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unhuman

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Everything posted by unhuman

  1. Pretty amazing. Especially the fighter level.
  2. I wrote one years ago called TI-MESS, also in VB. No idea where it is... Couldn't find it on 99er.net... Thought I put it there.
  3. In the US, I was pretty much the only kid that had a TI... There were a few others that had them, but with a few games and then that was it. I was the only one who did anything with mine... I was the only one who wound up expanded. I used mine as my primary system until 1989. It lasted through my first year of college, but there was no way I could use it for my programming courses... So, I got a PC at that time. I was a member of 2 users groups, I bought newsletters from a few other groups. Also, somehow, I wound up trading disks with others... I was outside Baltimore, I had TI friends in North Carolina, California, and Utah. In 1989, I sold mine... Everything. So, now I have a friends old system as well as a bunch of other stuff I've re-acquired.
  4. Take a look at level data-izing done in Bloxo-TI-z and Aperture. I got 30-something levels in mine, although my display was much simpler...
  5. The one I was most addicted to but sucked the most at was Major Tom. I also thought Barrage was a pretty good Missile Command.
  6. You'll save the memory on the line numbers + the memory for the tokens for the DATA statement. Also, "CHICKEN" needs a DATA statement in the initial code. I did some indexing in Bloxo-TI-z for the level skip feature I had built in. I don't remember what specifically I did, but it was reasonably fast such that it didn't bother me....
  7. Man. Sucks. We're all getting old.
  8. One thing I'd love if you could implement... When you shoot dual bullets, it'd be great if one hits, the other continues on its merry way.
  9. I remember that guy... The IUG had an interesting program for submitting programs to their library. They offered $2 or $3 of credit for each program... I was cranking out stuff and submitted a bunch and bought all kinds of stuff with my fake $. They had some coupon-looking-dollar things.
  10. When I was a kid, I did this fix and it lasted about 10 minutes and then failed. I tried multiple diodes, different diodes, etc. Upon failure, everything was lower case.
  11. Do you need an RF Modulator cable or a TI out to RCA Video / Audio? Either way I can help you.
  12. Well, now with disk routines, the map could be saved off to disk. In my head, you store the entire map rows (all columns) in memory, but you could use disk files to seek to a line and load that on the fly for vertical scrolling. Performance may suck, though. As far as compression, maybe more of compaction. You could certainly store multiple things in a byte. For example, for a given line, you could: First 3 bits: number of times to repeat the character (up to 8 ) Next 5 bits: character ID: 32 unique values. Since there are a lot of repetitions in a line, this saves a ton of memory. It's a similar approach that I used in bloxortiz. The only caveat is that re-drawing each line is a bit more complicated and certainly would affect your map drawing. I don't remember the specifics of it, but the amount of memory I saved with pretty ridiculous. You could also make the routine variable, but that may waste a bit... So, you'd have: First bit: indicator (of how many bits to use for repetition (say 0=3 and 1=5) Next 3 or 5 bits: repetitions (up to 8 or 32) Next 4 or 2 bits: character id The above approach could give you more flexibility (and characters) if you only allow characters to be drawn by bitness (making bit 1 a page of characters). Since you draw a lot of trees and a lot of grass, it may be great to use the bit 1 variant to draw more of those.
  13. Crap that won't work. Deleted. Hopefully nobody saw my mistake. Stupid BASE 1.
  14. You almost got me to go there.... Which wouldn't be so bad, presumably.... But I'm on my work computer. Oh so close!
  15. Any copies of "Artist Enlarger" in there?
  16. You can borrow mine. I can't mail it away until Saturday.
  17. Found this link off of the Facebook group:
  18. Espial was a victim of awful color choices. I couldn't bear to play it.
  19. When Rasmus says "Demo" he means "GAME!"
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