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Everything posted by Godzilla
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well, here is some patient, positive support wonder. haters gonna hate. don't mean a thang!
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There is a difference between making art for arts sake made for the self (fine art,) and art made for commercial purposes. I think that is the crux that is being missed here. TJ is more interested in creating works of fine art and you are more interested in creating commercial art. Nothing wrong with either approach and as TJ said, he is free to be he and you are free to be you. Let's try not to tell each what to be. Just my two cents.
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wanted to buy, odyssey 2 hatchling dragon http://www.the-nextlevel.com/odyssey2/inserts/image.php?image=collect/misc/toys/hatchling.jpg
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New game for Intellivision: Hover Bovver
Godzilla replied to vprette's topic in Intellivision / Aquarius
can't wait to get this one :-) -
hahaaaa :-) Indeed, but still, this is SOOOO much closer to what I was talking about. Did you see in that thread what others said was possible vs. my mock ups? The difference was quite a gulf. This version does not have that gulf. Heck, so many elements look better than my mockups now. Sloping girders and barrels If I took screenshots of Joes kong and posted them back in time, I'd love to see what was said :-)
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Looking for one (or two,) working complete w/ hex original cx-10 atari joysticks. Playing my big sexy at a charity event and I'd love to have accurate sticks with it :-)
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LONG LIVE BIG SEXY! down with 'heavy sixer' ungh.
Godzilla replied to Godzilla's topic in Atari 2600
big sexy bump!!! <3 -
and they all said I was crazy... :-) http://atariage.com/forums/topic/51052-seen-my-ol-donkey-kong-major-havoc-2600-mockups/?hl=%2Bmy+%2Bdonkey+%2Bkong+%2Bmock&do=findComment&comment=623502 "A reminder, folks. The reason Godzilla's mockups look so k-rad aws0me d00d is because he basically ignored the technical limitations of the 2600's display hardware. Such displays would be impossible to recreate in any sort of playable form on a real 2600."
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Game Demos at the 2013 Portland Retro Gaming Expo
Godzilla replied to Albert's topic in 2013 Portland Retro Gaming Expo
sweet! I told you 2600 donkey kong could look better! Except now, it looks even better than my original mocked as impossible mock ups lol :-) -
Thanks for the info ill send him a message
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I've seen topics n info but never really found any good answers.. Www.theimagic.com I am playing 2600 for 25 hours for charity, will be on twitch tv. I want my output to look as good as possible. I have all models 26/78. I can't solder. What will get me the best output? Is anything even still avail? Cartmod a flashback? What's the best output n most cost effective? Preferably svid, right? Need it done before end of Oct, event is nov. 2 n i need time to test setup at the venue... Thanks in advance!
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this does look great! nice work!
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i'd like two, this looks great
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if I'm going specifically for under rated, I'll mention warplock and encounter at l-5. I don't think montezumas is specifically under rated, i think it's just rare and came out post crash. i LOVE reactor. currently my fave 2600 game. Space Master X-7 is still my overall fave :-) I also think quick step and entombed are hugely under rated. playing entombed deliberatly co-op is still to this day one of the most amazing co-op experiences out there
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great work! hope this makes it to cart one day :-)
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Custom Dust Covers for Classic Consoles/11/23/17 Happy Holidays!
