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Posts posted by Thelen
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I'm very pleased to see that my Yar's strike homebrew is used in this HSC ! I've read all the comment about it with a smile on my face

Saw some really good scores passing by. Sorry for the bugs guys..
..I'm sometimes a bit messy i think...Either way, very cool to see people had fun playing it !!
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This is very, very cool !
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Thanks for the reply's ! It opened up my eyes to do things better !
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Thanks for thinking with me, guys ! And it would be more easy if it was a number 0-15 indeed, but it has to do with random screen x,y coordinates.
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To get a random number between 0 and 18 I use the following routine :
BOM LDA RANDOM
STA TMP2 ;holds the random numer between 0 - 18
CLC
ADC #237
BCS BOM
But this consumes way too much time because most of the times the random numer is too high...
Could somebody show me the right way to do this ?
Thanks !
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Thanks guy's for the tips !
@jose : are you using Tile exstractor from Neil Walker ? Is there any osx software ?
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I'm searching for some games which have top view graphics with walls, trees, houses doors and other GFX objects to inspire me to make some good top view gfx for the A8....
Who has some good game recommendations ?
Thanks !
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BTW: I've just uploaded a new 360° turnaround animation -> https://www.youtube....bed/Os2ye-Yivrw
Very cool ! Also, I looked at your site and noticed that you're the one makes that nice ABBUC covers ! Great work !
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Wow Oliver, This is truly amazing !
When I was watching it i was thinking of the amount work done...4 years ! it's so detailed, Taiwan on the sio connector.So cool !

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This is funny ! It takes some really good timing and i already had troubles to pass package 3

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Any news on the IDE ?
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As soon as it is in a usable state, I will be releasing an alpha for testing.
Yes ! I would be glad to test it !

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Truly fantastic ! A decent sprite editor is just what I/we need ! I'm really hoping you'll be finishing this great project !
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This is looking very promising to me ! I've always missed some good tools for graphics and p/m graphics...I really hope that you will finish this IDE, and especially because it works with OSX ! Is there already downloadable beta-test version ? That would be great to pick up programming asm again :-)
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Wow ! What a great port. Great work to see someony doing so much effort by disassembling the 2600 code and translate it to working 800 code !
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I'm the one Marius talked about above
I'm from the centre of the Netherlands, called ' 't Gooi'We Atarians from the Netherlands should team up and come to the retro days organised in Maarssen, so we will be with more people then the C= people
J/K..Thelen
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Fox1 is totally right. As a kid I had a GE printer with that interface mounted on the back of the printer. As i recall correct the interface connects to the centronics port on the back.
Never seen it since my youth...funny to see that cable again !
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Cool Stuff on your site. I've mist the best times I think...
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Best wishes for 2011 from me !
Cool work everyone ! I really enjoyed watching all the demo's and playing the game, and it was great fun making an entry for this year again ! Good work PP's !
And funny to hear a Camouflage song since I'm a big fan of them !
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Yes ! I really like this atari event ! I will pull my brains together to get out some code

Like always, it's more then a year ago I did program something for our beloved atari...
Thanks for the nice invitation PPS !
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Cool Stuff ! The endtitling is fun
Great animations ! -
Since I switched to Apple OSX i'm looking for some usefull software to make Players/animations. Are there some goed
Recommendations ?
On the pc I used ANTIC4 from Calamari a lot for tile and screen design, Is there something for Apple users ?
Thanks !
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Hi Thelen,
I assume the source file has ".asm" as extension. The extension determines the editor used and the editor determines which compiler is used. WUDSN IDE comes with 3 editors for Atari (ATASM, MADS, XASM). The ".asm" extension is by default registered to the ATASM editor (and hence the ATASM compiler). See my comment above (13 Sep) one how to change this via the preferences ("File Associations")/to bypass this via "Open with > MADS Editor".
Thanks Peter ! I should be a more patient reader before asking
This did the job.Thanks for making such a nice IDE ! This is really a great improvement for me programming on OSX !
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I'm trying to get it to work on my mac, but I'm getting the error : Path to 'ATASM' compiler executable is not set in the preferences.
This error is right, I didn't configure it for atasm since I only (want to) use the mads...Isn't this possible, or am doing something wrong ?
Thanks !

NYD 14
in Atari 8-Bit Computers
Posted
Thanks to all contributors ! It was huge fun browsing, watching, listening and playing the new year disc
. Happy new year !