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Mezrabad

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Everything posted by Mezrabad

  1. I was very frustrated with them until I took them both apart and painted the firebuttons with that car windshield copper stuff. Now, I don't hate them. I had been dreading reaching 1982 in my chronogaming project, but now I'm looking forward to it because they work. I might actually grow to like them.
  2. Schach (Channel F, 1979) I know, I said I was only going to do US releases, that's why this is a "mystery" game. This is a quote from a post I made back in May of 2005 As far as I know, it's the only game program for the Channel F that didn't come out in the US. The cart, with that "glowing thinking light", was probably more expensive to manufacture and, based on past market performance of the Channel F, it was probably decided they wouldn't make enough money on Chess (which is the English word for Schach) in the US market. That's just my idle speculation, however, and I'd be curious to know if a reason has ever been given. I've no intentions of altering this cart into a multi-cart. For one, I don't have the mad skillz. For two, well, even though it isn't worth a ton of money as-is (at least, not in Germany), even though it isn't really, really rare, I think that it is rare enough that I'd rather keep this copy intact as just a Chess cart. A poor analogy might be: "if you had an original copy of "Citizen Kane" would you colorize it?" Yeah, that's actually a pretty useless analogy. I welcome someone else to give an analogy that would better express how I feel. Just read my mind and see what you can come up with. I played this cart only a few times after I got it. I just don't seem to have the time to have a game of Chess anymore. (I'd rather write rambling blogs about it) For the record, I wasn't able to beat it again. I think I won my first game because I was excited and focused, which usually makes me smarter and better looking. Here are pictures: Shh! It's trying to think! It only takes about 10 seconds, tops, for a move. I haven't won since I beat it my first lucky game. It's that damn, eerie, "thinking" light that rattles me. This is how the chessboard looks. When a move is made the coordinates of the move show up on the side. Which, uh, I should've gotten a picture of I guess. Next entry should be the other "mystery" game for the Channel F.
  3. Mezrabad

    The UMD is dead!

    I thought, that when the PSP first came out, the only thing it it seemed to be selling was UMDs? Of course, that might have been some kind of marketing buzz to get people to think buying UMDs was cool. So, eventually, all those movies are going to cost about a buck each before they disappear, right?
  4. Mezrabad

    1979 Protoview

    No bet! I already know you're right! We love that game, mostly for the kicking legs when we fail. We're also fans of Human Cannonball and Circus Atari, oddly enough, for the exact same reasons.
  5. I've managed to break out of the "turn on the TV to see what's on" trap of modern day life. I find myself downloading a few weekly mainstream shows (Survivor, Amazing Race) to watch with my family. Otherwise I download fansubbed anime and can spend 1.5 to 3 hours (four to eight episodes) a week watching it. That being said, I would say that I prefer to play more videogames than watch TV, but while my TV viewing in consistent, my game playing is erratic so I may play less than I watch in any given week.
  6. Mezrabad

