Jump to content

funkwad

Members
  • Posts

    64
  • Joined

  • Last visited

Posts posted by funkwad

  1. 1 hour ago, Tanooki said:

    I'd help you if I had one, but I don't, so I'm kind of surprised it would need a bios for the master system.

     

    I'm actually kind of concerned at this rate about them and their product and was thinking of some digging tonight here once I've forum crawled VGS and here.  Their dock for the Pocket quite frankly is buggy incomplete shit.  It claims many things, does many less things, or at least a mix of less and less due to bug blocking.

     

    I could make a list of issues I've noticed when using the dock on the analogue pocket I have to wonder if they'll bother to fix, ignore it, or if some jailbreaker will fix it for those geniuses for them.

    Hah...oh man, I don't want to pile on....but yeah, I think SMS for some reason needs a BIOS...there are several versions (example some had the 'snail game', others had Super Hang-on an Duck Hunt")  I think the firmware/core is looking for a specific file name to reference the BIOS.  System has been great as a 'super-functional' NES/Famicom, as well as Atari 7800 system and GG...but SMS seems to need something .... 🧐

  2. Hey folks - I have an NT Mini I've been running for awhile and it's pretty good on NES only by way of an Everdrive add on.

     

    I was trying to load up the SMS core - to run "zillion" on the SMS.  I keep getting the "File not found" error.  I believe this is due to the core needing a Sega Master System BIOS file.

     

    Well - I grabbed a BIOS file titled 'hshbios.sms' and placed it into the BIOS folder on the SD card and...it's still not working, or referencing this BIOS file to enable loading of the Zillion game.

     

    This issue is not specific to zillion...no other games will load.

     

    Do I need to rename the BIOS file?  If so  - to what??

     

    Any information appreciated.  Thank you!

  3. Hey folks - Analogue NT Mini QQ - and I'm really sorry if I missed it but...is there any secret / process to cut-over to HDMI on an Analogue NT Mini, that's been predominately RGB/Analogue output -->> to HDMI? For some reason the HDMI plug in and setup on a separate system is not starting up. Any suggestions?

  4. Yeah not working with my NT Mini either. My regular NES is at a friends house, so I won't be able to get it until tomorrow.

     

     

    Ahh snap...thanks for checking - huh, I was talking to the developer of the original patch - I wonder if there is anything I can pass along for why it may be failing. I believe NT Mini firmware dev is no longer active (or on hold)

  5. Thanks...yeah I have a CRT and everdrive and the built in sd card load via jailbroken firmware., so I can take the everdrive out of the equation too...dont have another Nintendo I can test currently. The nt mini has been my goto...I dont even think the game is registering any input from the gun (ie no flash).

     

    Real curious if anyone can successfully run and play this game on NT Mini. Thanks

  6. Hey all - long time, I need to catch up on this thread ;-)

     

    Had a question about Nt Mini - playing Vs. Duck Hunt , the patched arcade rom that allows you to play it on NES systems (Similar to what was being sold here: https://www.retrousb.com/product_info.php?cPath=29&products_id=96)

     

    I'm just trying rom images at this point, both on Everdrive and the NT Mini SD card -

     

    I can't get the gun to register at all and get stuck at "shoot to select 1 or 2 player" -

     

    Has anyone or could anyone try running this? My NT Mini plays regular duck hunt and other gun games fine. I'm trying to rule out if its a NT Mini issue.

     

    Any info appreciated - thanks!!

  7. I am using the latest jailbreak firmware. Make sure cartridge audio is enabled in Settings. I use both HDMI and component (both work fine). I did not have any of the earlier reported FDSStick issues. To switch to side B, press the button on the FDSStick twice relatively quickly (but not too fast). Press just once to flip back to side A.

     

    Thanks man!! I'm 'back in the game", haha...so I noticed the volume control for cartridge sound and the FDS/DISK (which is also enabled) seem to not be controlled by the volume adjustment. Do you have a recommended 'balanced' volume setting for the FDS sound?

    • Like 1
  8. There haven't been any NT Mini firmware updates since I discovered the broken FDS audio in Metroid (no sound opening doors). Since then I've bought an FDSStick and FDS Ram Adapter and that has been working perfectly on the NT Mini.

    Oh - that's interesting...I'm running an FDS stick and Ram cart, and attempting to run Zelda, and the bonus sound isn't working.

