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Posts posted by godzillajoe
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Solaris seems awfully close to Buck Rogers Planet Of Zoom meets Star Raiders to me. Nice graphics but the gameplay was not really new.
Did Adventure start the whole 'quest' game genre (at least not text based)
I just tried Oystron, cool game, I never really got what to do before. I guess i still don't really. How are you supposed to stack the pieces?
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I meant any theme really.
And anything that wasn't an arcade port
Most games in that era were a Pac-Man or Space Invaders variant where you shoot at aliens or try and clear some sorta maze
Stampede I guess I can see how you could define it as a rail shooter but it doesn't really FEEL like one , at least to me
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Of all the original 2600 games, which do you think features the most unique idea and gameplay.
I'll start things off by saying Stampede.
A calf roping game?!
Are there any games that I'm not thinking of that feature a similar theme and gameplay?
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Yes, the generic "dah-dah dah-dah" which has been used incessantly since Jaws. No reason that any buttmunch with a synth program couldn't do it themselves, but I have heard classic game sounds being ripped off more than a few times.Pac-Man and Donkey Kong are the most often used for ANY video game on a TV show. They must be on some public domain sound effects disc.
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Moon Patrol
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Wow, you guys are tough. Millipede is brilliant for a 2600 version
I guess we'll just have to agree to disagree on what makes a "good" translation
Maybe we can start a new thread that ranks the arcade ports listing what is missing and what the pros and cons are for each game. I wonder what would come out on top.
Pong?
I'm sure someone will find something wrong with that one too!

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OK so there are no enemies on the left or right sides, you can't shoot, there are no whirlpools or those moving bonus point black hole things. Still, for a 2600 version it's not unplayable and retains the essential game mechanics of the arcade version.
In hindsight almost EVERY game could have been done better but for the time it was a fine translation. At least for me.
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What exactly is missing from Solar Fox that makes it such a bad translation?
I played the hell outta the arcade game as a kid and did the same with the 2600 version.
It retained enough of the arcade elements to make it good IMO
At least that's how I remember it.
I may have to play the MAME version and then do a comparison
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Wizard Of Wor is an arcade port
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I think he means the background music
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Yep, my C= 64 killed my Atari habit for a while.
Funny that now my C= 64 is in the closet and the 2600 is center stage in front of the TV
I was such a DUMBASS for getting rid of about 3000 floppies worth of C= 64 games
But my first PC killed the C= 64 habit
So it goes.
Luckily with emulators I can still play those old C= 64 games.
Can someone homebrew Rockstar Ate My Hamster! to the 2600?
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I think they all came out around the time of the 2600's peak
Later games like Solaris or the Supercharger games while technically superior were more obscure and I wouldn't put them in the same category as something like Adventure or Kaboom! which really helped sell the 2600 as the 'must have' system
At least that's the criteria I used to make my list. Though it might be a great game, I don't remember any of my friends saying "I need to get an Atari so I can play Escape From The Mind Master"
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I need to do a top 7
Yar's Revenge, Adventure, Kaboom, Pitfall, Demon Attack, River Raid, Megamania
These are probably the non-arcade ports that really stood out.
If you owned an Atari system as a kid, you no doubt had these and played them constantly
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Currently I'm at 145 games not including some lots I have coming from eBay
What percentage is this of the TOTAL officially released?
Anyone here own EVERY game ever released for the 2600 not including protos or label variations?
How many peripherals and controllers were released? (I can think of regular joysticks, wireless sticks, paddles, driving controllers, keypad, booster grip, that controller thingy for the surfing or exercise game whose name I can't remember, light gun, was there a drawing pad of some sort?)
Are there games that are NOT pirated that were released only outside the US?
Are pirate games considered "official?"
I'm sure this was all probably discussed before but I can't find it all in one place
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I know it's all subjective but which one of the rare games do you guys think is most fun to play?
Because it seems that the more uncommon a game is, the more it sucks.
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What about Smurfs: Rescuse In Gargamel's Castle?
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It's easy enough to cheat in Stella using the debugger.
Infinite lives, starting levels, starting scores....
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Oh I forgot about Satan's Hollow. I think the ol' 2600 could do that one some justice
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BTW Bill Gates NEVER said computers wouldn't need more than 640K. It's a myth. Google it.
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I wonder what the max number of spiders in the GCC proto of Millipede is.Seems to be only 2. I started with 900,000 points and it doesn't seem any harder than starting at 0
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I may have an extra one. Do you care if it's loose with no box or manual?
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Did they *TRY* Star Castle and it didn't work out so it became Yar's Revenege or did they never have the license and were only messing around with ideas because they WANTED to get the license in the future if the port could be done?
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did you try it on difficulty A and with a paddle controller?
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I just picked up this cart. I guess it came with something so you could hold the two sticks together. How necessary is this for a decent gaming experience? I can just rig something up myself right? Anyone have any tips? That don't involve Duct tape?

Most unique original game?
in Atari 2600
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Megamania was most certainly patterened after Astroblaster
Freeway after Frogger.
Grand Prix was similar to a lot of arcade racing games at the time.
Chopper Command after numerous side scrolling shooters
River Raid is similar in gameplay to Vanguard
Seaquest?
Spider Fighter?