joyfulcoder
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Everything posted by joyfulcoder
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Yes. I have replaced switches in both and they are the same switch.
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Sorry, I now see it is built for 10.8 and later. I don't see why it can't be built for an earlier version though.
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Memo Pad for Windows Release 18 and Memo Pad for Mac OS X Release 1 are ready for downloading. Note: As with the early Windows releases, the first Mac release does not support editing. I have a few more things to work out.
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Thank you for reporting these issues. Can you email me the SYNTRON.M65 file (here at AtariAge or my web site) or point me to where I can download it? It will help me to see the issues and to fix them.
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Switch on back is power switch. From web site "Device uses two sd card slots, where each card is recognised as different ACSI device in chain."
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Has anyone else seen this composite cable?
joyfulcoder replied to Sowden's topic in Atari ST/TT/Falcon Computers
has the seller changed the description? i don't see where is says it does color in VGA. it says the VGA/SVGA is monochrome and the composite is color. -
Binary object files on the Atari 8-bit
joyfulcoder replied to fujidude's topic in Atari 5200 / 8-bit Programming
The FFFF is optional for later segments. -
i recently purchased a Floppy Emu which i'm very happy with.
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yes, INT is 2 bytes. yes, the high bit can be considered the sign bit. negative numbers are stored as two's complement. basicly all the bits are flipped and then one is added.
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Action! include assembler routine
joyfulcoder replied to ascrnet's topic in Atari 5200 / 8-bit Programming
Your function's 2nd arg is a CHAR but you pass "R". "R" and 'R is not the same thing. Try passing 'R instead of "R". -
Does anyone know why it has the round holes on each side? They are on the section that contains the function keys. I've only seen these holes on a couple Falcons sold on ebay or maybe it is the same Falcon being resold?
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Hello, (Graphical) World!
joyfulcoder replied to pixelmischief's topic in Atari ST/TT/Falcon Programming
Nice job. I will have to spend more time with Pure C. -
Yes, it is similar to the mortar and gorilla games but in space. When I read about the challenge I also thought it was a clone of the original Spacewar game.
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Sadly this is not the same game. Only the "rockets" move in this game and are affected by the star's gravity. You enter launch angle and initial velocity. The math in this game could be used to make a real Spacewars clone.
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Retro Battlestations on Reddit had a Basic programming challenge to port Space War from an HP Basic to another retro platform. Someone beat me to the Atari 8-Bit port so I ported it to GFA Basic for the Atari ST. You can get and view the source on my Space War for Atari ST page. This is my first GFA Basic program and I'm certain there are improvements that can be made.
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Pure C and Graphics on the Falcon
joyfulcoder replied to pixelmischief's topic in Atari ST/TT/Falcon Computers
You need to call VsetScreen inside your 'while' loop after swapping your screen pointers. Also, since every screen is being filled red you won't see any change after the first red screen appears. Try filling with a random color to see the flipping taking place. -
Modern Development Tools and Workflow
joyfulcoder replied to pixelmischief's topic in Atari ST/TT/Falcon Computers
You may want to make a PRJ file. It will be easier to start with an existing PRJ file and edit it to fit your new project. Reservoir Gods have good examples using their libs. Select your project from the Project menu and then Make it. This will simplify the compiling and linking process. -
I'm also not a fan of VS's huge size so I use MinGW with Code::Blocks and then use ResEdit for GUI resources. I recommend looking into these if you choose MinGW.
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I attended several meetings.
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Action! Toolkit and Action! Reference Guide Manuals
joyfulcoder replied to AtariGeezer's topic in Atari 8-Bit Computers
I believe it means if the source string is shorter than the requested number of characters to copy (stop - start + 1) then stop will be decreased to make sure you do not copy past the end of the source string. -
Effectus - New Atari cross-compiler (Alpha stage)
joyfulcoder replied to Gury's topic in Atari 8-Bit Computers
Sorry, I did not test the code snippet I posted. I only went by what I remembered reading in the Action! manual. The address portion of a PROC or FUNC declaration will let you specify the address of where the PROC or FUNC resides in memory but apparently such a declaration does not let you then define a body and have the body put at that location upon loading. Instead the body is still stored where the compiler is currently storing code/data. That is why it compiles and runs but you only get zeroes. Example: PROC data=1536() PROC main() Poke(1536,96) Print("Hello") data() RETURN If the Poke is removed then the call to data will cause problems. Perhaps Effectus could expand on this syntax and let the body, if any, that follows be put at the specified address. -
Effectus - New Atari cross-compiler (Alpha stage)
joyfulcoder replied to Gury's topic in Atari 8-Bit Computers
Would this achieve the same results? PROC data1536=1536() [ 1 2 3 ... ] RETURN PROC main() byte array a = 1536 ; use a RETURN -
My current setup is the 800XL my folks bought for me back in 1983, an Amiga 1080 monitor given to me by a friend, and most recently a MyIDE 2 cartridge and an SIO2Arduino.
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According to the English docs there is no support for "#pragma message" but the following will work for including headers based on the compiler. #ifdef __PUREC__ #include <vdi.h> #else /* assume GCC */ #include <mt_gem.h> #endif
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Sorry, forgot Apple notebook and wireless keyboards don't have End, Home, etc. keys. But the Option keys should be next to your Command keys.