    1979 Protoview

    The 1978-1979 school year was significant for me. Other than seven people to whom I'm related, I no longer know anyone I'd ever met prior to the school year of 1978-79. Anyone I knew, peers or otherwise, before that school year, is either dead or is now 28 years in the past and I've got no hope of getting in touch with them and even less hope that they'll remember me. I almost got into just how many friends I've made and kept each year since 1979, but the amount stops growing in 1991 and has remained exceedingly small ever since. Now, before I depress myself, what the fuck was my point . . . ? I had one, I swear. Oh, yeah, the Videogame line-up of 1979!!! Anyone with whom I've ever played a videogame, other than my family, I met after 1979. That's all I wanted to say. I honestly had no intention of getting into counting the number of friends I've made since then but what a nice, cheery way to start an entry! In 1979 there were still five, count 'em, FIVE systems on sale to the general public: the Atari VCS, Odyssey^2 by Magnavox, The Bally Professional Arcade, the ??? Channel F and the APF M1000. The APF M1000, or MP1000, was about to morph into the Imagination Machine in 1980 and then it would die a horrible death. 1979 marks the last year a game was released for just the original console portion and that game was: Space Destroyers (APF MP1000, 1979) which I don't have, so don't even go there. Fairchild Semiconductor stopped selling the Channel F in the US in 1978. A company named Zircon bought the rights and began selling the system with seven games that hadn't been released previously. According to some sources I've read, Zircon did this in 1982, other sources say 1979. Have I kept track of those sources? No, because, damn it, I'm a time traveller, not a frackin' historian. For the sake of getting the Channel F "out of the way" as well as keeping it out of the log jam of systems that's going to occur farther down the timestream in 1982, we'll be covering its remaing US games, this year, with two special mystery games, one from across space and the other from across time. Zircon Channel F #19 Checkers #21 Bowling #22 Slot Machine #23 Galactic Space Wars #24 Pro Football #25 Casino Poker #26 Alien Invasion The other two are surprises, but you won't have to wait too long. No, I'm not telling you right now! You'll have to wait. Or guess. And, no, they've got nothing to do with porn! Jeez, ya pervs . . . Bally Professional Arcade had a short year, but it was easy to find almost all of them. Amazin' Maze / Tic-Tac-Toe Astro Battle aka Space Invaders Bally Pin aka Astrocade Pinball Blackjack / Poker / Acey Deucey Star Battle Odyssey^2 had a fair sized crop. Alpine Skiing Computer Intro Dynasty Hockey / Soccer Invaders from Hyperspace I've Got Your Number Out of this World / Helecopter Rescue Showdown in 2100 A.D. Thunderball War of Nerves And last, but certainly not, well, you know, the Atari Video Computer System had a biggish year: Backgammon BASIC Programming Bowling Canyon Bomber Casino Football Human Cannonball Miniature Golf Sky Diver Slot Machine Superman Video Chess Now, there's been some question about many of the Atari games and the actual year of the release vs. copyright date. For instance, Superman is copyright 1978 by Atari but 1979 by DC comics. Maybe they wrote it in 1978 and got permission to release under DC license in 1979? I have no idea. I went through Atari Age and the Digital Press Collector's Guide for my dates, I wrote down the games for that year and moved on. I wasn't Mr. ErrorChecker. So, if there's a game in the wrong year, please let me know. I won't necessarily move it, but I'm curious enough to know about it. I'll say it again, mostly to remind myself, this is for fun. If I spent too much time playing historian I'd never get to play anything. Speaking of history, as I understand it, the Intellivision was only test marketed in 1979 and only in Fresno, California. It didn't go nationwide until 1980. So, despite all the games with 1979 copyrights, I'm not playing INTV until we start 1980. Back in October, I said I'd be done 1978 by Thanksgiving 2005. ROFLMFAO! I guess I'm neither psychic nor very smart. I'll finish when I finish, but it may get a little tricky over the summer with some other stuff going on. Next entry we'll skip right over the APF MP1000 (I don't have the one cart, Space Destroyers, from 1979) to the Channel F's first Mystery Game! Be sure not to avoid it!
  7. No, I'm staying away from handhelds at this time. Though I get a little nostalgic for my Merlin every now and then. When I was growing up in 1979, Microvision didn't give me a burning desire to play other handheld games, (though I did enjoy one of the handheld Football games. Not sure if it was by Mattel or Coleco). I was fascinated by video/computer games, and to this day, I regret not having had as much exposure to the whole "fad" at the time it occurred. It wasn't that I didn't have an Atari or a Commodore 64, hell who didn't? It was that I really didn't burn the time on them that I would've liked to. I had neither the time nor the money back then between school and, um, having no money. Anyway, that's what I'm aiming for: capturing the youth I missed while I was worrying about school and school activities. If I ever do handhelds, I'll do them after I've done videogames, computer games and arcade games, at least up to the crash. If I ever get to live my life over, next time I'm going to be much more of a geek. Heh.
