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Mezrabad

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Everything posted by Mezrabad

  1. Thank you for your review and your skepticism (regarding this game's ranking). I also now kind of have a reason to learn more about the FM Towns.
  2. Thank you, both so much! I wonder why those SNES blogs went private? I am actually thinking about doing this blog in a video format but avoiding becoming a YouTuber until I'm lured there by the promise of fame, fortune and women. Honestly, if anyone watches these at all, I'm not sure want to deal with YouTube comment sections. AtariAge comment sections, on the other hand, are awesome.
  3. You know... I don't even know anymore! xD I actually might have been making a joke there in that I found the two-player version to be the easiest because there was no other player fighting me! I want to think you're right and that it was a typo, but at this point I can only speculate.
  4. I've always wondered about puns in other languages! The only one I've ever made in another language is in Japanese. To say a sort of "see you later", in Japanese, you say "Ja, matta" which is literally "well then, later". The word for Tea in Japanese is "cha" and you say it "oh-cha" so you can say "oh-cha, matta" and it kind of translates to "tea you later!" and I was told it worked as a pun. I felt very clever when I did this, not gonna lie. I was also told not to try it with anyone Japanese because they will think I'm making a mistake and not wish to impolitely laugh at me for an unintentional mistake and wouldn't necessarily think I was doing it intentionally to be cute.
  5. I had created a YouTube account and then during efforts to consolidate the mass off accounts I'd been creating I deleted one of my gmail accounts which deleted the YouTube account. Which was careless of me. Not sure what I'm going to do. I feel like talking about video games should have a video component to it and now we've got streaming. We've also got a lot of YouTubers who do fancy editing and are SO much better at being engaging than I am that I'm not sure what I'll do. I saw someone do a "low effort" play through of something and I'm grasping at that. If I can set up some sort of capture to my computer from any game system, I may do that. At this point, getting the video isn't hard, it's using the small space I have for all my crap.
  6. I've done a horrible job as an archivist for the videos and photos I'd taken of this "project" (it's really more of a "lifestyle choice", but I digress) back when I started. I'm trying to take your wise advice and just start "moving forward" again but it does bug me to see what's gone missing now. Thanks for setting up the Previous and Next entry links that you did! I think it's a feature of the blogging software now, so yay for that.
  7. Welcome back to what I'm now calling Chronogamer LE. The LE stands for Low Effort. If I have to really work up any enthusiasm to play something then that's too much effort, so I will learn what I can about it, read the manual, maybe do some research and play it for as long as I can stand it. If I try to get more involved in it, I'll end up going down a sort of procrastination rabbit-hole where I put it off for, like, half a decade or more and it blocks me from moving forward. I've recently learned I can blame ADHD for this, so, yay for me. Oh, by the way, I found Random Terrain's page that presents some optimal guessing regarding the release dates of games released to be played on the Atari VCS. Nice Job, RT! Your have made it a lot easier for me to get back into this. Bridge (Atari VCS, 1980, Activision) The manual for Activision's Bridge will not teach you to play Bridge. You have to have that knowledge ahead of time. You can get that knowledge from YouTube. You'll learn that it normally takes four people to play this game. You can learn everything you need to get started in about 10 minutes or even less. If you have three other people that you want to hang out with and try a new card game, then this could possibly be an interesting game. Maybe. I'd have to really like at least one of the other people involved to even think about playing any card game these days. Okay, I take that back. I did enjoy playing some Texas Hold-em prior to the Pandemic, but there was money involved and also an attractive woman, so, I guess we understand what motivates me. (It wasn't the money.) Activision's Bridge is for a single player. Like the manual, I don't want to teach you anything about playing Bridge. Sorry. Kinda. Don't look at me like that, just go to YouTube. Regarding this video game: I can see that there is planning and some tactical thinking involved. I can see the appeal of playing this as a social card game with other people. I can see the appeal of having a video game version of Bridge to help a player practice to improve how they play the game. I can even appreciate Activision's Bridge as a way of exploring how to think about playing the card game Bridge. These are worthy and noble pursuits and I admire the courage it must've took for Activision to produce this as one of the four games they debuted in 1980. (Edit: This game DID come out in 1980, but it was not one of the four debut games. They were: Boxing, Checkers, Dragster and Fishing Derby. I'll get better at playing these things in order now that I have a better order for them, but I've dreaded playing Bridge for so long that I needed to get it out of the way so that I could just get back to doing this.) That doesn't mean I have any interest in ever playing it again. Also, I'm a little resentful that I've learned to play a card game that I'll probably never ever play. This is where I'd give the game an emoji rating but it's been so long since I've posted I don't even remember how to do them. In this case it would be one of those "meh" emojis. Oh... okay, that was easier than I thought it would be. Thanks for reading! I might go on YouTube with these articles and show actual game play. I know that I've almost done this in the past and then deleted my YouTube. Sorry about that.
  8. Mezrabad

