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gavvv

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Posts posted by gavvv


  1.  

     

    gavvv - sorry but you've played the Japanese versions. These rounds are to play the USA versions. You needed to go to Options and change from Japan to USA. So sorry but I can't accept your scores.

     

    Man I wish I could've been informed before the deadline, had no idea, just downloaded the romantic from the thread and went to other. Man, this makes twice I've tried to join on to the cv tourney in failure. Guess I'll just wait for s7 to come around if I don't miss it :P

     

    Gavv


  2. Thats's a partial aspect of what happened, but not the main reason it went in to limbo. The main reason it was shelved was because GCC was owed for the development of the MARIA chip. Jack felt Warner should have paid (since GCC's deal was through Warner, which is who forced Atari to start doing business with GCC instead of contuinuing to sue them back when the whole missile command kit thing was going on), and Warner wanted Jack to pay. They were in on again/off again negotiations until Jack finally relinquished and paid GCC for MARIA in May of '85. He then began negotiating for the development costs of the 10 launch games that were done, and then began looking for someone to head a relaunch of the video game division (specifically relaunching the 7800) that August. Mike Katz told me specifically that's what he was asked to do (relaunch the 7800) when Jack started wooing him at Epyx that August.

     

    oh no doubt there was a lot more detail in the post-acquisition details. Due to time Steve pretty much ended the really detailed presentation at the July 4, '84 timeframe (it really was an amazing imho talk with lots of specific details both business, cultural and pretty technical. I hope video of it pops up online sometime). The main push of his talk on the Tramiel 'end' to this timeframe was just the real deflating feeling of the project dying on the vine as it were.


  3. Garry Kitchen from Activision always tells the story to illustrate what the 'glut' really meant of 'Johnny tells his dad he wants the new game from Activision, so Johnny's dad goes in to the store and sees the bin at the front of the store and sees he can get *fifteen* games for the same price as the Activision title, and not knowing any better he got the fifteen games, but they were all garbage.'

     

    on an aside,

    Steve Golson (a founder of GCC) gave a great talk at CGE2012 (and also at CA Extreme) about the beginnings of GCC and the development of Maria. the way he tells it everything was ready to go when tramiel came in and said that his business plan for it was to sell the 7800 for $50 retail (and also charging stores $50 to buy them) and games for $10-$15 retail. when that wasn't acceptible to everyone else involved, it went on the shelf.


  4. All the work for me. Can you tell me if they are "ROM" or "BIN" format? It's OK if you don't know, you may be able to tell by the file name extension: ".rom", ".bin", etc.

     

    By the way, I have a cole of questions in order to be able to help you:

    1. Are your using Windows, Macintosh, or Linux?

    2. How have you configured jzIntv?

    3. How are your executing it?

    4. When you say "they don't work," what exactly do you mean: do the games crash, or do they not even run at all? Do you get an error message?

     

    jzIntv can be very intimidating, but trust me when I tell you that the emulation itself, is one of the most accurate ones. However, this is so, because it is intended for programmers to test and debug their games. This is the reason that it allows these "hack files" and has other advanced features. It is also open source, though it is currently being maintained by a single person.

     

    dZ.

     

    I was working on setting up jzintv when trying to work with the UPCI and I also had a lot of problems getting roms to work, most times it would launch, immediately close back to the gui. I assumed a lot of it was probably just a problem with versions of roms 'mismatched' with a particular version of jz that i was trying to work with. most of the rom's that i was trying were the .bin(s) off of Lives and the .itv(?) format files off Rocks. Didn't think there was anything inherently wrong, just figured i'd need to do more tweeking at some point to figure if i'd gotten the right roms, version of exec and grom, and the settings in the emu. most homebrew roms that were grabbed directly from places seemed to work fine.

     

     

    gavv


  5. Is this the same keyboard component that went unsold (or rather not met reserve ) at the CGE12 auction? by the description it sounds like maybe the above

     

    gavv

     

    It is not. I believe that one is available for $2000. If anyone is interested in that one contact Rick Weis here on AA. That one has an issue where the image is displayed up and to the left. The one in the PRGE auction includes the original manual and rf extension piece plus it belonged to the creator of the Intellivsion.

     

    cool, no problem. Was just curious since that one to be auctioned was displayed at the PRGE table :)

     

    gavv


  6. I'm not much of a sports fan (who am I kidding--I'm not a sports fan at all!), so I don't know much about baseball, except for the basic rules I was forced to learn as a kid in gym class. Is it really such a complex game requiring such dedicated computations?

     

    Please do not take this as a slight on the game or the sport; I am genuinely curious as to why simulating baseball is such a big deal. My absolute ignorance on the sport or the video games prevent me from appreciating its complexity.

     

    Thanks!

    dZ.

     

    well, simulating the *rules* of baseball is relatively straightforward, it's simulation of the *play* of baseball that is where the devil is in the details. Accurately simulating the game such that results mimic real-life results is the hard part. And that's important for those creating the games because baseball devotees want baseball games to play like baseball games do, and since very very *very* detailed statistics is one of the long-standing essences of the game, that fans have loved to talk about and analyze for decades.

     

    gavv


  7. Don is awesome. Utopia is one of the top non-sports games on the intellivision. Top 5 game for me.

     

    However, Eddie Dombrower wrote WSMLB and I think David Rolfe wrote MLB while writting the EXEC at the same time.

