DragonmasterDan
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Posts posted by DragonmasterDan
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That's an incredible deal

I bought it being the only 7800 game I saw that I knew I didn't own.
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I actually just found Tank Command yesterday for 1.99, I'm guessing that was a good deal since it is mentioned as a rarity?
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its easy to make one but not easy to make it look good
since you have to cut off the metal shielding from the "standard" 15 pin male and female
i use the soldering iron to melt the 2 plastic pieces of the plugs together
i would make the y cable and a keypad/3 button project and have it plug into the 15 pin
so lets get together a parts list
you will need 2 lengths of 8 conductor wire(network cable works fine
you will need
1 male 15 pin d
1 female 15 pin d
1 male 9 pin d
first lets do the 9 pin to the 15 pin female
9 pin ------------------15 pin
3 button ground----------15
4 1----------------------14
5 2---------------------13
6 v---------------------11
7 pc--------------------9
8 h--------------------10
the 15 pin male goes wire for wire with the top row
but in case you forget
1-------------1 Rcolmn
2-------------2 Mcolmn
3-------------3 Lcolmn
4-------------4 colmn s,p,r
5-------------5 row3
6-------------6 row2
7-------------7 row1
8-------------8 row4
if you are money bags mcgee this is a superb identical in function to the one used on the illusive starcon controller
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=200186959864&ssPageName=STRK:MEWAX:IT
or
which is adequate
Are those connectors fairly easy to find? Is that something I can find at a radio shack?
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Standard 9 pin male should plug into the Wico cable, the 5200 controller will plug into the cable from an old 15 pin PC joystick cable (if I'm remembering all of the controller genders correctly). The trickiest part would be the female connector that hooks to the console. A standard one with the mounting flange may not plug in deep enough into the console to be reliable, though I have done that while developing a custom controller.
I'd need to sit down and derive a schematic from the pinouts of all the pieces, but I imagine that Y-cable schematic is available on the internet.
For a more advanced project, I'd skip the 5200 controller all together and buy a 3x4 matrix keypad, 3 pushbuttons and a project case (or 15 pushbuttons). Can that work for sure? Absolutely. I did that in my own scratch built controller.
See, I'm lousy at these sorts of things. So the cable alone would be a challenge and an achievement if I were able to assemble a working one.
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It really shouldn't be too complex to build your own. It should be do-able with all readily available parts. Soldering skills would be most helpful.
To address what you really asked, no. But if it's worth enough money to someone, I'd build one. I've got a 5200 Command controller that I picked up for a couple of dollars at Goodwill recently that I haven't tested. I should build myself a cable, but I don't pay very well.

Are those connectors fairly standard. I'm lousy at sodering (I've had several failed console repairs attempts).
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Does anyone know a good place to find a 5200 Y cable for a Wico? I found a Wico Command Controller 5200 inexpensively today, unfortunately it didn't have the Y cable. Any ideas?
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On a related note, I have 5200 Q*Bert, but I don't think I ever actually played it. Inspired by this thread I played a few rounds last night and I think it's an excellent port. Having to press the button to jump is a little weird, but I got used to it pretty quick.The only thing I liked about the port is the sound, the fire to move is just a pain to control
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Having waited years I finally got a 5200, it's a two port system with box, manual, inserts, all cables along with 11 games (some loose some with box and manual)
I've noticed a few things, first off the controllers. In the set I got the controllers aren't bad, but the design of some of the games is. Is this common, let me give you some examples
Wizards of Wor is controlled with the second player port. WHY?
Qbert you have to press fire to jump, I get that the stick is analog and they don't want Q-Bert running off, but fire to jump. UGH, I don't have the manual and I can't even figure out how I am supposed to move Frogger. It seems like to compensate for the controllers lack of self centering a lot of games made sacrifices. How common is this?
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Tonight I stopped by the used video game store and got Steel Battalion complete in the box for $104.99. I thought it was worth it, I've never heard a bad thing about this game, other than the high price. Even if I could have got it cheaper online somehow, shipping charges would have killed me. I'm lucky to find this locally in excellent condition and complete.Also picked up Tecmo Classic Arcade, $4.99...and Halo for $7.99. I don't have an Xbox right now, but one is on the way here soon. Can't wait to play these games, especially Steel Battalion. Anyone here other than me own this monster game?
