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Posts posted by gavvv
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Wow that's a respectable score. I have to play it on my Intellivision instead of the PC. For me it's hard using the keyboard.
I hated the keyboard playing to, I ended up getting the Ult PC Interface so i could play both on my console and on pc with the controller, like it was meant to be

gavv
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Just wanted to check, is that Wednesday Oct 31 (Halloween) or Sunday Oct 28th?

gavv
- That's what I get for putting it up without checking a calendar, end time corrected (cparsley)
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gavv
Ryan Gavigan
Indy 500 Game 6
score - 44
I pulled out the ol cart out and gave it a whirl again, and I haven't lost my touch (granted growing up in Indy i have played this literally since launch
). One thing I'd note for emu players, is that I don't think there's any way you can be as quick and precise unless you have the driving controller. There's just enough reaction time needed to cut corners, reduce drive distance and spin on a dime quickly enough without hitting walls that keyboard or other controller just can't quite keep up.-
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You must be getting to the point where improvement is physically impossible. I tried looking up the Twin Galaxies record for this, but their site seems to be down. Nice job on the high score, 'Teach!
IIRC, it was in the low 40s. Most Indy500 hi scores got maxed out (ie 15 on game 1B,etc) but game 6 is one where both skill and a little luck in ball placement left room for more.
gavv
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Not bad at all, well done. That was almost exactly where I was at when I first set my 2000ish Tg high score, level 22 at iirc 332900. Getting much past 22 is very tough. I may have done that only once
Gavv
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Even though I have missed the earlier rounds had a go at this (as playing Burger Time is fun). Keep on dying on Level 7, so only have 62,800 so far.

key to board 7 is hoarding livesand peppers before getting there. Minimum i've ever cleared it or board 14 is about 2 lives and 2 peppers (usually in a good game, you'll have accumulated many more men than peppers, so sacrifice them before peppers.
(I'll refer to platforms via #s, from left to right, then from bottom to top, so 1.5 would be the top left where the pickle starts out)
Hot dog comes out at the left side, 'level' 2 (1.2). best way to start is go up the ladder from 2.1 to 2.2, go left and edge onto 1.4 so the bottom left hot dog goes left on 1.1, and that the hot dog from the right goes *up* from 3.3 to 2.3 and not down to 2.2. That allows you to slip back down past 2.2 back to 2.1 before the hotdog comes back from 1.1, and drop him on the 1.1 ingredient. Keep moving right and you now have all ingredients following you from behind and for a little while at least won't get trapped from both directions while you do some damage getting those upper ingredients lower. It also gets you the chance to be near the ketchup when it first appears
gavv
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gavvv
Ryan Gavigan
427,350
Decided to play some after watching a rousing Colts comeback. I've been using the ultimate pc interface so i can use an actual Inty controller. just can't seem to like keyboard controls
.and included, some snapped pics of L7,8,9,10 of apple 2 burgertime. levels 1-6 are fairly close to arcade/cv levels. Controls are worse than i remembered, keyboard control directions stay active until you actively choose another direction.
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Just watched (or tried to watch) the videos posted here, your Beef Drop/BT versions videos INTVGuy lovely... watching your gameplay on INTV BT! was interesting (different patterns than what I normally play), however my mother more loved your running commentary, including the 5 times to go to level 2

As for gavvv, the glare on your display, and the non-direct focus on the display made watching your video an well, pain. If I was still doing TG results, I'd of probably rejected it... (especially make sure the glare isn't on)