  8. The slogan may be "Every game. Chronologically" but the philosophy is really "Every game I can find and afford, or, if not, emulate. Chronologically." There have been a few games that I to plan to get even if they didn't make it into my first six years of chronogaming. Atari PONG - The first killer ap for home videogames. Odyssey 300 - Because it was my first. Coleco Telstar Arcade - I'm honestly not dying to play it, but I can't forget about it, either. Coleco Combat - Ditto for this. Atari Stunt Cycle - Ditto. Atari Video Pinball - See above. APF MP1000 carts with the following on them (some are on same cart) UFO - Ooo! Another attempt at sci-fi! Possible imaginative game on MP1000 or not? Sea Monster - It might not suck. Dungeon Hunt - Earliest Fantasy based home game? Backgammon - I'm wondering if they had opponent AI. Boxing - Curious about this, too. Would've been first Boxing title. Roulette - Haven't seen a Roulette game since the 1972 Odyssey. Keno - what the hell is Keno anyway? Slots - First example of Slots on a home system. If there's anything that I haven't listed, I must've forgotten it already! I'll simply live without the experience and move on with my life, namely, 1979. Of course, there's a danger here in not being completely obsessive compulsive about it. By nature, I'm pretty lax, so it's easy to say, "well, I won't worry about playing such and such" every now and then. I mean, I HAVE a life, surely I can forgive myself for not playing EVERYthing! However, I must be careful about saying it too often, because I'm certain I'll end up missing something that I would have thought was worth playing. Either that or I'll wake up in the middle of the night 20 years from now and say "Slots!!! I never played APF Slots!!!" So, I'll try to be lax, but um, vigilant at the same time, if that's even possible. I'll list the games for 1979 next entry.
  9. Lots of pictures, thought I'd make it its own entry. Here are the participants that took, what, 6 months to play through? They seem like such tiny piles . . . Here we have the 1978 Atari VCS family with their enlightened 7800-only cousin from the future and the underused but kinda cool keyboard controllers. The Cuttle Cart 2, for those who don't know, is used to play games on Atari hardware for which I no longer have the original carts. Here's my little APF collection. I included the manual, Cartridge Club card and catalog sheet just to make the picture more interesting. If it ain't here, I couldn't play it. Except for Brickdown / Shooting Gallery, which was here, it just didn't work. There are emulators out there for this, but I've found no ROMS. This is the Bally Professional Arcade console with its 1978 progeny. I used MESS to get to the ones not present in physical form. BTW, that Red Baron cart is dead, but its appearance would lead someone to think otherwise. Oh, also notice my butt-ugly homebrew Bally controller frankensteined from Atari controllers. It's not only ugly, it's a pain in the ass to use, too. Here's the Bally Box. Notice the arcade cabs on the front. There's Sea Wolf. See it on the left? Ya can't take that home on a cart! From Sea Wolf we see Tornado Baseball, 280Zzzap, Checkmate, and Gun Fight. I thought this picture was interesting because you can see they were selling two levels of experience here. First, they were trying to get across that playing the home system was like playing the games in the arcade. Second, by putting costumed persons next to the games (at least the Sailor and the Umpire) they were trying to sell the idea that playing these games was like doing whatever it was those games were having you pretend to do. Something else to notice is the age range of the players at the cabinets. Kids at the Baseball cab, granny at the Checkmate cab. Back in 1978, the "powers that was" were trying to get everybody to play videogames. Young and old, regardless of gender, were part of the target demographic. Of course, all types play games now, too, they're just divided up onto different platforms: console gamers, pc gamers, MMORPG gamers and casual gamers. Not meant to be a comprehensive list. Hey! I do have the instructions for Video Whizball, after all! I'll have to type them in some day. If I had remembered I had them when I wrote Whizball's entry I wouldn't have gone all apeshit in making up a backstory for it. I think the Odyssey^2 boxes are purty. Odyssey and Odyssey^2 did a really nice job staying consistent with their box designs. Notice on the bottom right, the glorious Odyssey^2 Multi-cart. Here's the first "Ultimate" System! Can YOU name every "Ultimate" system there's been? Next entry, I'll try to show the "Unplayed, but not forgotten" for 1978.
  10. Mezrabad