I picked it up a couple years ago even cheaper used but complete in box. The game itself isn't actually super fun, it's a simulation of what it would be like to drive an actual giant mech. But it's kind of cool just to have. It's easily one of the weirder items in my gaming collection.
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Insanity, I have 54 DS games and I thought that was a lot.
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You know, I used to hate Microsoft. but in watching the company personally and professionally over the years, I've learned to admire certain aspects of the company. They are like no other when it comes to long-term strategy and planning. When they get their sites on something, they fight like tooth and nail to get it.I can think of no other company that would be ballsy (or financially able to) jump into the video game market against established competitors with a plan to hemmorage money on the first console, break even on the second and excel on the third.
They also know how to work the media and influence the right influencers. in the last generation, the PS2 clobbered everything out there including the XBox. it was the number one system with the XBox a very, very distant second and the GameCube a close third. GameCube and PS2 both brought in billions in profits while XBox bled money endlessly. Yet that bled money bought a fortune in PR and perception as it gave the impression of Xbox being a lot closer to PS2 in terms of marketshare than it was. Games, store space, advertising, consumer perception -- you'd swear the XBox was many times bigger than it actually was. Absolutely brilliant.
For all its faults with quality, the XBox 360 has a killer library of games. It has a killer live setup. It's a hip console. Once they get the bugs worked out with failures (I have four friends with bricked XBox 360s), I'm all over it like a wet shirt.
So with all of these strengths, I'm looking at today's Microsoft announcement and thinking ... "guys, this smacks of desperation, a little." I get the importance of spin (everyone does it, especially MS's competitors) but this is a little too much.
Xbox 360 First Gaming System to Reach 10 Million in U.S. Console Sales This Generation
<H2 class=subtitle>Xbox LIVE tops 12 million members globally as Xbox 360 console sales hit more than 19 million worldwide.</H2>REDMOND, Wash. — May 14, 2008 — Microsoft Corp. today announced that the Xbox 360 video game and entertainment system has sold over 10 million units in the U.S., making it the first current-generation gaming console to break the 10 million mark in the U.S. The U.S. install base contributes to global sales of over 19 million.
“This year will be the largest in the history of the video game industry, with Xbox 360 leading the charge in the U.S. and abroad,” said Don Mattrick, senior vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “History has shown us that the first company to reach 10 million in console sales wins the generation battle. We are uniquely positioned to set a new benchmark for the industry.”
This announcement comes on the heels of one of the biggest entertainment launches in history, “Grand Theft Auto IV,” on April 29, 2008. Gamers eager to experience “Grand Theft Auto IV” online helped boost Xbox LIVE global membership to over 12 million this month. Fueled by an unparalleled combination of access to friends and family, the best online gaming features, and the best entertainment content, the Xbox LIVE service has doubled in membership in only one year’s time.
“Reaching an installed base of 10 million consoles in the U.S. is a significant achievement and an essential milestone on the road to market leadership,” said Billy Pidgeon, research manager at IDC. “Perhaps more important is the Xbox 360 worldwide online base — 12 million Xbox LIVE gamers is the largest community in the connected console games sector, which represents the greatest growth opportunity in the console market and where Microsoft has been the leader for two generations.”
Xbox 360 leads with the industry’s highest software attach rate, more than any other console this generation, and is home to the best-selling games. With the launch of “Grand Theft Auto IV” in April, Xbox 360 is now the home to more than 16 platinum titles that have sold through 1 million units or more, including hits such as “Halo 3,” “Madden NFL 07” and “Madden NFL 08,” “Gears of War,” “Guitar Hero II” and “Guitar Hero III: Legends of Rock,” and “Call of Duty® 2,” Call of Duty 3” and “Call of Duty 4: Modern Warfare,” giving Xbox 360 two times more platinum-selling titles than the Wii and a 16:2 lead over the PlayStation 3 in game titles topping one million in sales. Games not only sell better on the Xbox 360, they play better, too: Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared with just 22 titles for Wii and 50 titles for PlayStation 3.
About Xbox 360
Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of nearly 400 games in 37 countries. More information can be found online at http://www.xbox.com/xbox360.