     

    But I'm running Firmware 1.6, due to having issues with Video output for Atari 7800 on the latest firmwares beyond 1.7. Maybe that's the problem. I'm also running audio/video from the NT mini via analogue. Are you using via HDMI?

     

    Also I appear to be having an issue with the FDS stick switching disk sides...I thought I read FDS stick still had issues? Curious how you've gotten yours to work

     

    Thanks,

  9. Can you explain why this is good?

    I'm not sure about 5x multiplier - as I don't think it works well if you intend to use scanlines...I think some people suggest it looks better allowing a 1080p upscale.

     

    64 Sprite mode, that's should be nice...imagine playing Gradius III and Super R Type sans the god awful slowness :-o

  10. I don't know why it broke if it did, but unfortunately I can't fix it for a long time. I thought I tested PAL but it's possible it slipped through the cracks. As others said, PAL video is only really supported for NES and no other systems.

     

    I'm going to guess something changed that also tweaked the analogue resolution settings for 7800 around this time too. (seems like it stretched the overall resolution). For me, i'm staying on ver 1.7. Works great for me currently but holding out for the intellivision core too. As it stands, this system is so the epitome of so many games, so little time.

  11. Here.. wasn't hard to find the original post. I just searched for "save states" up above. :)

     

    kevtris, on 05 Mar 2017 - 8:06 PM, said:snapback.png

    Cool, thanks for digging up...it's not terribly easy to search through threads, so appreciate your effort. Still curious on what happens to RAM saves on the NT, when they are at risk of being erased, etc. And any way to transfer them off the NT

  12. ok so an Everdrive could be a computer? Also any idea where RAM saves are going? Just curious how 'at risk' they are of being lost due to firmware update or , extended time w/out power to the NT

     

    If I recall he said it wasn't likely because the NT Mini as it is isn't a computer.. i.e. it's all base hardware level stuff.

     

    In order to design it differently w/ savestate support, etc. it would basically require an entire rewrite from scratch... or something to that effect.

  13. I think I had saved some GB games before. What game were you playing? I will test it on mine and see what happens.

     

    ***EDIT*** - figured it out, had to set the core to auto save always...then when I was done with the game, hit down and select (then the core 'saves ram') All good...would be nice if save states could be supported but I guess that's a wish list item

     

    Hi thanks - was "Kaeru no Tame ni Kane wa Naru (For the frog the bell tolls)"

     

    I went through the first couple of minutes, and got the save book. Made two saves, but lost them after I restarted. Is there anything special we're supposed to do? Not seeing any written files to the SD card related to keeping the game save

  14. The 7800 outputs 320 pixels across so the menu gets higher resolution because of it. I tested it on my PVM and it seemed to work OK. The 7800 is a pain because of this higher resolution and all the extra special casing it took to make it work..

     

     

    Thanks for the update Kevtris - Just to be clear - the concern I noted was post the 1.5 update - something changed in the 7800 core where the displayed output changed. If I run 7800 from version 1.5 I don't have the 'odd screen stretch' issue, but anything after it gets out of whack. I posted some pictures earlier for reference. I can repost if you want. I'm curious if anyone else experienced the same issue or noted it.

  15. Hi,

     

    Not seeing a normal "Friday" update - from sir Kevtris

     

    Is it safe to conclude this "wraps" the regular weekly jailbrake updates for the NT Mini?

     

    I'd really like to see the 7800 resolution issue fixed for analogue/15 khz output, since 1.5. Did anyone else have the issue I mentioned? really tweaked my PVM running 7800

     

    Ok - totally understood on the change in frequency of updates due to Kevtris's other priorities...just curious if there's any formal feedback/tracking of exceptions/issues.

     

    BTW - the Nintendo Classic has been discontinued....long live the new flesh (aka the NT Mini) :-o :-o :spidey: :spidey: :grin: :grin: :grin: :) :)

  16. Note: I all of a sudden got very busy with paid work so updates will be a lot slower now unfortunately. I am going to try and keep at it but my time has been vastly curtailed now to do so. Sorry about this in advance.

     

     

    That was only a matter of time - many of us on the Analogue bandwagon have benefited greatly. Still holding out for the Intellivision core. Also - not sure you caught it, but I mentioned a page or so back, regarding an issue with 7800 over analogue. Seems the resolution changed drastically - wondered if this was reported? I'll be keeping core 1.5 for the time being.

×
×
  • Create New...