     

    1980gamer

     

    perhaps the op mistook some of Don's slightly later baseball game achievements, producing Tony LaRussa Baseball and Earl Weaver baseball while running Stormfront.

     

    If you want to real a *really* interesting article on the true start of 'baseball games', check out this article on Grantland from earlier

    this year

    http://www.grantland.com/story/_/id/7793059/john-burgeson-ibm-computer-start-baseball-video-games

     

    -

    "My notes show that I made the first run on January 6 of 1961," John says. "Of course, it wasn't successful. It would crater and come out with absurd results. It wasn't smart enough to know that if the home team was leading at the top of the ninth there wasn't a need for the bottom of the ninth." John would send his brother the botched printouts to analyze, and together they'd refine the stats and clean up the data. Six months later, they'd done it.

    "It did what I asked it to do." John grins. "It played ball."

    '

     

     

    gavv


  8. Hey, i had a cool idea: Aquarius High Score Club ????????? Yeah it may be a small club but, just sayin'!!!!

    Why do you think I added "BurgerTime Plus" to the Aquaricart? ;)

     

    I'll be the first one in, if someone wants to put one together. In the meantime, I'll dust off Intellivision BurgerTime this weekend if I have time.

     

     

    My original BT twin galaxies record was in the similiar range (low to mid 240s iirc) on the disc setting. When they rejiggered the setting rules for it later (either any selection allowed or selecting the '3' setting), my score got passed and I went back with a 402k game, which honestly is near the point of marathonable, but playing at that slow for that long would be interminable :).

     

    Now trying to keep the reset glitch on colecovision BT from happening and racking up score there, that's an art :)

     

    I wish I would have seen the thread a few days earlier and wasn't on vacation

     

    Ryan Gavigan

    gavv


  9. Well, at least some of you are playing the collection! I ordered my signed copy from the Intellivision store and STILL haven't got it yet! My credit card was charged so I know the problem isn't on my end. I've been waiting for a month and 5 days now.

     

    http://www.facebook.com/#!/photo.php?fbid=10150313452580314&set=a.416523095313.366324.80690380313

     

    Yup, just noticed that 25 min ago. I even commented on it. I'm Mike McMaster. Thanks anyhow.

     

    That picture made totally go :lol:

     

    not that i'm ungrateful (ie still haven't received mine yet), but I wish the full method of how these orders were going to be fulfilled (ie not signed n shipped when release day came but afterwards) was explained when they first opened up the pre-orders. I would have gone ahead and ordered from GS. I would have also done the IP preorder and had an extra one to 'give away and spread the word' with, but still had one already in hand :/

     

    gavv

     

    any pre-orders still yet to receive IL DS by any chance?

     

    gavv


  10. Well, at least some of you are playing the collection! I ordered my signed copy from the Intellivision store and STILL haven't got it yet! My credit card was charged so I know the problem isn't on my end. I've been waiting for a month and 5 days now.

     

    http://www.facebook.com/#!/photo.php?fbid=10150313452580314&set=a.416523095313.366324.80690380313

     

    Yup, just noticed that 25 min ago. I even commented on it. I'm Mike McMaster. Thanks anyhow.

     

    That picture made totally go :lol:

     

    not that i'm ungrateful (ie still haven't received mine yet), but I wish the full method of how these orders were going to be fulfilled (ie not signed n shipped when release day came but afterwards) was explained when they first opened up the pre-orders. I would have gone ahead and ordered from GS. I would have also done the IP preorder and had an extra one to 'give away and spread the word' with, but still had one already in hand :/

     

    gavv


  11. hopefully it's not too late. just saw the game and decided to pull the old machine out myself and give it a shot :)

     

    481,050 - from the shot here right before the 'killing screen'.

     

    gavv

     

     

    Nice one Ryan

     

    I tip my bun to you! :)

     

    Thanks Tom, it was one of the few titles I was able to best you on :) though maybe someday i'll pick Roc n Rope or gb jack nicklaus up again :) Indiana, CV high score center of the world!

     

    gavv


  12. I was just wondering if the below quote from the high scorers club would help any of the developers out there figure out the Burgertime bug in order to make this version perfect.

    I had read things before that no one really knew the pattern and therefore it would be hard to figure out in the code what was wrong but maybe this description helps.

     

     

    481,050 - from the shot here right before the 'killing screen'. it's able to be avoided for the most part, but you can slip up with the speed :) . from experience it almost always happens when dropping at least one enemy from the lowest level, more often when its the final drop of a board.

     

     

    gavv

     

     

    I don't know if it's a combination of items (already dropped ingredients plus current ingredients & enemies being dropped) when the drop hits the base. From observing the glitch at least a couple dozen times while playing, it never happened to me while dropping the ingredient with no enemies, and it never happened when it wasn't a drop starting from the bottom row.

     

    It does not appear to be a combination of board/peppers/men accumulating being involved, although it doesn't seem to occur at < 150K or so (ie no levels before 5 enemies/screen), but by being careful how I do my final ingredient clearing of each board, the glitch is avoidable. it's how i got my 1m+ scores. I can't remember if Tom D did my TG verification or not (might have been troy, I can't remember now), but if he did do my later ones, he might still have the videos (I do not). like in the hsc thread, my games usually die when I get fatigued and don't pay enough attention in clearing the final rows when the enemies speed bring them too close and I can't help but drop them.

     

     

    gavv

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