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unhuman

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Everything posted by unhuman

  1. Is overdrive a valid requirement for a game? That seems against being "honest", but my game could be a lot better if I can cheat.... -H
  2. Right - well that's where you sort of lose track. Porting to another emulator (system) is probably just as hard if not harder - basically you're asking him to convert it to an old platform, which wouldn't have the feature sets he uses in the game. That's why I mentioned SDL - if you look carefully at the emulators supported on the Wii, a vast majority of them leverage SDL. Someone wrote the original emulator with SDL, and then porting to other systems is far easier than writing to the base platform. It's sort of a common functionality layer that manages graphics and sounds. -H It wouldn't have to be ported specifically to the Wii. Just port it to an exisiting PC emulator (Atari 2600/7800/NES/Coleco, etc - oddly, there's no Intellivison Wii emulator yet that I'm aware of.) Wii homebrewers have already converted the emulators, so as long as your rom image works on a PC emulator, it' work on the Wii. Or how 'bout configuring optional joystick controls for the PC? But I'm no programmer, so I can't imagine the amount of work this might require. Anyway, whatever you decide, keep up the good work!!
  3. Games written in SDL are "easy" to port. Other stuff, probably not so much.
  4. Yep, that's what I want to do... Where are all the locations documented? That's what I want..
  5. I'm trying to avoid all sorts of branches... Just wondering about the oddities. Just wanted confirmation that the system was crazy and not me. -H
  6. It's amazing how quickly this stuff comes back. I stayed up way too late last night, but I have all sorts of stuff moving around & animated. I'm definitely over-optimizing, but that could just mean more features. I'm pretty amazed at what I've done in about 10 lines of code so far and 6 lines of data... I could definitely tighten up my data too... So, is it me, or does XB IF / THEN / ELSE work a bit funny? It seems to be doing all the stuff in a statement.... So, if I have: REM I didn't run this test specifically, but this is sort of what I think happens based on my work so far 10 A=1::B=2 20 IF B<A THEN PRINT "HELLO"::PRINT "GOODBYE" In this case it prints nothing.... Also, it appears that you can't put a FOR loop after the conditional... - it blows up This stuff is forcing me to waste precious lines of code... But I'm sure I'll have plenty left... Also, are there any tips on optimizing XB? I remember there used to be a CALL LOAD that would limit the # of sprites processed - so that the system wouldn't waste as much time. IIRC it was pretty negligible, but I'd like to do whatever I can to speed things up.... I'm gonna need it. -Howie
  7. Is it me, or does XB not have a modulus function?
  8. OH - I just remembered an old hack - altho using a text editor voids it... If you enter a "tight" line (with no spaces between separators, etc), you can then edit that line in the console and get more space...
  9. Wow. I must say I'm very impressed as to how much I can do with so little code. I've got just about all my objects moving around as I want... With no collision detection / etc. I don't know if it'll all work, but I've got tons happening in 7 lines of (multistatement) code.... My game has already evolved to be very different than what I originally planned. And, here are a few tips. 1. Write your code in a windows-based text editor and paste it into the emulator 2. Put remarks in between lines of code - so it won't count against you, but it's obvious what's going on -H
  10. Can you post a link to the first one.... Regarding the 2nd one - sounds like an easy hack to add a switch to basically map the "push right" to the button as well when switch is flipped.
  11. It's interesting... I think Pitfall had a lot to do with it. Anyhow, a few years ago I posted a message (on Yahoo group) saying I was gonna write a new game for either TI and Coleco. The people there either had no interest or said Coleco was a better platform and nobody wants new games. -H There really has been a resurgence, and I'm very impressed by it. The TI was my first computer, so it's exciting to see an increase here in the number of threads discussing it. I'm looking forward to the completion of many of the projects I'm reading about. Keep it up guys!
  12. I'm in there. But I'll start my work tonite - if my wife doesn't have too much housework for me.... Hopefully it'll go quickly
  13. Ok.. I've got my idea!!!! I think it'll wind up being an XB game, though - I'll need to use display-at. and 30 lines of XB + 10 data should be plenty... -H
  14. Piling on... I'd like an E/A cart - no need for disks. -H
  15. I can do it. I'm on the yahoo group (if that's what you're referring to).. I'm currently working on a CV game... I'm thinking about what I can do in TI-Basic, as I'd view that as far more of a challenge.... FAR MORE. -H
  16. This game rocks! Pun not intended, but... appropriate.
  17. Wow. 30 lines in basic... I'm hoping to be impressed. I should think about what I could do. But - looks like that guarantees joysticks and no keyboard controls
  18. If you set it up that way... Basically, most installations put it on a switch. One way = Flashback code, other way = cart. Only 15,000? Man, I thought the Flashback 2 did a lot better than that. Seemed to be all the buzz when it was being sold. As for the Harmony mod, I have an original flashback2 I might do that to. Does it basically just go straight to the Harmony cart, ignoring all other built in games?
  19. You give me a lot to work with, but was it the one where you ride a bike and it pedals a balloon flying around a blimp?
  20. I owned a Q*Bert for a while.... It was a mistake - takes far too long to get to where it's challenging and thus became boring. My friend bought at the same time as me and made a better choice - Spy Hunter.
  21. I think you need to embed your FB2 inside your trackball!
  22. Replacement arrived and works great! WOW! Will be sending back the busted one tomorrow. What a great product - highly recommended. Best $50 I've spent in a LONG time!
  23. haven't looked at the new binary, but I'd prefer a blade that flip-flopped rather than on-offed. Just me though. -H
  24. Awesome. There are some cremes that help make scars go away too. -H
  25. I think you're over estimating the market. I think the vast majority of FB2 purchasers are just in it for a retro fix and then they go about their day. That's a great market to have, since you don't really need to provide ongoing support and your revenues are secure since there really won't be ongoing warranty issues or support issues. Now, you enter a site like this and we're all nuts. We all want everything, and, really, your best option is to go the mod your FB2 with a harmony cart. Of course, lots of games don't work on FB2, but... whatever. That's the closest you'll get.
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