Godzilla replied to oldjd's topic in Buy, Sell, and Trade
Fairchild! -
Old tank n bomb 2600 game, Erik mooney, piero cavina
Godzilla replied to Godzilla's topic in Atari 2600 Programming
Do you remember if we started this together or picked up after another coder? -
Old tank n bomb 2600 game, Erik mooney, piero cavina
Godzilla replied to Godzilla's topic in Atari 2600 Programming
Yea my end is also part of the now long dead 'atari.net' man i miss having [email protected] as my email thanks for the extra info! -
Old tank n bomb 2600 game, Erik mooney, piero cavina
Godzilla replied to Godzilla's topic in Atari 2600 Programming
WOW! Thanks Glad you're ok and nothing happened :-) I'm dealing with a nasty post concussion syndrome myself, some days are better than others! That is so awesome! You wouldn't happen to have any of the old iffs or other stuff I emailed or posted to the biglist by chance? It only kept text and my amigas are in storage This may still get finished one day... If this helps jar the cobwebs as far as what you said about the state of the kernal... " Fine... it is I that's doing this. The "never done before" part (tothe best of our knowledge) is to have four independent detailedplayer-controlled flickerless objects on the same scanline. In singleresolution. With color changes every scanline. We're using themissiles to display two player objects, and the players for the othertwo. Video Olympics had four such objects, but they were undetailedpong bars, and according to 'kickass', that doesn't count. Dittofor Super Challenge Football, which draws the non-player-objectplayers with missiles... that has four independent detailed objects(double-resolution, though, and I've got mine running at single.) SCFootball can display playfield and the ball on the same lines as theplayers, though, which I'm not doing." found some more old info... " >Lock-n-Chase had such a system, but the characters weren't THAT detailed.>It did take some fiddling with the size and horizontal motion registers>though... And, of course, double-line res. But it still stumped the>hell out of us.Looks like one player is the player-controlled guy, and the otherplayer and its missiles are the enemies. Also looks like the codeprevents three of the computer characters from occupying the samescanline. Lock-n-Chase also does playfield stuff, so it's excused forbeing double-resolution >But if two of the players are really missiles, and they have color changes,>they're not really independent are they? The missiles can be in a different>horizontal position than the players, and perhaps (I think) they can even>have different size readings... but, unless you're doing mid-scanline>tricks, they'll have to have the same color as the corresponding player>object in that scanline.Each missile does have to share a color with a player object, but theycan be positioned independently. The number of missile _copies_ aretied to the player copies, but their widths are independent (bits 4and 5 of the NUSIZ registers.) Same thing with the ball - it can be1, 2, 4, or 8 pixels in width, and that's controlled by bits 4 and 5of CTRLPF.>I can't wait to see it anyway.... the way you're talking them up they>probably at least _look_ independent...They do, so far.. all I have is four objects at the top of the screen,but they can move independently. I only have one set of paddles here,so I dunno how well it looks with four players controlling them.'Kickass' and I are planning to use that kernel twice during thescreen, so the four players will control objects at the bottom,attacking (and being attacked by) up to four computer objects at thetop. Picture some weird combination of Moon Patrol, Astroblast, andAir-Sea Battle ;)" -
you can make one of my boxed editions a tshirt edition
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there's no way you could have 2 scrolling, scaling, 3d displays on the 2600!
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I agree, I think it can do it, it's just not easy. I too LOVED the 2600 port of crystal castles. I'd love a hack with extra castles :-) And, yea, that marble madness thang looks awesome!
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I'm gonna be playing 2600 for 25 hours for charity...
Godzilla replied to Godzilla's topic in Atari 2600
I used to leave my 2600 on 24/7 to 'pause' pitfall 2 so I woiuldn't loose my progress I'm not worried, but I am planning on bringing a backup to my big sexy just in case :-) -
I'm gonna be playing 2600 for 25 hours for charity...
Godzilla replied to Godzilla's topic in Atari 2600
I am bringing the complete Imagic library. Dragonfire will definitely be one of the games I will be playing to try for the expert level. One of my all-time faves. Love the rhythms in the game. Someone just put me over my goal! Is that you, BB?? -
I'm gonna be playing 2600 for 25 hours for charity...
Godzilla replied to Godzilla's topic in Atari 2600
Thanks! I've got my adderol and my caffeine and teas :-) Don't worry, though, I will most certainly use the bathroom and eat and stuff So no thoughts on the imagic expert level and ideas for which carts to bring? I'm definitely bringing my light up star castle with my hand drawn title screen
