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Everything posted by Godzilla
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Atari Today's Star Ship/Outer Space review error. Thoughts?
Godzilla replied to Godzilla's topic in Atari 2600
space station was awesome. There was another huge multi-floor one, where you could see though the floors and some crazy ceiling arangement. My favorite by far was an entire underground arcade in an ancient subway. It had the original red baron and many of the old non-electronic arcade games, like ones where you hit a metal ball with a wooden bat. Great stuff. Had Space War and Pong too :-) -
Atari Today's Star Ship/Outer Space review error. Thoughts?
Godzilla replied to Godzilla's topic in Atari 2600
man.... that takes me back. I -LOVED- that arcade game as a kid. An arcade in china town in NYC where I grew up used to have it. They had a chicken that played tic tac toe, too. That would be awesome to see that on the 2600 :-) hint hint -
I seem to remember mythicon boxes being pretty small. adventure vision cart boxes are HUGE compared to the tiny little 'chip' cart
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Ever since I started aquiring masses of consoles from thrift stores, I've wanted to take them all and build a single box with all the old cartridge consoles in one place. It's SICK the amount of space they all take up at the moment, and with a bunch of wire and two copies of every console, you could have the unit itself inside a box, and then a dissassembled second unit (which you would use for wired ports,) so you could have a box with a face that contains all the different cartridge / joystick ports on its face. Of course you would still have to plug all the systems in, and have all their av ports too. big ugly project... but boy would it save space...
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Atari Today's Star Ship/Outer Space review error. Thoughts?
Godzilla replied to Godzilla's topic in Atari 2600
any screenshots of the arcade star ship anywhere? -
november... december.... january.... now hes doing a limited kung fu game and still, where's the qb? Why not finish what you started first, maybe? I think andie should allow copies of that kung fu game to be had by all the patient people waiting on QB, eh? /me imitates the ol hamburger lady 'Where's the QB!'
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¡Pd. 4 Thrust 5-02;1 Lawsuit + 18 Months == FINALLY results!
Godzilla replied to Godzilla's topic in Atari 2600
late septemeber. lol. yea. 5 months later.... -
Atari Today's Star Ship/Outer Space review error. Thoughts?
Godzilla replied to Godzilla's topic in Atari 2600
Not to be picking a nit, but the lunar lander part is set in outer space, not on a planet surface, so it makes sense that there is no gravity per se. Besides gravity would make it far too easy for the player in control of the lunar module and much harder for the player controlling the moon. great to play with dark side of the moon in the background :-) -
wow makes me feel lucky. Of course I already knew that the second I found Quadrun, that was a big score for the ages :-) still the only game i've found in that rarity range
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Yea, i discovered many 2600 games long after their 'sell-by' date as well, and many of later ones just amaze me. Hard to believe tapper, kung fu master, radar lock, etc are running on the same 2600 that pushed out the chunk with titles like street racer :-)
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on an unrelated note here is a sample from ebivisions page of a 3d technique they are trying to create on the 2600 (created in 3d studio, simulating 2600 resolution, etc.) http://atarivcs.free.fr/ebivision/3d2.avi very interesting... but i dont see how the 2600 could do that at 12 fps as they claim...
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someone should liberate pesco :-)
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Atari Today's Star Ship/Outer Space review error. Thoughts?
Godzilla replied to Godzilla's topic in Atari 2600
/me hides his head and crawls into a dark corner in a shadow to play star ship and looks over his shoulder to make sure no one is watching. Have any of you played it in two player simultaneous mode? I still find it's head to head aspect to be quite fun. I too like the sounds. I've never felt a simple game with good, basic gameplay was neccessarily bad. I still like pong and the original break out and the original night driver (etc) It takes more than bad graphics to turn me away. -
What do you think of my History of RPG's article?
Godzilla replied to Godzilla's topic in Atari 2600
yea, it was a 'console' history you are correct, with some introductory computer stuff as a back history (since computers very much pre-date consoles :-) ) And wizardry certainley deserves many a mention for its first person perspective and the genre of rpg that it single-handedly invented. I own a CIB wiz 1 for the apple :-) Yes, Dungeon Master is a glaring omission. Damn. There are bound to be some. I wrote that article quite a while ago. I told him it was a console rpg history, but he chose to title it differently, I noticed. I also strayed from the path on occassion. Daunting task a 'history of electronic rpgs' thingy :-) I don't know what powers he has to edit it, but I will see... -
patiently waiting
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http://www.griffon.cc/page38.html It's a rpg/game fan type magazine a friend of mine runs, I wrote a piece on a broad-stroke history of RPG's. Very much opinionated :-) Any points/counter-points? (just click the little next button to go to the next page when done reading,)
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LONG LIVE BIG SEXY! down with 'heavy sixer' ungh.
Godzilla replied to Godzilla's topic in Atari 2600
I SAY SO!!! Big Sexy FOREVER!!!! -
Atari Today's Star Ship/Outer Space review error. Thoughts?
Godzilla replied to Godzilla's topic in Atari 2600
Guess I'm the only one, or no one gives a sheet. :-) -
Would you guys pay $200 for a Compumate keyboards??
