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cathrynm

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  1. And really, Atari 8-bit doesn't need ADC for audio input. It would be enough just to mix audio input with your audio output to handle everything the physical hardware does.
  2. Sounds like you're pretty far along then. Maybe just ship it, or do what you can to turn it into a proper shippable project, cheap and reliable as possible. Account for users unplugging and plugging in cartridges a lot, make sure this doesn't break anything. Maybe ask for help with your noise issue.
  3. I think I prefer 'by publisher'. That otherwise there are too many games, it's that paradox of choice. Too many options makes it less attractive. But, say, if Activision released some weird games that's more interesting because it's part of the story of the company. PUBLISHER->YEAR->GAME,GAME,GAME -- like that. Maybe there are some ambiguous ones that make this a pain, I know Mame has Publisher sorting and it's a little messy with all various mashups of companies.
  4. SIO including cassette tape and audio input, real cartridge port. I don't think anyone has ever had both of these on an FPGA device yet, have they?
  5. My view, most of the company destroying mistakes were on the console side. What they might have done is hire top management who 'actually played the games.' If this had been the case, someone might have noticed that the 5200 joysticks made Pacman, which would have been the killer app for 5200, not quite what it should have been. This was the start of the end. All the pieces were there, but no. I did work with someone awhile back who had worked at Atari around that time, and the project he was on was the "Mindlink joystick." Somehow you were going to strap sensors on your brain and control games with your mind. We knew about this at Synapse because we were doing something simlar with 'Relax' -- so we knew what was going on. This was never going to work for games, but according to the guy I talked to they had huge hopes the Mindlink controller would be the next big thing, but no, it was dumb and I suspect nobody was willing to say anything. The final company destroying blunder was not releasing the 7800 when they had it. It might have saved the company. Basically 7800 + a Pokey chip would have been a perfect successor to the 2600. The system had decent graphics, it had 2600 compatibility, but no, they sat on it. I guess they just didn't know what they had.
  6. Does Fujinet on Apple 2 support Modem emulation? I guess not, I don't see a connector for serial ports coming out of the box. (Not sure if there are pins left for this or not.)
  7. This would be less janky then my bash script. Maybe we could call it 'tcups' -- like tnfs but for cups.
  8. Not in a straightforward way. What makes this work is having a Linux install with a printer configuration that works with your printer. Fujinet isn't Linux. Might work with something like a Raspberry Pi? Maybe a Pi 0?
  9. #!/bin/bash nextfujiprint=$(curl -s -I -X GET http://fujinet/print | grep "^Content-Disposition" | cut -d '"' -f 2) echo -n "$nextfujiprint" > /tmp/.fujiprint while : do fujiprint=$(cat /tmp/.fujiprint) nextfujiprint=$(curl -s -I -X GET http://fujinet/print | grep "^Content-Disposition" | cut -d '"' -f 2) if [[ "$nextfujiprint" != "$fujiprint" ]]; then if [[ ! -z "$nextfujiprint" ]]; then echo Printing "$nextfujiprint" wget http://fujinet/print -O "/tmp/$nextfujiprint" lp -o Duplex=DuplexNoDumble -o PageSize=A4 -o portrait "/tmp/$nextfujiprint" fi fi echo -n "$nextfujiprint" > /tmp/.fujiprint sleep 1 done I know nobody asked for this, but I got tired of downloading PDFs. For me, seems to work on my linux box. I print to fujinet, and this pull pdf files from Fujinet (named fujinet on the network) and send them to my printer. I did get PrintShop to work, not sure why, but the one on tnfs just soft locked at the start, but an ATX I found on archive does work perfectly -- just it's really really slow. Not really fun. I'm trying to remember, didn't these printers have ATASCII graphic characters on them? Thought it might be amusing to just print out some ATASCII art, but for some reason on #fujinet, all my control characters are coming up empty. I swore the Atari 820 and 822 had ATASCII, but it's been a long time. EDIT:Oop, and I google this, and no, it looks like none of these old printers had ATASCII, far as I can tell.
  10. Oh, nice. The CPM, in particular, is a pain to tinker with because it can only have files on SD: and SD: is just a pain to do anything with. Looking forward to seeing this get merged.
  11. I'm sure it's possible, someone just has to do it. (And I have a job still, so not much time for hobby stuff,) I'm just puzzling all this out myself this weekend. It is confusing but it possible to copy files to SD: using fcopy. fhost 1 SD fhost 3 atari-apps.irata.online fcopy 3 Atari_8-bit/n-handler.atr 1 n-handler.atr works What N Device has is the ability to copy from TNFS to/from ATR disks, physical floppies or Incognito hard drive mounts. I can get a file from TNFS to SD using fcopy, but to edit a file on Atari and copy it to SD requires ncopy to TNFS and then fcopy to SD, which works but isn't great. If you don't have a local TNFS server, I'm not sure how you do it.
  12. And this is total unrelated, but I don't want to spam too many topics here. But there's no way to ncd to the SD: card on the Fujinet, I think. NCD N1:TNFS://SD/ NDIR doesn't work. I guess SD isn't a tnfs device but is something slightly different.
  13. This is totally a silly thing, but caught me for a bit with spartados and ndev. ncd n:tnfs://atari-apps.irata.online/Atari_8-bit/DOS/ is fine npwd n: is fine ndir n: is fine but ncopy n:nos-v0.6.0-alpha.atr,d2:nos.atr fails. Has to be ncopy N:nos-v0.6.0-alpha.atr,D2:nos.atr
  14. I kind of agree that 1400XLD seemed more cool at the time than it does in retrospect. I see what it could have been. Second Pokey. Better sound, but also a second SIO. Would have allowed for R: device on a second serial port that could run at the same time as the disk drive. Way better than a modem. Still, what Atari needed was another jump ahead of C64 with game graphics. A second Pokey would have been enough for sound, but really, the system needed better sprites, maybe something closer to where NES landed, to really take on the C64.
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