About Xbox LIVE
Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects more than 12 million of members across 37 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.
Xbox 360 First Gaming System to Reach 10 Million in U.S. Console Sales This GenerationGreat for them. A nice milestone to hit. Did it faster than the first XBox, if I recall which is growth. Also great for them.
But, they had a year head start on the competition. The Wii, which came out a year later is within a nose of of also hitting that goal in the US and has been cleaning the 360's clock in unit sales every month just about. The PS3 has recovered from its own issues and also being a fierce competitor.
Then there's the whole issue of the world being a big, big, big place. On a global basis, they're five million units BEHIND the Wii, despite coming out a year earlier. PS3 is also gaining strength elsewhere. But that's spin and I get it. Then, however, they jump to this crazy statement:
“History has shown us that the first company to reach 10 million in console sales wins the generation battle. We are uniquely positioned to set a new benchmark for the industry.”This one made me howl with laughter and smacked of "Nintendo's been kicking our ass every month and Sony has been coming out of nowhere and we're terrified of what the competition is going to do".
I have no doubt that any of the consoles could win this war at this stage. This is not like the previous two generations but more akin to the SNES-Genesis battles of the early 1990s with fierce competitors going at it - only this time there are three of them fighting it out.
- Microsoft, who has a huge war chest, a whole back end experience and a determination to win, no matter what the cost.
- Sony, the previous leader of two generations, an enormous brand equity and a built in Blu-Ray player; and
- Nintendo, the company who took their primary strength of fun games and applied it to a killer blue-ocean strategy while being written off by their competitors.
All three have been investigated for illegal monopolistic practices and all three know how to play hard ball.
Which makes such a statement seem all the more weak and silly coming from Microsoft who KNOWS how to compete.
At least the games argument didn't smack of desperation, though there is obviously some spin there too.
Cmon Microsoft ... you can do better than this!
They have a history of using out of context and outright incorrect statements in press releases so that major news outlets who fail to do any sort of fact checking carry their bogus stories which they hope will be accepted as fact by consumers and shareholders alike.
Microsoft famously put out documents touting the technical specifications of the original Xbox ahead of the other two platforms of the time, the Game Cube and PS2. Microsoft just guessed what the Game Cube's clock speed was and listed it as about 95 MHZ slower than it actually was. They later admitted it was a mistake.
They then were listing refurbished systems and store kiosks as part of their "shipped" numbers in various releases. Meaning these were systems that were sold twice in the case of refurbs, or systems that weren't actually sold in the case of store kiosks. Again, it's VERY convenient that these mistakes are always ones to make their numbers look better.
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My Saturn has problems reading cartridges. It's locked up once or twice while reading save files. IIRC, it's locked up with Virtual On while reading a replay from the InterAct memory card, and it locked up while reading Worldwide Soccer: Victory Goal's save file from the official memory card.It also locked up while reading NiGHTS's save file from the memory card, and it corrupted the file.
I'd say overall it's reliability is great. It's one owner, and I've had it since 1997. My PS1 locks up at random on Colony Wars and Red Alert: Retaliation. My N64, which is also one owner, locks up when KI Gold is booted with a Rumble Pak in place. The N64 has problems managing Pak swaps, too, so I generally don't use a Rumble Pak anymore.
There's a few other threads on this but the Saturn cartridge slot is infamously horrible. They all have problems. I own FIVE Saturns because of that problem. The best thing to do is buy one and leave a memory card in permanently. the Saturn has the worst cartridge slot of any system I've heard of ever.
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Snatcher, Lunar The Silver Star, Lunar Eternal Blue, AH-3 Thunderstrike, Sonic CD, Popful Mail, Lords of Thunder, Panic, Shining Force CD.
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It's a classic, it's the first ever game made by fan favorite developer Treasure. It's also on the virtual console for the Wii. There is also a sequel called Gunstar Super Heroes on GameBoy Advance.
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Guess my Gamate is pretty obscure, GBP 10 ($20) from CEX (London):There's a guy in the Retro Gamer magazine Christmas issue, who collects handhelds and he's looking for one, it's like his Holy Grail, so it's gotta be rare for starters.

