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Everything posted by pitfall_jerry
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I saw your entry there when I was checking it out. Good luck.
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Just found this article and did the mod. Super easy and the picture and sound are amazing.
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Blue looks good but red is inline with the original boxes.
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I would like a print head and roller. What is the price?
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Well poop. I missed it also. Was it announced and I missed it?
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Thanks I will do that. I like the little system it will be fun to play with.
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I just bought one a MC-10 and would love to know where can I get one of these kits?
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Weekend work 2 amaze & delight, just bragging.
pitfall_jerry replied to iesposta's topic in batari Basic
Found it. It is Astro Blaster. https://www.youtube.com/watch?v=6r46WToQe9U -
Weekend work 2 amaze & delight, just bragging.
pitfall_jerry replied to iesposta's topic in batari Basic
I like how it looks. Something familiar about it. -
Thank you. I can't wait.
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Are these boards available? I would be looking for them for my 130xe, 7800 and 2600 jr..
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Is anyone successfully using bB and VbB on Windows 10?
pitfall_jerry replied to Random Terrain's topic in batari Basic
I have just set it up on my new Windows 10 (64 bit) install and it runs great. -
I like how it is looking. Keep up the good work!
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I was thinking this would make a good one button game. Looks good.
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That is a very funny video.
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bB with native 64k cart support - 1.1d.reveng
pitfall_jerry replied to RevEng's topic in batari Basic
I tried that and got the same error message. Went all the way back to Windows 95. -
bB with native 64k cart support - 1.1d.reveng
pitfall_jerry replied to RevEng's topic in batari Basic
Errors with Unsupported 16-bit application - preprocess.exe cannot start or run due to incompatibility with 64-bit versions of Windows. I downloaded the latest version of bB.1.1d.revenge23.zip. Trying to setup new Windows 8.1 64-bit system. -
This looks great. I will download and play this one today.
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Alien Greed 5? (was: pick your own PF color!)
pitfall_jerry replied to atari2600land's topic in batari Basic
I totally agree and have been showing my 23yo gaming neighbor some of the great games that we used to play. -
This looks very good and I love how well documented the code is.
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Here is one I am looking to port over to Atari 2600 and to the 8 bit as well. Ononmin Fun game and I think it would be fun on the 2600.
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I am working on converting one of my Flash games to the 2600 and been working on a ghost sprite. Yours are so much better then mine. Keep up the great work and thank you.
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Thank you for your praise! Without your invaluable help I could never have helped the fine developer! Also, here is the NEW, REVISED version! Only problem is, is that player0 doesn't show up (among other things) and I don't know how to set romsize 4K or kernal options... Anyway, here they are: I fixed your code to display the ground and player. sprites playfield: ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ......XXXXXXXXXX................ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUBK=$9E COLUPF=$C4 player0x = 25 : player0y = 25 player0: %11111110 %10000100 %10010100 %10000100 %10000100 %10111100 %10000100 %11111110 end COLUP0 = 14 drawscreen
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Wow you keep this up and I wont need to do any sprites on my own. LoL
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I always give credit when credit is due and this would be one of those times. Great job! You're most welcome and thank you. If you want to, you could always credit me if you make something that uses them. :D But even without credit, I'll keep making them because as you've mentioned it gives people some idea of how they can make their own sprites look the way they want them to. I'm also hoping to get more examples done of animated Sprites.. need more spare time for that though.
