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joyfulcoder

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Everything posted by joyfulcoder

  1. ATasm can target the machine state files produced by Atari800Win. http://atari.miribilist.com/atasm/
  2. My favorite is Action! Which is why I have a site dedicated to the language: joyfulcoder.net/atari/action/
  3. http://www.bigfivesoftware.com/index.asp Not to complicate matters but I found the following at Wikipedia: "Hogue wrote his next game on the Atari 800. Called Miner 2049er, it was widely licensed, distributed, and ported to many platforms. Though due to a production delay, it was actually first released on the Apple Platform." http://en.wikipedia.org/wiki/Miner_2049er If Wikipedia is correct then it was written first on the A8 but released to consumers first on the Apple. Interesting.
  4. Almost. The Alien Group made the Voice Box. Alienware makes PC gaming machines. Here are product reviews of both S.A.M. and Voice Box http://www.atarimagazines.com/v1n4/productreviews.html
  5. No. There is a community that have petitioned IBM to open source at least some parts of the OS but IBM have declined stating legal, among other, reasons.
  6. The following two sites may have some routines useful for your game: http://joyfulcoder.net/atari/action/ http://atariwiki.strotmann.de/xwiki/bin/vi...ain//LangACTION
  7. Thanks for your help! If anyone knows where I can find the manual,please let me know.... Try this page: http://www.lukin.com/sundog/original/manual.html The scans are not good but all the text has been typed in.
  8. The following is from the Atari 8-Bit FAQ located at http://www.faqs.org/faqs/atari-8-bit/faq/ In order to find out what version you are running, at the READY prompt, enter "? PEEK(43234)" If the result is: You have Revision: Atari Part#: 162 A CO12402/CO14502 96 B CO60302A 234 C CO24947A The FAQ also has information on the differences.
  9. Here is an ANALOG article, with ACTION! source code, that shows how to do a 3D star field. http://www.cyberroach.com/analog/an20/stars3d_action.htm Sorry, I just tested this code. It is not 3D like Star Raiders but is actually pseudo-3D or parallax scrolling.
  10. The Atari font does not have any space to eliminate without changing some characters and the over all look of the font. The lower case letters g, j, p, q, and y, comma and semi-colon use pixels below the baseline. The characters $, &, <, and > are 7 pixels tall. The ^, &, m, M are all 7 pixels wide and the #, *, _ characters are 8 pixels wide.
  11. This is great! I can run ACTION! but I can't figure out how to press Ctrl-Shift-M to switch from Editor to Monitor. Anyone know how to press multiple keys? Thanks, Eric
  12. Hello All, Memo Pad Release 6 is ready for downloading. - Fixed a crash that appeared when opening a non-Atari BASIC file as an Atari BASIC file. - Fixed the file dialog; it was not remembering the previous path used. I broke this while implementing the Open As feature for Release 5. - Added support for opening Turbo-BASIC files. - Added error messages to report why a BASIC file failed to open. - Added support for mouse wheel scrolling. - Added an option to Binary View Preferences to allow changing the number of data bytes displayed on each line. http://joyfulcoder.com/memopad/ Thanks, Eric
  13. Hello, Thank you for the suggestions. It has always been and still is my goal to make Memo Pad into an editor. Yes, having read/write support for disk images will be a great addition. I have started coding for this but more time is needed. I have also been thinking about drag-n-drop for BASIC files. Starting with Memo Pad R5 it does remember what you open each file as but I want a more general way of telling Memo Pad to open all *.BAS as BASIC, and *.BIN as Binary View, and *.TXT as Text View, etc. This would then solve the drag-n-drop problem. Release 6 will be out after I finish up Turbo BASIC support. It will not contain the above features but I do agree with you that they are very useful features and will try to have them in a future release. Thanks again for the kind words and suggestions, Eric
  14. Hello, I want to let everyone know that Memo Pad Release 5 is ready for downloading. New in Release 5 is: - Fixed a crash that sometimes occurred when scrolling or resizing the window after converting the end-of-line. - Added support for the Atari 8-Bit International and Arabic fonts and the Atari ST color (low/med res) and monochrome (high res) fonts. - Added support for reading tokenized Atari BASIC files. These files are parsed and converted to ATASCII text files. - Added "Open as" option to the Open file dialog. Files can be opened as Text, Binary, and Atari BASIC. The "Open as" choice is saved and used by the "Open Recent" menu item. The URL is http://joyfulcoder.com/memopad/ Thanks, Eric
  15. Below is a picture of my 520STfm's six TOS chips. The left side of the image is the back of the computer. The bottom of the image is the left-side of the computer. I hope this helps you.