    Hoops

    I remember the reasoning I had for liking this game, but I think it's me just overthinking and trying hard to find reasons to like it. I mean, it's safe to say it was one of the best home video games to come out in 1973, at least.
  9. Wow, I coined an historical term! Dr. Sparkle, thank you for giving me credit in this ^_^ http://www.retronauts.com/?p=1119 I like how they refer to it as burning out. Really, I still want to do this, RL just sort of burned its way in. Nelio! Yeah, a thing happened and I deleted my YouTube thing. I'll have to bring it back eventually. I still have all my stuff and going through the pain of moving it to a new place. Oh, and I do flinch every time they say "chrongaming". Anyway, hope everything is going well here. See y'all again soon, but you've heard that before.
  10. LOL Great line! I'm surprised, though, I dophinitely thought there'd be more people making fish puns! I mean, I porpoisely avoided making any puns, but now I think everyone is just being koi. If anyone wants to float some more, please let minnow.
  11. Mezrabad

    August Savings

    Hey, so I'm a little behind on your blog, but from this entry and from some previous entries I'm gleaning that you're doing a bit of an experiment after having given up DirectTV and its monthly cost of $151 and you're using a DVR setup (with an outlay cose) and content purchases to supply you with media, if I'm not mistaken. Now you're tracking how much you've saved and how much you spend. That's a cool idea! We only have Hulu and Netflix which takes care of most of our needs. Now and then we do Redbox. I guess doing this in my house wouldn't result in a lot of savings. However, I really the idea of keeping track of it. I should do that with my "work from home" situation". When I was commuting, I'm positive I used to spend $3 - $7 on lunch each day I went to work and I had to fill my gas tank with about $35 in gasoline once a week. xD I wish I'd kept track like you've been doing since I started working from home. Anyway, thanks for the cool idea. : D
  12. Pele's Soccer (Atari VCS, 1980) As I've said before: "I'm not a sports fan" so how I felt about this game surprised me. Contrasting from our recent excursion into third-party software that had only two games to a cart, Atari's (the party of the first part) Pele's Soccer has 54 games promised for it on the front of the box and it delivers with 28 versions of two player and 28 versions of single player. The "versioning" is three variations each on modes of speed, modes of challenge and goal size. The playfield is interesting in that it's a scrolling vertical field. As you move the ball up or down it, the field scrolls up and down with it. It's another good example of "there's more to this playing area than meets your eye" that was emerging from videogames more and more. Yes, some videogames don't need that, Fishing Derby and Boxing, for example, do just fine without it but I really like the idea of using it to allow the player to focus on "what's happening right now" while being aware of a bigger picture. That's not a very good way to articulate it, but I do like this style of game. I can see how it might not work as well for sport-ports like hockey (where seeing where your team-members are helps) or basketball (important to see the big picture) but for this simplified version of soccer it works. You only have three players for each team and they're locked into a triangle formation, the "forward" at the apex of the triangle and two "backs". You can pass the ball among the members of your little triangle but it takes some practice. I started playing the easier two-player game (game 28) (EDIT: Nelio correctly points out that this is a typo and I was playing the easier one-player game. It's entirely possible though, that I WAS playing the two-player game by myself, which would indeed make it pretty easy.) and unexpectedly found that I enjoyed it. I advanced through a number of the variations, trying them out as I went, finding that the harder it got the more work it felt like and the more my button-thumb began to protest. Regardless, it kept my attention for far longer than I thought it would. I've yet to play it with either of my kids, but I look forward to trying it out with my son, who used to play soccer (ages 5 to 8ish) I think