it was a 5 minute setup just to get something since intvdude asked about it
. just enough to get an idea in general how i handle some levels, and getting something up immediately without having to do any conversions. I'll see about getting some non-webcam vid recordings of the A2 Burgertimegavv (and only have the gavvv acct as the email tied to gavv was lost eons ago and i lost logins for it
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I never quite dug the NES burgertime version, though haven't played it in a while. Beef Drop for 5200,A8bit, 7800 are good, though i in general don't like the drop-the-enemies-and-they-respawn-instead-of-reviving-where-they-dropped behavior.
2600 - Slow, respawning enemies, can be on one level and be killed by an enemy on the next level down in certain places. But on positive side has mostly consistent behavior.
C64 - absolute worst BT version on classic systems. ugly and plays totally different
Apple2 - good looking for A2 of the time, only controls with keyboard (no joystick support as far as I know), and unique and many levels (that is by far my favorite part of the A2 version, levels you wont' see elsewhere).
TI994A - decent but very slow and has imho, broken scoring system. you get as many points for squashing enemies as you do dropping them.
CV - good controls, easier to score high. you notice INTV version adds a touch of randomness to how ingredients revive after drops, can be spread out some and go different directions, making grouping tough. in CV, you can hold together an 8k group for multiple consecutive drops fairly easily. Has a game ending glitch that cuts the game short if you do not avoid the scenario to produce it
Gameboy - BT Deluxe has unique things like extra long ingredients and some random mini-games.
GBC - Flintstones BT in Bedrock - not really that interesting and has some confusing and unpredictable gameplay controls.
Mattel Aquarius - surprisingly holds up. Fidelity is much lower on this machine. good controls similiar to INTV but can be a bit clunky almost a bit like a halfway point between an Inty version and a LED tabletop version.
gavv
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42,700
Slowly improving my score, I'll be happy if I can break the 100k.
keep trying! Key is getting comfortable maneuvering without *having* to clear the board or rushing to clear the board, dropping enemies only from the bottom-most ingredients, then you can work on grouping for higher drops. I played for many months back in 83-84 at my best friend's house as it and Utopia were our favorite games. took a while to master timing but i remember in the day getting to max about 160k.
gavv
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Just watched the video. Damn impressive. I liked how you died a few times adjusting the camera. You probably could of had 400,000 without it. I bet you were calmly playing with one hand tied behind your back.

I did learn a few things, but not so sure i can calmly execute them. Calm is one thing i'm not. LOL
yeah, i'd bumped the cable of it with my knee and had to keep trying to nudge it one handed while glancing 90 degrees to the side to check the ustream window and get it recentered ^^;
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Jesus. Competition is over. You won.

Just watched the video. Damn impressive. I liked how you died a few times adjusting the camera. You probably could of had 400,000 without it. I bet you were calmly playing with one hand tied behind your back.

I did learn a few things, but not so sure i can calmly execute them. Calm is one thing i'm not. LOL
And what do you mean by 2.5 board?
I meant board 5 on the 2nd loop. I just never got used to just using the actual incremental #s
gavv
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gavvv, Ryan Gavigan
369,250
I tried a ustream of it, and it 'recorded'
, though it's a flimsy webcam connected to a laptop with a not so optimized lighting setup for the game area, and i apparently didn't enable sound, but it's there.http://www.ustream.t...corded/25866295
key is being able to point press and group effectively especially on the 2nd 'fry' board (5) that gives you the most ladders to work with and on the 2.5 board, getting some 8k's are pretty key.
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I would love to see a video of such a high score. And on a side note i'd love to see videos on other high scores, like ones here or other twin galaxy record breaking scores.

pretty much all my old score videos either tape or tape->dvd that were sent to TG were my only copies (only my Inty and CV burgertime vids might've been mildly interesting, maybe some roc n rope or 2600 indy 500 maybe). I'll try and record a ustream of it and see how it goes.
gavv
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With the fear of competition on my heels i played again and did even better. Still couldn't reach the 200,000 mark though. I think i'd need a perfect game with no mistakes to reach 200,000.
I recorded a video of this playthrough that i will be uploading a little later and i'll post it here if anybody wants to watch it.
184,650
not bad, not bad. I'll try to shake off some rust and get a quick 300k up there tonight. hadn't played in a few years after my TG 400k until playing at the Intellivision Prod table at CGE (plenty of rust and mental errors only getting to about 220k). I'm glad I finally noticed it in time when it made it around HSC again

gavv
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It's a surf rock version of the theme song from the game. It's included in that Intellivision Hi-Fi CD from Intellivision productions.
It is very cool. But not the version on the video.
memory a tad hazy but that looks like its from CGE02, didn't they have a travel issue with the band's instruments and had to scrounge up some borrowed gear to play on that morning?, or was that just some movie plot i'm misremembering

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It makes no difference, both the same results.
output of the cmd window ends with
Starting jzIntv...
HALT! PC=1739 Instr = 63 MS = 57
and not all BINs with Lives are working either
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what do u mean itv? make sure the roms have an extension of .bin
Roms on Intellivision Lives are in .BIN format, the rom files on Intellivision Rocks are in .itv format
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The Activision carts from Rocks all seem to work ok, but all the Imagic itv & cfgs from Rocks do not work in jzIntv
gavv

Season 6 Round 5 - Zenji
in ColecoVision High Score Club
Posted
I'm not too sure on the controller issue. I had to use the standard controller last night, my cv controller of choice, the spectravideo quickshot III, decided to develop a case of the no-go-righties. I generally enjoy it better with the tall-stick control than the two-finger style of the base controller.
gavv