  16. Here is a small example of reading data in Atari BASIC using DATA statements. I chose to use a "dummy" data value to detect the end of data but there are other ways of doing this. I hope this helps. 10 DIM S$(20) 100 RESTORE 500:C=0 110 READ I 120 IF I=-1 THEN 200 130 READ R,S$:C=C+1 140 ? I;" ";R;" ";S$ 150 GOTO 110 200 ? C;" items read" 210 END 500 DATA 1,1.1,one 510 DATA 2,2.2,two 520 DATA 3,3.3,three 530 DATA 4,4.4,four 540 DATA -1
  17. B & C ComputerVisions at http://www.myatari.com ATC080 LOGO (CART ONLY) 9.95 Best Electronics at http://www.best-electronics-ca.com Atari Logo Language Logo is a Teaching Language with Turtle Graphics that was used in many school computer labs ©. RX8032 $10.00
  18. If the file you want to print is on your Windows PC then ATASCIIView should be able to print it. http://www.leehanken.pwp.blueyonder.co.uk/atascii/
  19. Do you have the super-salt cartridge and "test box" ? It was made by atari for production testing, as well as service testing. Looks like an 850 interface with a bunch of cables hanging out of it (one for each port on the atari) and it comes with a cartridge that runs a pretty good "gauntlet" of tests.. You may be able to still get it from B&C.. I have something in an 850 case. I'll have to take some pictures of it and perhaps you can tell me if it is a "test box" or something else. There are no wires hanging out of it. Thanks.
  20. I have the following. Monitors: SC1224 (built-in video cable) SC1224 Version 2 SC1435 Computers: 1040STfm (stock) 520STfm (with 2.5MB RAM board, flaky) Hard Disks housings: ToadFile (two bays, no drives) ICD Fast (two bays?, no drives) I also have: Michtron Replay4 (sound digitizer cartridge) Navarone TimeKeeper (clock cartridge) Yes, I would like to sell.
  21. I live in western Mass too. Greenfield, Amherst, Northampton area to be more specific. Eric i'm thinking of selling my 1040 and mega ste systems. interested? i can give more details later this weekend with pics. -rick All the ST stuff pictured plus a SC124 Monochrome monitor, not pictured but included. Plus the Pest interface, a large stack of st format mags... the whole lot. if your willing to drive over and pick it all up. the mega needs a new keyboard and floppy. No thank you. I have two STs and three monitors that I would like to sell. Sadly it is too expensive to ship the monitors.
  22. Patch ROMs? I haven't had to do that yet. And I've tried DS emulators for the 2600, Genesis, SNES, and NES. Do you mean you need to patch the emulators with the DLDI? I had to do that for a couple of homebrews that didn't already have the new DLDI coding built-in. Not sure how this whole thing works yet, but the new thing is to have a common DLDI for all flash cards... Whatever that means... Yes. I mean patching the emulator itself which can be considered a DS ROM. I did not mean patching NES, Genesis, 2600 ROMs that will be loaded by the emulator. I have not heard about a common DLDI. It would be nice to not have the patching step when trying out new homebrew.
  23. I have a DS Lite and the R4. Currently running I have a 2600 emulator, Doom, and a couple homebrews. In my experience you can not always drop the roms on to the flash card and go. You need to patch the roms with a lib specific for your flash card. This patch allows it to read and write to the flash card. Patching is easy thanks to the coders that have written GUI apps to assist you. I have not tried an NES emulator but they should be just like dealing with any other roms. Thanks, Eric
  24. I live in western Mass too. Greenfield, Amherst, Northampton area to be more specific. Eric
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