asked this question on classic gaming forum, but no one has replied, so I thought I'd ask around here to see if anyone here knows. A little background first: I recently pulled my 130xe out of storage, it had been there for several years because I lost every last bit of my hundreds upon hundreds of disk and cart software for it in a move I made. I'm going to rebuild at least the best of it, and I wanted to know about this Lucasfilm game. I used to own the disk version, and I was wondering if there is any differences to the cart version? For example; is the cool mothership intro at the beginning(while the game loads) still on the cart version? Is anything else different? I also wanted to know if there is any difference between the 8-bit and 5200 versions, as I recently purchased a 5200 and I'd just as soon get the best version of all. I'll ask that last one under the 5200 messages to just to cover all the bases...