    1978 Retroview

    There's already a list of all the games that came out in 1978 in this entry here. Rather than rehash that list with the only change in it being the addition of smilies or frownies, I think the electrons would be better spent on picking out a few of the standout titles from 1978, by system, while giving each system a general rating. APF MP1000 -- Not Nearly As Fun-Free as I Thought It Would Be This system really seemed to have some potential, but it was wasted on unimaginative games. Still it should be said for the record that it boasts the best looking Blackjack and Hangman to date, and the second best looking Baseball game (Bally beat it, graphics-wise). EDIT: I almost forgot, APF MP1000 beat all the others to the punch on one thing: AI opponent in a videogame version of a boardgame. Catena, the first videogame version of Othello, had an AI opponent. I imagine the APF Backgammon had an AI opponent too, but I'm just speculating. The APF doesn't come close to threatening the RCA Studio II's title of Worst Game Library Ever and it was a unique and pleasant experience (despite my whining) to get a look at the games I was able to find. However, I'm really disappointed that not a single person has volunteered even a description of any of the games for this system that I wasn't able to find. Either it's a lot less collected than I think it is, or people are just really unwilling to share their experiences, as rare as those experiences may be. Specifically, I'm really, really curious about Dungeon Hunt so if anyone can tell me anything about it, with screenshots, I'd still be much obliged. BTW, if anyone can lend me the games that I still need to play for the APF MP100, I'll purchase an additional $50 worth of stuff for Child's Play during this year's drive. Odyssey^2 by Magnavox -- Much, Much More Fun Than I Thought It Would Be Let's just say I had really low expectations for this system, my experience with it having been limited to emulation. That's no insult to the emulator, it's more of a comment on how much better a game library can be when you use the actual console and controllers for which it was designed. I'm not saying I had a spectacular time, it just was much better than I imagined it would be. While not spectacular, I should admit that I spent a whole lot more time playing Baseball, Cosmic Conflict, Computer Golf and for some reason, even Las Vegas Blackjack than playing games for any other system to date. For example, I probably spent two hours playing Computer Golf. That's got to be a record. I don't even like playing golf. Atari Video Computer System -- Almost, But Not Quite As Much Fun As I Remember It Being Okay, my expectations for this were a little higher than what was met, but not by much. I was expecting to be "Very Happy" and was only "Happy", which is acceptable. This system has the longest list of games we enjoyed: Basketball, Braingames, Breakout, Codebreaker, Outlaw, Slot Racers and Space War. It also has the longest list of games released for it in 1978. Bally Professional Arcade -- Less Fun Than I Expected My experience with this system was darkened because my controllers weren't and aren't working up to spec. In a poetic, forgiving mood, I can say the difficulties with the broken controllers probably serves as a temporal echo of the technical problems that hassled this system during its first year of release, most notably the faulty systems shipped during its launch and the overheating problems that plague most of these consoles to this very day (I'm referring to 2006). In a less poetic and less forgiving mood, I just curse, though I try to make it rhyme. I think I'll start hunting for a broken system to salvage its controllers, otherwise, future games, no matter how good, just won't be enjoyable. 1978 games that I did like for this system, despite my wonky controllers, were Gunfight, Football, Tornado Baseball, 280Zzzap and Clowns. I would consider this system's launch year library and its initial purchase price as the least bang for the many bucks needed to get this console. Fairchild Channel F -- More Fun Than It Should Have Been This system just doesn't get the love I think it deserves, but I can understand that, as I can be exceptionally forgiving of underdogs. Dodge-it and Video Whizball were neat concepts and we had more than a little fun playing them. Still, the number of titles released for it in 1978 was small and it doesn't come as a huge shock that this was the last year that Fairchild released new games for this system in the U.S. As per usual, I'll have pictures up of all of the "new" stuff used for this year's crop of games, but probably not until tomorrow. Next entry will be looking forward to 1979.
  11. Y'know, I'm certain there's a way that I'm supposed to be listing the title of the game. I'm sure that, for my humble intentions at least, the way I'm doing it now is just fine and dandy for all those involved. I'm taking a technical writing course this session and I'm beginning to think that for everything that I've already written, there's a "better" more "appropriate" way of stating it. Of course, if I wrote these entries as "technical writings" then this would be less of a blog and more of a "technical journal". Still, it'd be nice to be able to describe things a bit more succinctly. I'm hoping that my course will help me with that without ruining my unrefined charm. Heh. Sea Wolf, Bally Pro Arcade, 1978 Previously, I've been playing and talking about these home videogames as if I were a shut-in, or very young child (Which I would've been circa 1972-75). The idea of doing that was to limit discussion to the arena of the home, somewhat, and to keep things from getting too complicated. Yes, I've already written about a few arcade-to-Home conversions without comparing them too much to their progenitors, but overall I've been acting like the arcades don't exist. I guess, one could say, it keeps the lab cleaner. We're going to take off the clean room suits now and officially acknowledge that home videogames, in many cases, existed in the arcades prior to their debut on home videogame consoles. Yes, I might have mentioned them before, in passing, or in an out-of-character/chronology moment, but here and now, let me just express that I will refer to a home videogame's arcade precursor more often and with the expected forms of due reverence. The Bally Pro Arcade does a lot of home ports. Their first year of existence had a few arcade titles, of which, 280Zzzap immediatly springs to mind. Sea Wolf and its cart partner, Missile, both share the characteristic of having been brought home from the arcades. Why do I mention it now? Well, because playing Sea Wolf in the arcades was a unique experience at the time and this home conversion just doesn't cut it. The arcade version of Sea Wolf had a special controller. It was made to resemble a periscope. You look through the viewfinder to see your playfield, which was the ocean, and you rotated the periscope to aim your torpedoes. There was a pinging sound; there was a fire button on the periscope; the whole setup gave me a wonderful feeling of immersion. Yes, that turned out to be a pun, and you should be laughing out loud at this very moment, but I tell you -- "immersion" is the best word to describe the Sea Wolf arcade experience. "Immersion" is also the exact word that could describe what the home version lacked. Instead of a periscope, you move a pink submarine across the bottom of the screen and launch torpedoes at the various ships that cruise overhead. Without the periscope from the arcade, this game becomes nothing special. Instead of feeling like you are in a submarine, you're merely controlling a toy submarine (pink!) that is now in your living room. So, what's my point? Sea Wolf is notable as being the first arcade to home conversion that was severely diminished by its voyage home. The simple fact a periscope couldn't be attached to my TV is what killed this game for me. Some of you will disagree with this and may point to home games like Indy 500 or 280 Zzzap as neutered driving games, when bereft of their driving controller. You're not wrong, but neither fell as far as Sea Wolf did from its below-sea-level arcade origins. Missile is from the arcade game Guided Missile and doesn't lose much in its translation. It's like Sea Wolf exept you control the missile during its flight to destroy trucks and other moving land based targets. It is also not a lot of fun. In fact, were I not determined to at least mention it briefly I would have ignored it altogether. All it's doing now is detracting from the poignancy of what I was trying to express concerning Sea Wolf. Cripes. Stupid flipside game. That's all for 1978. I may do a run down of 1978. I've been stuck in 1978 since September of 2005. I'm really looking forward to moving on to 1979.
  12. Yes, after playing this version of golf, (even though I'm no golfer) I'm curious to see those other versions. Atari has a miniature golf game that comes out in 1979 and another Golf game in 1980. I'm pretty sure Intellivision has one that includes selection of clubs, so I'm very curious to see that. I don't know what the Coleco or Emerson boxes have for golf, though. Hey, I notice you're in Philadelphia, PA. I grew up in Upper Darby. You anywhere near there?
  13. Yeah, I'm also starting to see why there are people who really have a place in their heart for this system. Because its lifespan was relatively short (discounting the recent homebrews), the number of carts for it small (50+ compared to, what 700 for the VCS?) and its design unique among consoles (keyboard) it just oozes a system ready to make anyone who had it feel nostalgic about it. I'm still surprised that I easily spent another 60-90 minutes playing Golf, just to see if I could improve my score. It wasn't a chore either (though playing 4 player by oneself is a little draining. heh.). I did the same thing with Cosmic Conflict, to improve my score and see if I could generate a new message. For the 70s, I think I'll be saying I was most surprised by the Odyssey^2. (I thought the Bally would be the one to surprise me, but my issues with the controllers have left the experience wanting.).
  14. Mezrabad