Godzilla replied to landsmarra's topic in Atari 2600
i've seen them go for between $30-$60, so caveat emptor -
z26 just plain crashes on my xp mce. any ideas anyone? It's my 26k emu of choice, when it works on an os otherwise i use stella or pc atari
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There is another thread regarding this, but imho the 2600 is my favorite version. I love the way it plays, and am still amazed by all the elements of the arcade game it contains, as well as the authenticity of it's sound and music. Many others prefer the NES and other versions, but I have played those versions and they are not as much fun as the 2600 version. But really, no matter what platform, it's a great arcade game, with a lot of actually good ports. Not something you can say very often :-)
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http://www.ataricart.com/reviews.html 'A26 OUTER SPACE I picked up Outer Space just the other day at a local gaming store here in Fayetteville. I was surprised at first because I don't normally see a lot of Sears picture labels anywhere, but plenty of text labels to go around. As I was contemplating my purchase I remembered that the Sears line of games usually are a direct copy of some already existing Atari title and I wasn't disappointed by that. In case you didn't know, Outer Space was programmed by Bob Whitehead who later went to work for Activision and made such games as Private Eye. Outer Space however is simply a repackage Star Ship from Atari. This is a pretty sad game compared to the amazing things Bob did for Activision. You simply control a ship from the cockpit perspective and use your crosshairs to shoot enormous floating objects in space. The game has a similar feel to that of Star Master but not nearly as in-depth or creative. Back to these floating objects, they appear to be oversized in that children's book way, as though we all have really small hands with little coordination and need things to be big and plush so we don't hurt ourselves. Anyway, the strange objects floating by are certainly odd indeed, I seem to remember a Star Trek style ship, a weird alien and some yellow flies buzzing around. It's all very subjective when trying to decide what everything is supposed to be but that's the law of the Atari 2600 anyway. So trying not to harp too much on that subject I will move on to another. The game itself is very easy to play, just move the joystick, up down left or right, line up your floating object between the crosshairs and push the magic button to shoot. Unfortunately the lag time between when your lazer hits and when the item dies or explodes seems a bit too much and I had a hard time deciding if I was destroying something or If I was getting hurt somehow. One of the only neat things about this game is that the objects floating in space get larger and larger the closer they get to the screen, it's worth it to watch them float right on up to you cockpit and smack the screen. Other then that, this game lasted about 5 minutes in my Atari and three of those minutes was spent trying to make the game work. One of reasons I wasn't too happy with the game is that I own Star Ship and have suffered this horrific ordeal once before. Bob made some great stuff later in his career so I can only guess that this was simply a warm up to the creative talent to follow. REVIEW BY: DALE CRUM | ATARI 2600 VIDEO COMPUTER SYSTEM | DATE: 11.06.02' Anyone who has actually played Star Ship knows there is a lot more to the game than 'game 1.' I really loved this game as a kid, and still enjoy it, especially with a second player. Here was response I emailed: 'As Star Ship is one of my all time favorite early atari 2600 games, I felt I should mention some grevious omissions and demonstrations in your review that you barely played the game, and obviously, didn't have the manual :-) If you had the manual, you would know there is MUCH more to Star Ship than just slowly floating through space shooting big things, http://www.atariage.com/manual_thumbs.html...wareLabelID=495 The first person game is best played solo as game number 4, with left difficulty set to A. You get attacked two at a time in this mode, and the speed is much more challenging. I remeber how impressed I was with the 'scaling' as a wee lad. The two player competitve modes in this game are incredibly fun, with one player piloting, and the other trying not to get shot. The other half of the game, and the part you failed to mention, is my favorite though. The second game in Star Ship is a Lunar Lander game, with the usual blocky graphics (the lunar module's control is excellent though,) It is very challenging on the most difficult setting solo, but once again, is incredible fun with two players simultaneously, where one player controls the module and the other player controls the moon, trying to dodge the lander. Great competitive fun. I hope you can find it in your heart to update your review of this long overlooked early classic. KDK' What do you think? Am I the only one who likes this old blocky game?
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wow, so if ebi pac is only 4k, and looks more like real pac than the hacked ms pac rom, making it 8k should give it plenty of room for intermissions. For humors sake, I'd love to see ebi pesco hacked w/ the limitations of ol ugly atari pac heheeheee thats funny. And, wow, talk about effecient!!! I had no idea those mazes were SO small! Amazing!...
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Does anyone know if this will ever be sold? It sure looked great in a video clip I saw. One thing I've always been curious about, what with all the attempts for 'truer' to the arcade hacks/rewrites on the 2600, what about Intermissions? Ms Pac Man has 4 mazes, could the extra space from cutting 3 mazes be used to put the intermissions in? And if ebi won't give us pac, how about hacking their pesco into a better version of pac & ms pac? Maybe add intermissions to both of em!
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Ultimate programming challenge? True 3-D games
Godzilla replied to Scott Stilphen's topic in Atari 2600
The cromatix glasses are the ones I was referring to in that EGM mention. Has anyone else seen Star Chaser: The Legend of Orin, back when it was in 3D? Anyone else had/used the Jim Power 3d glasses?