the real plus of this game is how, even on the easiest level, if you're doing pretty well (say, you've scored twice and your console opponent hasn't scored at all yet) the computer player improves its game. The goalie becomes more reactive and I'd swear the blue triangle of the enemy move faster, but again, I tend to imagine these things. Your mileage may vary. For me, personally, it was a lot more fun than watching professional soccer, which, to me, consists of a lot of this: There are penalties in the two-player games that do not exist in the single-player variations that I'm looking forward to experiencing with my son. It would be nice if they could simulate penalties for excessive ear-flicking. While I don't like watching real world Soccer, I must admit there are sometimes amazing moments like this one: (EDIT: Awww, I can't even remember what this gif was, but the link has died. Oh well.) which even makes an "professional sports neutral" person like myself feel begrudging admiration even to the point of tingles. Anyway, sorry for the "half-entry", I really can't count this game as "completed" until I've enjoyed it a bit in the two-player mode. Since I'm a bit retentive about splitting entries into two parts, I'll just edit this one with the two-player information after I've played. (Edit: no, this never happened because OF COURSE it never happened.) Golf is the next game in the pile. (EDIT: When I pulled a bunch of games out of the closet I'd actually thought about doing Golf, but then I noticed Bridge. Bridge is one of those games that I was never able to get myself to play and now that I've finally done so, I'm SO glad it's over. I should do Golf soon. It's funny, because Golf and Bridge are both games that my parents both like to play fairly regularly in real life these days and I just cringe thinking about either.)
  13. Aaaaah, okay, the veil is lifted. Thank you. I never knew that. I think I was thinking it was sort of a 1st person (We made this) 2nd person (you bought it) and 3rd person (someone else sold something else to you that works with it) but I get it now. Thank you for the explanation. : )
  14. LOL - wow, that actually looks like a possibly fun, sort of Lord of the Flies / Hunger Games / House of Stairs - esque movie. There was a time in life that i used to be aware of the movies that were "coming soon" and now everything that hits the screen seems to be a surprise to me. Yay for surprise! (Or boo for extremely bad short-term memory)
  15. LOL... oh no, now I can't unsee it. "Let's pummel each other's uterus with our ovaries! It'll be fun!"
  16. Fishing Derby (Activision, Atari VCS, 1980) There are actually Fish Derbies in the real world, which I don't expect to be shocking news to any of you. However I thought reading the rules to one would be interesting. http://www.valdezfishderbies.com/pages/contest_rules.php It's possible that I wasn't entirely correct about it being interesting. Sorry if you just spent 30 minutes of your life there that you will never get back. Fishing Derby is by David Crane. David Crane apparently also programmed Outlaw (1978), Canyon Bomber (1979) and Slot Machine (1979) all for the Atari Video Computer System. Atari doesn't let anyone know who designs their games. Game designers are kept frozen in a vault under Atari Headquarters and only brought out of the vault when a new game is needed. One night, someone left the door to the vault open. Four designers escaped. Not being able to feed themselves due to not having any marketable skills, or even human language, they had to do the only thing they knew - game programming. All of this has been carefully documented elsewhere in case you think I'm making this up. Fishing Derby consists of two fishermen sitting across from each other on docks. The goal of the game is to collect 99 pounds of fish before the other. On the playfield there are six rows of fish. Rows 1 and 2 weigh 2 pounds each, rows 3 and 4 weigh 4 pounds each, rows 5 and 6 weigh six pounds each. Each fisherman lowers their lines and tries to hook a fish by moving the hook in front of the fish. When the fish is hooked it will slowly swim to the surface. When a player presses the red button, they're able to reel the fish in faster. There is a hazard of a shark swimming above the topmost row that will eat your fish off