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godzillajoe

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Posts posted by godzillajoe


  1. How many of these were released already for the 2600, 5200, O2, Coleco, INTV etc? None of them.

     

     

    How many of these were? A whole lot.

     

     

    I guess the point I was trying to make is what was the incentive to buy the system to get yet ANOTHER version of a game you've been playing 1979-82?

     

    And I was off by a few years on some of them (Tetris etc.) but again that was a NEW game. You could say "mom, I want a NES so I can play Tetris" and you might get one.

     

    "Mom I want an Atari so I can play Ms. Pac-Man" would likely be met with "You already have an Atari with Ms. Pac-Man"

     

    So IMO, Atari screwed up by not being a little more daring up front. And yeah they ROYALLY screwed up by not working overtime to produce some quality games for "round 2"

     

    No one bought a NES to play Ms. Pac-Man. They may have picked up a copy at a later time because they liked the game but NES was new and shiny, with the robot and the gun while Atari was Atari with Asteroids and Centipede.

     

    I grabbed a 7800 because I wanted Xevious, Galaga and Food Fight. All new games.

    • Like 1

  2.  

    The purple arrow points to the green box which is the next command that will run, so the one above it (STA ram_BD,X) is what updated ram_BE. The green circle shows the state of the registers. X = 1 so ram_BD + 1 = ram_BE.

     

    The command above STA ram_BD,x is LDA LF798,X. Using the fact that X=1 we know data came from address F799, which contains the 3.

    attachicon.gifScreen Shot 2014-07-07 at 6.13.26 PM.png

     

    So I get what it's doing but why wouldn't you just do

     

    STA ram_BE

     

    instead of STA ram_BD,X

     

    Why bother with X and doing the "add"


  3.  

    I've got a collection of commented disassembles on my site as well. No stampede or laser blast, but I do have kaboom. :) It's www.bjars.com.

     

    Thanks AMax, I looked at a couple last night. That will be a good resource.

     

    Maybe go back through the Newbies programming tutorial if I can find my hard copy.

     

    Let's see what trouble I can get into today!


  4. So here's another question, I'm poking around in Stampede! and I see that lives are stored in ram_BE but looking at the code I don't see that "defined" anywhere (if that's the right term)

     

    How does that value of "3" initially get set when you hit reset.

     

    I see where it gets INC and DEC when you gain or lose lives but not that

     

    I might have missed it since my eyes are starting to glaze over.

     

    Gotta say, it weirdly makes more sense this time.

     

    Gonna see if I can dig up some old code examples I got to compile 2 years ago and if I can make heads or tails of them again

     

    Fun stuff!


  5. I know there were a few commented disassemblies floating around a while back. Does anyone remember what they were of if they're still out there in the ether somewhere.

     

    Do they exist for something simple like Stampede! or Laser Blast?

     

    I wanna jump back into this after 2 years away.

     

    Essentially start over.

     

    Are people still using DASM? I should probably update that since it's so out of date. Assuming it was updated in that time.


  6. I think original titles were more of a draw at that point in time.

     

    Certainly not another port of Ms. Pac-Man

     

    Some of the unreleased games like Plutos, Sirius, Chuck Norris would have been nice if they cleaned them up and actually tested them.

     

    That gives you some good side scrolling shooters

     

    And a good cross section of the other genres, a platformer like Mario Bros, a "quest" game like Zelda, a decent basketball and football game

     

    Oh and a good Tetris-style game

     

    What did the NES release with and what sold best?

     

    Copy that model. The problem is they probably couldn't get the rights to any of that stuff.


  7. I know, but that is the screenshot. Hopefully nobody ever misses that one.

     

    I am pretty sure it was released with both names. I will let a few more people chime in though in case I am wrong.

     

    Having looked it up, you're right


  8. not bad but add more time, I thought I was pretty efficient typing in my answers and still ran out of time. at least another minute. right now you have 8 seconds to type in each answer. 21/30 but i ran out of time

    • Like 1

  9. Nothing? No one's interested? I've been playing this game quite a bit and think it could be decent with a few tweaks. It's just that the hits travel too fast for a person to react to them (though the computer seems to have no problem) and the base runners are too fast. You shouldn't be able to get to first by a mile on a roller to shortstop.

     

    Someone point me in the right direction to do this. I need something to do this summer.


  10.  

    Yep - nice list. I think the M-network games get overlooked because of the 2 player requirement, but they did some nice work. I have to say that I've never really given Smurf much time at all. I think of it more as a game for people begging for a sidescroller on a system that didn't have many. I don't have the patience to deal with what I would consider the very imprecise controls in that game. However, I may give it another shot based on this thread.

     

    For the longest time I didn't know about the double jump and HATED this game as I got killed on the fence in the first 3 seconds. But it's a decent game and yeah it gets insane after a bit.

    • Like 1

  11. I don't understand pre-ordering games that aren't finished. Some people seem like they'd be happy with an empty cart and box just to say they have it. When they are actually being manufactured that's when you do a pre-order. Dropping $40 on a screen shot, you get what you deserve.

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