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cathrynm

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Everything posted by cathrynm

  1. With Fujinet if you run with the usb logging on, I believe it shows what speed it's using.
  2. I guess it's missing bytes due to interrupts being disabled in the XEP80 driver for too long a period, or there's some other kind of weird interrupt issue going on. And yeah, CPM in Fujinet is hard coded at 9600 baud in the source. If you rebuild from source, you could try changing the baud rate, but not sure if that's all that's needed to slow it down. Might just work.
  3. I have Fujinet, APE, and an SIO2SD. And I've been monkeying with various combinations, of plugging in one, two, all three, and the Lotharek Spliter.
  4. I have tried it, and it works, mostly. Just sometimes it gets flakey, and I'm not sure why.
  5. Wasn't considering removing the resistors. Instructions talk about adding another one from data-out to 5V, which I think now, maybe a XL issue only.
  6. I'm going over the instructions here http://sio2sd.gucio.pl/wiki/HighSpeed_en except I have Atari 800. It looks like C184 and C185 should be removed, so I think that's clear. From this it looks like there already is a 4.7K resistor from 5V to Data Out on the 800 though? I think maybe I don't need this. Has anyone done this?
  7. I would be very surprised in the XEP NTSC/PAL flag made any difference. I would guess, it's because PAL Ataris run at a different clock speed, so the timing of the code to fiddle the bits from 0 to 1 and back again is slightly off on NTSC.
  8. This requires some tricky programming to pull off, I think. Even the Altirra XEP Ultra drivers block interrupts too much to run 9600 baud R:. I'm not sure how that PAL Bobterm does it, but maybe they combine XEP80 + Atari 850 driver to manage all of this? I think Thom C. said mentioned an N: version of CPM was on the roadmap somepoint, and that wouldn't have all this difficulty.
  9. I tried out your 'hard disk' of games and thought that was nice. As a person just looking to play some ST Games on emulator, I think this is the best thing. A nice curated collection of 'stuff that actually works.' For me, even just looking at 100 games is a lot of work. Games are big and take time to really play. Mostly I'm only interested in the major publishers anyway. The big collections/file hoards are a mess of hacker menus, stuff that doesn't work, and crap I don't want to look at. That 'paradox of choice' comes into play a little bit, and I think having more choice makes the whole thing less good.
  10. Ah, bummer on the 1200xl issues. For me on Incognito 800, what's weird, I can go to divisor 0 for file-IO if I go through the Lotharek splitter, and then to Fujinet. If I go through Fujinet to the SIO splitter, then divisor 0 doesn't work at all. At least divisor 0 works for quite a while until it starts acting flakey again. I think I still have the caps in those SIO lines, maybe clipping those will help.
  11. Would be useful to see logs with this kind of report. I've seen myself, sometimes Fujinet gets into a weird state where it's going back and forth between high speed serial and normal speed. It's like getting a serial error and retrying, but then later it's fine and doesn't do this. I tried to track down what was going on, but couldn't make sense of it.
  12. Could Fujinet be device master with a hardware re-design? Are there enough I/O pins for this? Or maybe a similar chip that could do it? Would just be so much easier to code a DOS in C++.
  13. So Side Loader, U1MB, things like this, they're all Block Devices? Or do they intercept at the D1: level? I presume a future NOS D1: driver could be smart enough to pass requests for drivers it didn't handle down to another OS. Or maybe there could be a block Device loader that would come in on top?
  14. This has been my experience too. I always have to type full domain names. My DNS server doesn't resolve machine names by themselves, and I set 'append these dns suffixes' in Windows.
  15. This XEP command #198 is broken on Altirra. XIO 20,#1,12,198,"E:" on Altirra it fills the screen full of the 'Esc' char. On a real XEP80 it clears the screen properly (with EOLs I presume). At least it looks correct.
  16. That's pretty weird. And you see the same issue with http? HTTP we know works, I don't know how robust tnfs is, you're sure it's not a bug in tnfs server then.
  17. I'd check, but my GameCube is down at my father's house right now.
  18. https://www.amazon.com/gp/product/B08HS4J6P4/ref=ppx_yo_dt_b_asin_title_o03_s00?ie=UTF8&psc=1 And my $10 Amazon RF Video to HDMI dongle actually shows descenders in PAL mode now. This same monitor crops in with RF in PAL mode and the retrotink generates an unviewable signal in PAL. But this, first time I've ever seen descenders and 24 lines.
  19. Very good. For me, it is a nice change. /V is positioning the screen pretty close to perfect, 80x24 with no lost lines when plugged directly into my Samsung TV, BN64 model, with appropriate borders near the edge. I can move my Retrotink back onto something Video-game worthy. Thanks for the update.
  20. Is there any terminal program that works at all with XEP80? Connecting to that Fujinet CPM mode would be nice for this, but I have yet to get that working.
  21. Yeah, 'E:' is a bundle of quirks, and then XEP80 E: is yet another layer of additional quirks on top of an already quirky system.
  22. I just bought stuff from him, actually was fine. If you're concerned about the longevity of this business, all the more reason to buy now. Whatever you think you might want in the future.
  23. I see what you mean. Maybe could be fast enough, but would be a bit of work to make it fast enough, and all for the like, 10 people who would actually use this.
  24. If the driver can use burst mode, and is able to batch all the characters at once to send to the XEP80, I think it'd be fine. Character at a time would be slower, and if there's a lot redraw, that is if it scrolls the screen by redrawing the entire screen, that would be tragic slow.
  25. Haha, is that it, the mythical '25th line' of the XEP80 on an LCD? It actually exists.
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