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electronicsibley

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Posts posted by electronicsibley


  1. 34 minutes ago, x=usr(1536) said:

    Speaking of Super Sprint, there's a lot of Atari's 1984-1992 arcade game catalogue that could make for good ports to the 7800.

     

    Blasteroids, ROTJ, RoadBlasters, Road Runner, Marble Madness (which would have been a great pack-in game in 1984), Peter Pack-Rat, Gauntlet I & II...  If it originally ran on a 68000 in the arcade, it'd be both era-appropriate as well as something that could have given the 7800 life before Warner sold the company.

    I’ve had that same thought for a while. More arcade ports would be great, but more *Atari (Games)* arcade ports are really what’s missing. There’s Klax, and… 

     

    The Lynx got all the attention with exactly what we’re talking about. 
     

    Not being a programmer, I wonder how much of the code from ports to other systems could be utilized to get a leg up on the 7800? It may be more trouble than it’s worth. 
     

    That all said, I cast a vote for Vindicators to go first!

    • Like 1

  2. 1 hour ago, aaron1677 said:

    and the Sega Master System had Golden Axe Warrior, Ys - The Vanished Omens, and Golvellius -

    Don’t forget Miracle Warriors, and the epic, Phantasy Star ; ). They were my favs on the system. 

     

    If I had the artistic ability, programming chops, and free time, I would tackle Swordquest - Airworld.
     

    It’s unfinished business for Atari, it would fill the action/adventure gap, and it would be awesome to take advantage of the 7800’s extra horsepower to finish the series.

     

    Any takers?

    105FB05F-BE90-4EBB-B77F-1F7362FAEB94.jpeg

    • Like 1

  3. Just got my Concerto, and It’s rad! I have a few quick, rookie questions. Is there way to navigate back and forth between menus in the OS? Also, can you go back to the OS from a game, to play another game, or do you have to power off and on again? 
     

    BTW, I’m using Trebor’s ROM pack, and it’s working great.

     

    Thanks!


  4. On 4/3/2021 at 7:20 PM, nadir said:

    Had a thought today while playing around with my hardware Atari systems and emulators...  Dragon's Cache really plays nice on keyboard controls in emulated 7800.  I bet it'd play real nice if ported to the 8-bit computer side with keyboard support...  I'm sure it's a non-trivial exercise of course, but just throwing that out there.  :)

    Would also be cool to play on the never released, Atari-produced keyboard for the 7800!

    • Like 3

  5. On 8/19/2020 at 4:46 PM, electronicsibley said:

    I just received the pictured 7800 from an eBay purchase. It does not have the expansion port, and is currently NOT A/V-modded, although I plan to have that done.

     

    Serial #: 72R4BR

    A1 7C 5026112

     

    Glad to add it to the list!

    0A89ADB7-0A13-4420-9D00-253DDCDFF973.jpeg

    Just resurfacing my 7800 from the thread to add to the list. It’s still unmodded, and FWIW it’s from a run of 7800s that have issues with cartridge-fit (*even 7800 carts*). I’d love to eventually isolate serial numbers where others can expect to find this problem, assuming it’s no already common knowledge. 
     

    Oh, and any help is needed maintaining the list, I can pitch in, or even take the lead as well!


  6. On 1/1/2021 at 5:18 PM, Trebor said:

    Avoid the bird by "walking", while in fighting stance, either forward or backward when the bird is in range. 

     

    Don't try to punch or kick it and of course don't stay still...

     

     

    Thanks! Gonna’ give it a shot now.

    • Like 1

  7. I’m actually stuck at the 3rd or 4th guy. The one where the bird flies out at you. That said, I’ve only been playing it on-and-off for about a month. 
     

    My thought is once you understand the controls, you can work with it. It’s basically predictable, although I wouldn’t have programmed it the same way.


    Maybe an enterprising programmer can mod a Karateka.01?


  8. That’s fascinating. I’ve been learning a bit about Ram Dass, mostly through Pete Holmes’ podcast. I never would’ve expected that world to intersect with the 7800 via an obscure note in the code for Karateka! 
     

    BTW, I’m actually a fan of the port, and possibly a bit of a sadist. 
     

    Thanks for highlighting!

    • Like 2

  9. On 11/10/2020 at 3:15 PM, Cousin Vinnie said:

    What would you like to see an in-depth review of?

    I’ll cast my vote for Moon Cresta. I just got it, and I’ve been trying to give it a fair shake, but DAMN it’s hard. Like, part of me feels like there’s a reason it hasn’t been ported a ton. Don’t get me wrong. I appreciate it for what it is, but I’d love to hear someone else’s take. 


  10. 19 hours ago, Lynxpro said:

    Plus, if you really want to keep it "Atari", you can buy the Tengen* version of the Sega Genesis controllers.

    Something else I didn’t know. I had no idea Tengen got involved with marketing hardware. Very cool!


  11. On 11/14/2020 at 7:35 AM, Atariboy2600 said:

    WOW! I would love to make this game label art if there's a slot open. I drew this back in 2017. Here's my take on him drawing them in the classic 1933 style only this time taking from a scene of the live action 1980's film Popeye at the end where all are fighting over the treasure chest on SPAB ISLAND with all the main cast even the background characters. See this is why the live action did not work what they should had done it all in the classic animation style but history is history. (still love the movie anyway)

    db2zoif-84896a87-c2c5-4eac-8586-370e1cae933e.png

    Uh, yes to this. Make this the box/cartridge art, and fit it into the “classic” 7800 template - color, of course!. 

    • Like 1

  12. 14 hours ago, Shawn said:

    The game code itself is sloppy from what I've been told so the most fantastic lightgun going will still be wishy-washy.


    Somehow that’s more reassuring than Atari releasing botched hardware, but not by much. 

     

    12 hours ago, SmittyB said:

     

    The lightgun code for Crossbow is only able to poll the gun 15 times a line with the leftmost value being 6 and then incrementing at 11 pixels a time. Ideally a game would count the hit as being anything in those 11 pixels, but I doubt that's what they do.

     


    Sounds like at least a few games in the 7800 light-gun collection are ripe for hacking to (at least) correct for accuracy. 


  13. 9 hours ago, Jinks said:

    If played with 2p even harder yet. The bosses act differently and if your compadre gets killed you have to start the level over. So that causes a real life fight with your 2p buddy about why they suck. 

    Yup, this. My 6yo really holds me back on 2-player, and I make sure he knows it! 

    • Haha 1
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