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gavvv

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Everything posted by gavvv

  1. man, just not good at the controls on this one 42,100
  2. I gotta admit, I'm not digging on this game at the moment. I think the general slowness and clunkiness of the control has me a little disappointed. statically it looks very good but as it moves it loses some luster. hurts with the gameplay a little imho. it's the saving grace of the 2600 version that it's at least more responsive and fast when it looks nothing like arcade/cv true horizontal versions. gavv
  3. yeah, basically that missile command strategy, maximize all the bonus you can while you can still kill everything, horde the big blue ammo maniacly early on, then hang on as long as you can with the bottom row gavv
  4. quite nice. point pressing is definitely pretty difficult in the 2600 version and you have to think about it differently than the more arcade-like versions (arcade, inty, coleco, where baddies climb up from the fallen ingredients rather than respawn randomly). It has different point distribution amongst the baddies than can be exploited, and the egg & tomato behavior make it tricky to get multi-drops consistantly (especially going right). looks like i'll have to pull the cart back out again gavv
  5. huh, silly me, i played the entire game with just the upper button, not knowing there was anything but the normal shot ^^. oops never having played it before, I do enjoy it, it's a nice melange of say Stampede with Centipede and Missile Command mechanics gavv
  6. playing this with the Ultimate PC Interface and an original hand controller, it's definitely a thumb destroyer even just holding down the button for continuous fire. i think it's just press 1 for 1 player, 2 for 2 player, and fire button to start a round..
  7. I prefer the GTA for intellivision gag commercial best
  8. I literally am wearing mine right now in the office. I had totally forgotten about it when i ordered it, and it didn't arrive until Thanksgiving or so. Instructions are for purely handwashing the shirt , so I have that to look forward to gavv
  9. I will say, that using one of the solutions available (I use the ultimate pc controller interface that intelligentvision made) for when i need to use jzIntv with original controllers, is really really nice and works very solidly. highly recommended gavv
  10. I think the show is fine as it is with it's lengthiness. It might go a tad too much at a time if it starts getting into the RgR monthly length though . I think CC just doesn't/didn't demo too well (for me at least) when i tried it at CGE12. It seemed nice but didn't grab me. It took multiple games playing for this year's contest (still need to submit) that the gameplay and design clicked for me. That and I'd already picked up D2K and Space Patrol while at the booth and needed to stretch the funds further. (Those drinks at margaritaville don't buy themselves!) gavv
  11. can't wait for episode 24, the all-day-long podcast! gavv
  12. When i was a kid I didn't have intellivision, but had three friends who all lived on one small street by me who were the only intellivision families in the neighborhood (and believe me all the kids in the neighborhood all had mental maps of all the houses, who had VCS, who had Intellivisions, who had the occasional Odyssey 2, and the one guy that had a Coleco). I'd say the biggest played Inty games by far were Baseball, Football (same group of about 6-8 of us would all play backyard baseball & football then go back inside ), Burgertime, Utopia, Lock N Chase, Triple Action, Astrosmash, Microsurgeon, Night Stalker, & Tron. Best holiday/christmas time memory for Inty. We annually played a backyard football game in the first big snow of the year , called the Slush Bowl (did it from like 79-86) where we'd play the game for real, then retreat for warmth and Intellivision. Most memorable game ended in 6 inches of snow while it was still falling, 77-70 the final score, and ending when a punt/kickoff ended up in the house's gutter and we couldn't get it out. Ended with frozen faces playing competitive Biplanes and rebels-enabled Utopia matches. For a ten year old a pretty awesome day. I didnt see or touch an Inty in over a decade until I started listening to things like shane r monroe's retro gaming radio in the late 90s and learned about twin galaxies and was curious how well my (in my memories) best burgertime scores would stack up, and that got me to pick up my first ever Inty. I don't collect with zeal like most here, but i do have ~115/125 loose at this point. gavv
  13. I came across the old thread and noticed the nice games that oyama had put up, so I figured even though it's not a part of the HSC, I had to go and get my high score mojo back . 101,550 on console (always had better feel on the console and joystick than even the stelladaptor on emulator). gavv ryan gavigan
  14. SoCal Mike was interviewed on Intellivisionaries ep 2 promoting Retro, plus any number of times on Mike's own Retrogaming Roundup podcast I suppose. It'll be available via subscription outside of the kickstarter backers, as kickstarter allowed him to get the project moving forward to be able to guarantee being able to properly compensate the writers (who are an impressive lot). gavv
  15. Level 7 doesn't need any baby-helpin (i keed I keeed ). It's definitely not possible to clear level 7 without use of lives or peppers but that's what the other six levels are for, building up bank. You should rarely need more than either 2 lives 1 pepper or vice versa to get through level 7, more than 2x that for level 14, etc. Key is getting the start pattern right, to get all the enemies following you either clockwise or counterclockwise around the levels 'loop' of the center, and don't leave any of them circling back the opposite way to pinch you off gavv
  16. Grouping is definitely harder, but not impossible. They have some randomness to how they come out of a drop, but the layouts of the levels are such that you can time enemy paths so regrouping is achievable. I've specialized in the Inty version and the last game I played was about 508k ending at board 19, where my board 1 score was 54,500. It takes a lot of 4000 drops and being able to regroup them effectively. When they start throwing in more pickle randomness in late levels it gets harder to group but you can still pull off 8000 drops. By the time you get past three loops of 7, it becomes insanely hard. I've only gotten past board 22 maybe once. Key is maximizing points on the first loop of 7. On the other hand, the Colecovision version handles well, has more arcade-perfectish levels, and is immensely easier to score big as they don't diverge much after a drop. I've rolled past a million on all speeds of that version. (CV version also has a glitch that can end your game after a couple hundred thousand unless you avoid certain situations). gavv
  17. For me, just based on the ones I absolutely play(ed) the most: Burgertime Chip Shot Super Pro Golf Loco-Motion/Happy Trails
  18. gavvv rolled after getting to level Q before roll after roll
  19. gavv 46,465. hope I can get my main cv joystick fixed soon so I can go back to the console instead of emu
  20. definitely one who missed it and awaiting rerelease here too gavv
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