A few different companies were distributing them in the US via ads in magazines in the early 90s. I think the issue is the few people who bought them did so because it was a cheap gift for a child and the systems were quickly discarded.
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I added the Hyperscan due to its small number of games available and general lack of advertising. Not many people know it exists, at least who I've talked to. So, since we're on the subject, how is the console? I tossed around the idea of getting one myself.The games load slow, the graphics are alright if under-implemented as in not enough use of the onboard graphics and little animation. The controllers are not bad as far as controllers go, they didn't make me cramp up much. No more than a SNES pad, probably less. All the games are fighting games that I have played. No platformers (yet). Different groups are showing an interest in homebrewing for it, though it's a slow process. There's a thread all about it if you care to read it: Hyperscan thread.
I guess this is the most obscure console I own, too.
Nathan
It depends on what's considered Obscure, No one bought Hyperscan but it's cheap and can still be found on ToysRus shelves.
I'd consider the Neo-Geo AES or N-gage more obscure since it's far more difficult to locate them, but they're far more collectible and far more known to the gaming collector public than is the Hyperscan.
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my sega cd it wierd! it was just fine until a little while ago when it froze and so i turned it off, then it wouldnt read anything. i let it sit, then it worked for a while before it did the same thing again. WHATS WRONG!!!!!?????Which Sega CD model, 1 or 2?
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Take an erased and make sure the contacts are completely clean. Also make sure you are using the ORIGINAL AC adapter and not a third party one.
3rd party adapter
:roll:
:roll:
:roll: 
That's very likely your problem. Try hunting online for an official Sega adapter.
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For 1.99 Gyromite with the Famicom to NES convertor.
Though found at a used game, CD and DVD place and not at a thrift store persay
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When I bought my SMS, for some strange reason it came with the coax tv input from the Atari Jaguar, and it works just fine.Yeah, COAX tv input cables/ RF switches from just about every system prior to 1995 are compatible with one another. An NES one will work for colecovision, which will work for master system, which will work for TurboGrafx 16 which will work for Jaguar.
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The AV cord for a Genesis 1 OR a Turbo Duo will work, in the case of the Turbo Duo you just leave one of the audio cords off your TV since the Master System only outputs mono sound.
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That Giraffe game by Jeff Minter perhaps?Nope. Minter had help on that one.
Also while it had mainstream distribution my understanding what it was in fact a commercial flop. Minter was complaining about sales.
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sounds like this is pretty much the goahead I need...Much easier that modding my toploader up to spec.
can I just get one more person telling me these are awesome--just one more little recommendation? I've been burned a lot by famiclones...
Same here, I have two famiclones and still use my toploading NES.
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How is it as far as cartridge recognition goes?Excellent. I've had issues with various carts on the NEX (sometimes never working correctly) and the Yobo. Those carts have worked flawlessly on the RD. I think I'll start a separate topic (with the RDs name) with my findings.
What about issues with games that need excessive cleaning or blowing on a NEX or Yobo. My issue hasn't been compatibility issues due to the NOAC, it's been due to the fact that the cart slots on the clones aren't as good at reading carts as an actual NES.
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The S-video only works for the SNES.I can now confirm that is not true - it does output s-video in NES mode. However while the NES s-video is crisper than the composite, it also has a significant static 'interference' pattern. The unit seems to output both composite and s-video at the same time, so no cable switching is necessary to use either output for display. The SNES s-video is clear and crisp.
I think I've used every clone under the sun, and the Retro Duo is way, way better than the rest of the pack.

How is it as far as cartridge recognition goes?
I've noticed the various Famiclones I've tested and such are far worse about reading carts. I own a Yobo Neo FC for example and it's far less consistant in reading carts than is my official NES 2 top loader (the upside is the Yobo does composite video). I've noticed similar such issues with the Messiah NEX (it would have trouble reading carts that read far more easily on the top loader).

About how much for all 7800 rarities EXCEPT Tank Command?
in Atari 7800
Posted · Edited by DragonmasterDan
It was not purchased at a gamestop. This was a store that had a lot of identically priced Atari 2600 and 7800 carts stacked unceremoniously in the corner.
added in update: replacing photo with copy with my last name removed.