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Everything posted by unhuman
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Don't forget the nice Mum who will bring your dinner down to the basement....
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THE Doctor? Oh crap. Now I have an idea for a game. Damn you!
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Can't you use spget to get hunks of speech? And then mix 'em up? Should use few lines of code if that works as I remember it. Sort of Q*Bert esque....
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Could you do 2 things - 1 add some sounds. Random bits and buzzes might sound japanese - and speed up the movements your player can do.... Too slow and I miss things that I shouldn't... Perhaps a parsec style 1,2,3.... -H
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So that's why you didn't come drink beer... b/c something was cookin.
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I might be up for one that played games off a SD card.
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Ok - made a few. The video / audio look pretty nice, but there's a little bit of humm in the noise and the video looks pretty good, but it's not quite as sharp as I was expecting. I don't know if it's my TI or the cable... I have 3 TI's but only one appears to work these days. I'll offer one person the cable for $5, shipped for their comments. -Howie So, I bought some DIN-5 connectors. Had to buy a bunch to get a good value. So, that means if I can make them work... I'll be making a bunch into cables available for sale. Probably $8-$10 shipped or something like that. Need to calculate my total cost, but depending on what I get for cables (dollar store versus quality), price will vary. Will be shipping first class to save unreasonable "priority" charges. I think I'll wind up with 6 extras. -Howie
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I've got 2 kids, so mine are all used up. Can you mail me 3, pls. Could always use a spare. Oh, and by the way, it was very kind of you to offer, since clearly you're sitting in the basement of the science building and never gonna use 'em anyways....
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I guess your game will be all DATA and still suck - ptttbht
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I don't think I've got to talk any smack, b/c I've got Opry99er doing it for me... That's how good I am. BTW - that's probably going to be my only entry. The lovely missus was none too happy when I wouldn't ever get any sleep, nor help with the kids, during my development efforts. It was probably 5 or 6 incredibly late nights... Of course, if another idea pops in my head... Well.... We'd have to take it on a case-by-case basis.
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An easy pseudo-code algorithm for doing this is : 1. set holder value = 0 2. for each char... 3. for top to bottom 3. from left to right.... 4. holder value = holder value * 2 5. Add 1 for the bit 6. convert holder value to hex. My sprite editor (Java) lays out the bit field programmatically and lays them out into a grid and places references to them in an array... That way I can loop through the array and easily check the values. My source is "open"... and you are welcome to take a look. Yours has some very nice features I'm never likely to include - overlays, etc. Source: http://f1.grp.yahoofs.com/v1/4I6fS0t6kaRuPX7_qSKGLbkSt0ovz_XOE1uvTLl2L-emmNbuMJs0v7pxYxhtk-im0KedfyQMRBXRJ29tb7EXMJGNMIY/Howie%27s%20Stuff/GraphiCV-source.zip Binary: http://f1.grp.yahoofs.com/v1/4I6fS6jQTPBuPX7_57W21trfIkTsmsQZKEFEBftdsD0ofWU6BTK5sE4oYeb4vXzPl4jRN1HZh1lncEf36qQXdnTQNW0/Howie%27s%20Stuff/GraphiCV.zip -H I'm pretty much assembling the bytes by hand and then casting them into a hex string. Not the most elegant way at the moment, but I'm reusing code from another app I wrote and it saves me time. The same function handles both characters and sprites, and it also reverse engineers the array from the same string. That function gets a lot of use in my TI font editor, which I'll post later today probably.
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I wrote one too, in Java, but it's primarily for ColecoVision... Sprites are the same tho... Just the output isn't for Basic. I should make it support both
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April fools is only 2 weeks away....
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BTW - you should get this pushed up on http://retroremakes.com/ and http://retrospec.sgn.net/
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Ummm... I don't know about this.... Could you link me to the right place? Thanks!!!!
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Crashes on load for me. Overwrote my old installation directly. I also tried a clean extraction. Crashes.
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Nope. Unless it's on some archived disk on ripped off some archive. I probably played it off cassette, but who knows. That was Simon's Saucer. 99'er Magazine released it on tape with a little flippy-book thing, to teach you programming fundamentals while you checked out the listing. It's amazing how mesmerizing the most basic game concepts (Simon, Space Invaders, Breakout, Tetris) can be, even after all these years and advancements in technology. Gameplay is everything - that hasn't changed since Pong and Colossal Cave. You wouldn't have a copy of that Simon's saucer around would you? I'ld love the nostalgia of playing it again.
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Don't lump me with them... I did same. Much easier to dev in a traditional editor and paste then to deal with the console line-editing mode.
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Inaccurate Invaders started out as crosshairs - think a cross between missile command & Space invaders... but I thought the inconsistent err inaccurate experience would work better in the traditional manner.
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I remember that!
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I hacked up NES advantage joysticks to Atari 7800. There's lots of space inside for the modifications
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Why do you have all that white stuff around your colon?
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Cool work you're doing... You say you don't have a lot of room to add more features... I see a lot of white space. Each line holds 1After you get stuff working, you gotta rework stuff so that - even if "logically" they don't make sense, you move lines of code around so they run correction... Sometimes you gotta separate 2 aspects of the same operation to "pile it in". Switching to joystick-only (instead of keyboard) controls will save you some space too - as well as improve run times.
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Overdrive definitely does some funny stuff. The Max mode winds up freezing my PC. It's obviously imperfect, but... for some games it works magic. -H
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It's in the mail! PBR FTW! I do.... now send me my 40 bucks or the equivalent in PBR
