-
Content Count
1,270 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by unhuman
-
There was an Ernie & Bert demo too. Not sure the method used there, but that was equally impressive.
-
It can be much more challenging than just that. Many TI Basic games use charsets 15 and 16 which are unavailable in XB.
-
BURN! Can't use MAME anymore!
-
Just downloaded v5. First one I grabbed. Playing in Classic99. A few things to note (all critical since this is otherwise amazing work): 1. Collision detection is a bit iffy - I crashed into a mountain and I wasn't touching it. Similar happens early with ground objects) 2. The game freaked out and slowed down for a while. It seemed to self correct after a while 3. Pretty sure it's way faster than real scramble. 4. Pretty sure you fire way more bullets at a time than real scramble. I remember 2 bullets out and 1 bomb at a time. 5. Bullets should probably be 2x2px. They're too small. 6. I do not like the "Ready To Start" speech. 7. Would be nice if the fire out of the back of the ship was red / yellow flickery. Like the explosions. 8. When firing bullets during "ready to start" a few went right through the mountain. 9. Range of vertical motion of the UFOs is a little bit tight. 10. When bullets hit the ground, they take over the character - perhaps they should not do that.
-
Very much like this!!! Reminder to make a reinforcement loop of the wire inside the console. Rather than make my own connector, I'll just sacrifice an AC adapter. -H
-
Thought the CF7+ was 6-9V, but if 5V works that's awesome. Would love to see a pic too! I'd love to embed the CF7+ inside my console somewhere (or speech synthesizer type thing (speech is too small)). Found the web site. 5V: http://webpages.charter.net/nanopeb/
-
Thanks. ACL 3.0 is today. This might make for some good "entertainment" for me. This should all get merged into the Developer Resources thread and... Since I've got the podium... link to any docs for your lib? -H
-
Really nice stuff. I like the multicolor tiles - works really well for this game. Probably can use tiles for them and then convert them to sprites when missiles launch... Don't forget the rocket launchers too
-
Playing now much nicer on Classic 99. Made it to level 3 first try! Very nice level designs.
-
Well, I'm telling you!!!! It's fixed!
-
Well that's quick work! I just installed Classic99 last night on another PeeCee to play Titanium... And boom, there's a fix! THANK YOU!
-
I'm really loving this game. Level 2 is pretty damn hard. And the enemies look just like the ones in Moon Patrol. The red one has low contrast against the ground and makes for an extra challenge. I've had some issues with controls getting seemingly stuck. I play in Classic99. Sometimes the controls are stuck - my guy kept going left and then wouldn't stop. Sometimes they appear to be flipped. And, sometimes the ship gets stuck in mid-flip, so it's a fraction of the ship (or a vertical line).
-
Been thinking about starting a Compiled XB Game competition - but waiting on the final compiler... And, of course, just lethargy.
-
It's out for iOS. https://itunes.apple.com/ca/app/ultima-forever-quest-for-avatar/id591541650?mt=8 Disclaimer : I work on it.
-
Found this on Youtube - it's not the version I remember:
-
Don't think I ever had Sandman, but I did have Axel F. Probably a similar situation.
-
Just noticed this and it looks like a good deal (currently). I've got no interest in a vast majority of the carts (I'd only want games), but, for the collector... Maybe something of value. http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2FLOT-OF-125-UNIQUE-TESTED-TI-99-4A-CARTRIDGES-COMMAND-MODULE%2F390631219864%3F_trksid%3Dp2047675.m1850%26_trkparms%3Daid%253D222002%2526algo%253DSIC.FIT%2526ao%253D1%2526asc%253D11%2526meid%253D215280824315861678%2526pid%253D100011%2526prg%253D1005%2526rk%253D2%2526rkt%253D5%2526sd%253D120914346289%2526 This isn't my auction, just to be clear. Currently at $100 + $44.xx shipping.
-
No disrespect, but your invader is more Berzerk.
-
Help needed ... old revision of Classic99 for Linux
unhuman replied to Retrospect's topic in TI-99/4A Computers
MESS should build on linux - you'd probably be better off trying to find a binary or building your own (I know you said you had troubles, but better to research those out). -
Seems to me to look a lot like Uridium. I thought it look familiar... But couldn't place it, then I saw this: http://futuridium.com/ (which is freaking hard) and then it led me back around: https://www.google.com/search?q=uridium&client=firefox-a&hs=lIM&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=5J_oUdrJEKf-iQKNzIHQCA&ved=0CEEQsAQ&biw=1553&bih=794
-
Remakes of old video games -- The TI-99/4A and PARSEC
unhuman replied to Omega-TI's topic in TI-99/4A Development
You need to add the bug (feature) where if you hold the joystick up while you're accelerating, you can wrap around. -
I did the bunt with runners on 2nd and 3rd thinking my guys would advance. It worked. My screen doesn't look that bad, just 1 char skews, not the big mess I pasted.
-
Playing now. Had no runners on base but it told me runners on 2nd and 3rd advance. I lost 11-5. It was 4-4 and then they lit me up in the top of the 8th. BOX SCORE ************************ * RUNS * HITS * STK-OUT* ************************ AWAY* 11 * 16 * 9 ************************ HOME* 5 * 12 * 5 ************************ Some minor space formatting issues there...
-
Hrmfff - "telnet heatwavebbs.com" doesn't work either - connection refused. What port? unless it's already being used and won't allow others... Yep, that's it. Owen was in my way!
