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michomis

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Everything posted by michomis

  1. This is how final version of tape edition will look.
  2. Twin Snakes Run is an uncomplicated puzzle game reminiscent of the popular snake. It differs from other games of this type in that we control two twin snakes at once, which move in the same directions, creating the same route, but mastering mazes with different obstacles. We don't collect anything here, and the trick is to lead both snakes to the exit at once. Blocking one of them makes it impossible to continue the game and then the level must be restarted. The snake gets longer with each "step" and cannot go through itself. There are 32 levels, and the level of difficulty usually increases with each new one. For ease, we can also start the game from 10 or 20 level. The game was written in 6502 assembler and it is my first program in this language, because so far I have only tried coding in Atari Basic ("Tuneup", "Troll's Treasure" and "Moon Quest" games). The impulse to try to write something in assembler was the series of videos "Let's Make EdVenture" on the YouTube channel "Mission: Ed Possible", where the author presents the creation of a roguelike game for small Atari from scratch. During the development of "Twin Snakes Run" Marek "Xeen" Cora was a great support to me, he gave advice, explained many things, and also wrote some procedures that make the game work, look and sound much better. The title artwork was created by Piotr "Piesiu" Radecki. The rest of the work (game mechanics, level art, music) was done by me. There was an idea to make a few copies on a cassette tape for the creative team, but finally we decided with Jerzy "Duddie" Dudek to release it in his company Retronics, in the "Classic" version for those interested (limited to 50 copies). Jerzy "Mono" Kut also came with support, who prepared a loader for the cassette release, as well as Konrad "Gades" Leśniak, who lent one of his songs (more specifically "Nightride" from the album Runaway from 2017), which is played on the second channel when loading a game from a tape. The game should run on any configuration. It was tested on Atari 400/800 and XL/XE series. It supports both PAL and NTSC systems. A minimum of 32kB of RAM is required. The snakes are controlled with a joystick. Other control keys: FIRE - start or restart of the level START - start from level 01 or return to the title menu SELECT, OPTION - start from level 10 or 20 Game is avaliable to buy at https://retronics.eu/ please contact publisher directly. Twin Snakes Run.xex
  3. As Mq have already made ordering post on AOL I will transfer my order there.
  4. Avaliable with co-op with Mq I suppose? 1 standard to PL (if avaliable directly in PL I can transfer my order on Polish forum).
  5. Nicely done! All I have is a developer's map made by me with handwrite on a piece of paper Your map is done with care, and for sure will help other players. Thanks a lot!
  6. I am glad you've enjoyed it. I've had so much pleasure making it, even if I do not consider myself as a game developer
  7. My endpart music as xex. Keep in mind source is in mono, and there was a trick used to play it in stereo in the demo. Alleydog endpart by stRing.xex
  8. Big thanks to author of Madstudio @Gury I have made whole graphics and sprites with this great tool in my latest game Moon Quest. Keep in mind I am no pixel artist, therefore I've used mode 5. I could also fit many (over 40) pictures with code for the game on one disk, without compression.
  9. I have watched @ZeroPage Homebrew part 1 of playing abbuc games. There were some issues with saving Moon Quest state. Let me explain how it works. 1. There are TWO independent save states. One for each part of the game. By the way, you cannot save AFTER you go to the Moon. 2. Player should save on first part of game, BEFORE going on rocket route and before loading second part of game. Then, when replaying the game he first loads first save and right away is able to go to second part of game. 3. Second save must be done similarly. Just before going to the Moon player should make an another save state. 4. AVG cart with latest firmware supports save on Moon Quest atr. Saves can be also done on Sio2sd and sdrive or real disk. Save remembers your items, activities performed, parts of suit collected etc. So do that each time you've made some progress.
  10. My version uses 2B+ joystick so it better for me. Conan jump because it does not read second fire on DB9 socket. I will try with 34B then.
  11. Any idea where in memory, lives of Conan are stored? I have tried to find it but with no luck. Maybe somebody has more experience Conan.car
  12. Three language versions of Moon Quest plus simple manual. Enjoy. Moon Quest DE v1.0.atr Moon Quest EN v1.0.atr Moon Quest PL v1.0.atr Abbuc 2022 Moon Quest.pdf
  13. My game is quite a simple adventure game. All puzzles are reasonably logical and rationally explainable. This at least what I was trying to achieve. In many places, we encounter hints that are not immediately obvious. What's worth to do at begining: - TALK to or actually listen to others (characters suggest many things) - read the descriptions in the location quite carefully - use the LOOK option to learn more about the location - review items we collect and associate where or how they can be used - check the environment (graphic screen), because sometimes there are hints or solutions to the problem on screen - remember that items can often also be obtained from other people The game consists of three main locations. Two of them are on Earth. After releasing the games (there are three language versions: English, Polish and German) I will try to create a walkthrough or "hint book" for those who want to play the game and encounter a problem.
  14. Some gameplay from my Moon Quest game thanks to Saberman. It's an adventure game made in Atari Basic and compiled. https://youtu.be/k5hjbhFOBn4
  15. I have send my entry to software@abbuc.de.
  16. My son (10 yo) was rather helping with graphics and gave some ideas for clues etc. He is usually unconcentrated, which do not help in programming. But when I was 10 I have already tried programming in Basic, so who knows My daughter is 6 so she only helped with packing physical edition etc.
  17. Ok, thanks. That WAS easy. This instrument was borrowed, as I remember. The only problem, it should be changed for B and C instrument as well, and updated song should be put inside zip package. I made update of song and put as attachment. ilusia v1.1.rmt
  18. Sorry, but now my "Ilusia" song from songs folder sounds terrible... it is totally out tuned. It seems that instrument B and C must be lower down 3 notes, but then I am out off scale. In older vesrion of RMT is ok. Any idea why?
  19. Game I made with my children. All information in txt file. Game won 1st place at Silly Venture 2021WE. Simple text adventure game made in Atari Basic and compiled. Troll's Treasure.ATR Troll's Treasure.txt
  20. Accesing these level cheats would be very helpfull. I just had another crash on my system after level 8... For 99% my hw is faulty (I assume extended memory) but I am so into finishing this game on real hw... Have mercy
  21. I have already finished 1-8 levels on previous version, and now I want to continue from 9 on newest release, but level selector is blocked. Any chance to spare info how to unlock these "cheats"?
  22. Level 4. Right after opening exit door and trying to pass jaws on next chamber. Atari 130xe maxflash with latest release. By the way, is there any code to jump to next level? I cannot set starting level on begining as well.
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