your hook so one must always be wary of the shark. Also, there's an interesting mechanic that only one fish may be reeled in at a time by either player. So, if you've both got a fish on the hook, the person who hooked theirs first may reel it in while the other waits. I guess there are ways of using this to your advantage, to not just delay the other person's poundage accumulation, but also to wait for the shark to be more on their side. I did not explore this tactic, but it's a thought. This game is fun. It has moments where you think you're going to get a fish up and, suddenly, you hit the shark losing your fish. There are many "so close!" moments. This is a game that is much more fun to play with a friend, but playing with the computer is good practice. I have yet to beat the computer playing with the computer on Beginner and myself on Advanced. The difference between the two settings is that to catch a fish on Beginner, you just need to get the end of your line near the fish's mouth. To catch a fish on Advanced, your line has to practically be right under the fish's nose. (( Thankfully, a post on Atari Age forums has finally helped me to figure out which way the difficulty switches on the 7800 need to go to be (A)dvanced (to the right) or (B)egginner (to the left) I'm trying to remember to put the Spacetime Protective Barriers up (aka parenthesis) when talking about things "not yet of this time" )) Oh, something different about this game from games that have gone before it: the surface of the water, in addition to providing a sort of "depth perception" to the body of water, actually "shimmers" like the surface of a pond or lake. Well, "like the surface of a pond or lake" in the sense that it is always changing - horizontal lines of blue and light-blue seemed to randomly wax and wane on the surface. It's a nice effect and I'm at a loss to think of another game on the Atari where something was animated in this way simply to provide eye-candy. The surface design has nothing to do with the game play and merely provides an animated aesthetic. Come to think of it, the fishermen also seem to provide a flavor that also doesn't contribute directly to the game play. I wonder if this is the first home videogame to do that? I just can't think of others at the moment. Thank you for reading my ramblings! I might make a game play video of the one-player game to see if my paranoia about the shark is true or not... I swear that sucker gravitates to the left during the single player games. I immediately just played two or three more one-player games, me=hard vs. computer=easy. I lost every time. I don't think my losses are entirely shark-related but if I can blame a shark. I will. Yes, I believe in having irrational prejudice towards sharks. Oh, I got through the entire article without including any fishing-related puns. My cognitive therapy exercises must be working or maybe I just wasn't feeling all that abusive today. Please feel free to put any fish-puns you care to make in the comments. Yes, I'm giving you license to make really awful fish-puns. Oh, the horror! The horror! Next time... back to Atari with Pele's Soccer!
  17. So glad to find this information. Left is (B)eginner and Right is (A)dvanced. There's got to be a good memory trick to remember that... OR I could just print out a label and stick it on my 7800. Maybe "When you get it right, you're (A)dvanced." would work as a memory thing. Why didn't they label them on the 7800?
  18. lol, I forgot about that mention. I was too busy trying to work the pokemon comment in. xD
  19. I'm so sorry for your loss. The feeling of saying good-bye to someone and know that it will probably be the last time you say good-bye is gut-wrenching. He's lucky to have had you as a friend.
  20. Hey, that's a cool idea! Ooo, I have one... I've never searched for this so I don't know if it's actually out there, but how about Dragonstomper? The overland map from the first load and the cavemap (with traps) from the third load?
  21. Hi! Oh, no, it was the blog software itself telling me that it couldn't post, my post was too long. I guess I'll try again. Maybe the photo was too big or something.
  22. Mezrabad

    Whoisthatpokemon

    From the album: Chronogamer, 1980

    Uploaded for the blog.
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