    Finished Ico (PS2)

    yes, Ico is wonderful. I want to pick up the European version of it because I think there's a light sabre in there somewhere as well as a two-player mode (yes, player two controls the girl.) that unlocks after you complete the game for the first time (they let you save). I think it's time I play Ico again.
  15. Yah! I had forgotten, but the Crypto-Logic instructions actually tout it as a feature, and refer to it as an "electronic blackboard" or something in that vein.
  16. That's really interesting that someone would come up with a practical use for it. I wonder if the numbers burned into the picture tube over time. I wonder if there are any other games on old consoles that could serve in a similar capacity? Maybe Type and Tell to tell patients "Mr. X, the doctor will see you now" or something like that. Heck, even Keyboard Creations could have a purpose in life!
  17. That seems pretty simple, and I would assume storing that information between turns among multiple players would be just as trivial (two bits for each player, right?). I guess it was a design call and for whatever reason they thought it would improve the game to simplify the scoring. Not the last time this would happen I imagine. I guess I need to stop assuming limitations on the part of the console when a game design seems a bit off to me. Decisions get made and implemented, right or wrong, that may have nothing to do with the console's limitations. Cool!!! For those of you who can't try this at home, if you select the number of players outside the given range for Bowling you get a black screen with the basketball timer on it, counting down from 5 minutes. You get the letters "LAYIORS" in the middle of the screen and you get a falling basketball which appears to wrap around from top to bottom and accelerate. It also changes colors (between white and purple) and occasionaly flashes a dollar sign. I'm surprised the programmers didn't check for input! Of course, I didn't think of putting in anything but what they were asking for, but I would think they'd have some error traping/checking habits, being programmers and all.
  18. Mezrabad

    Pimp my Combat 1

    Special secondary uses for the main cannon perhaps? Is a flame thrower out of the question? Something short range but wide angle. I just think it would be really funny to be playing combat with an unknowing friend and suddenly my tank flames his ass. Maybe make it toggle on the difficulty switches or something.
  19. Mezrabad

    Football, Odyssey^2, 1978

    You and me both (the Football thing). It would be neat to see all these similar games compared side-by-side. Maybe I'll try that after finishing the 70s.
  20. Mezrabad

    just a second . . .

    Hmm, I was probably mis-remembering something from "Tricks of the Doom Programmers" or whatever that title was. I know it talked about raycasting and I thought that had something to do with the 2D/3D illusion of those early games. I thought they worked by compressing the verticle lines of a texture to different scales depending on how far they were from the viewer and that that distance was determined by sending out "rays" from the line of sight. Still, I'm working from a faulty memory of a book I read almost a decade ago. This all probably applied to Doom and not Wolf3D. I would trust your knowledge of this waaay before I would trust mine. Anyway, thanks for pointing that out. Though, I'm sure you see that my main point was that my compulsion to keep playing earlier games in a series/genre/style is still alive and well, although in this example it might have been more appropriate to have retrogamed back to Ultima Underworld from Arena, and then from Ultima Underworld, I would have eventually gotten to Aklabeth and again end up staring at an Apple ][ emulator.
  21. Good question! The messages are scrolled from the right side to the left across the center of the screen. I would say they were smoothly scrolled with no jumpy motions, much like the ships. The lasers are a pair of diagonal lines that start from the bottom center of your screen and are about five or six scan lines tall. They scale down as they move towards the center of your reticle. Also, you can adjust your aim after you fire, meaning the lasers always hit the center of the reticle, regardless of how you move it after you fire. I'd like to put better screen shots up. I may resort to using an emulator for them. My camera automatically goes to slow shutter when I turn off its flash, so any screen features that are moving appear blurred in the final shot. Otherwise, I would've loved to have showed the ships, too. I just need to take some time to do some emulator research.
  22. Mezrabad

    Blackjack, Odyssey^2, 1978

    hmm, no. The only one that comes to mind is Breakout and I think that stays under 999. (I think the highest possible for that is in the 700s.) I did forget to mention something else interesting about this Blackjack, though. Adding it now. EDIT: Codebreaker used four digit numbers, which, presumably could go up to 9999, but that certainly isn't a score. Dodge It on the Fairchild had a score which ran up the longer you played. I don't recall how high it could get. I'll have to take a look at it.. EDIT: Confirmed, the score is four digits, though my high score is only 0670 so I've yet to see if that fourth digit is even functional, heh.
  23. Dang it, y'know I forgot all about Street Racer when I was playing this, definitely a closer relative than Bally's Dodgem. Here we have two potentially better machines both soundly beaten by the VCS. Bally could've made it four-player simultaneous, but they didn't. It just boggles my mind to think about how Atari programmers always seem to go the extra mile or two to put variation after variation on a cart, while the Bally and Odyssey^2 programmers seem to usually be content with little more than the basic game. (well, Spin-out had four versions, but big whoop.) My experience with Bally and Odyssey^2 is limited so this assumption may change as I move through their libraries.
  24. A winner is you!!!! My four year-old and my eight year-old laughed heartily over it. I am such a funny daddy!
  25. Wow! Those are great, I wish I HAD written them. Nope, mine is much more juvenile. Along the lines of what a five year old might think is funny.
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